Tweak property order in the inspector for TabBar
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8f0c20ee8d
commit
b7028e5f94
2 changed files with 16 additions and 3 deletions
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@ -635,6 +635,13 @@ void TabBar::set_tab_count(int p_count) {
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}
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}
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if (!initialized) {
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if (queued_current != current) {
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current = queued_current;
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}
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initialized = true;
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}
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queue_redraw();
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update_minimum_size();
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notify_property_list_changed();
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@ -649,6 +656,10 @@ void TabBar::set_current_tab(int p_current) {
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// An index of -1 is only valid if deselecting is enabled or there are no valid tabs.
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ERR_FAIL_COND_MSG(!_can_deselect(), "Cannot deselect tabs, deselection is not enabled.");
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} else {
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if (!initialized && p_current >= get_tab_count()) {
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queued_current = p_current;
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return;
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}
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ERR_FAIL_INDEX(p_current, get_tab_count());
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}
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@ -1825,9 +1836,6 @@ void TabBar::_bind_methods() {
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ADD_SIGNAL(MethodInfo("tab_hovered", PropertyInfo(Variant::INT, "tab")));
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ADD_SIGNAL(MethodInfo("active_tab_rearranged", PropertyInfo(Variant::INT, "idx_to")));
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// "current_tab" property must come after "tab_count", otherwise the property isn't loaded correctly.
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ADD_ARRAY_COUNT("Tabs", "tab_count", "set_tab_count", "get_tab_count", "tab_");
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ADD_PROPERTY(PropertyInfo(Variant::INT, "current_tab", PROPERTY_HINT_RANGE, "-1,4096,1"), "set_current_tab", "get_current_tab");
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ADD_PROPERTY(PropertyInfo(Variant::INT, "tab_alignment", PROPERTY_HINT_ENUM, "Left,Center,Right"), "set_tab_alignment", "get_tab_alignment");
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "clip_tabs"), "set_clip_tabs", "get_clip_tabs");
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@ -1840,6 +1848,8 @@ void TabBar::_bind_methods() {
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "select_with_rmb"), "set_select_with_rmb", "get_select_with_rmb");
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "deselect_enabled"), "set_deselect_enabled", "get_deselect_enabled");
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ADD_ARRAY_COUNT("Tabs", "tab_count", "set_tab_count", "get_tab_count", "tab_");
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BIND_ENUM_CONSTANT(ALIGNMENT_LEFT);
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BIND_ENUM_CONSTANT(ALIGNMENT_CENTER);
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BIND_ENUM_CONSTANT(ALIGNMENT_RIGHT);
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@ -108,6 +108,9 @@ private:
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bool scroll_to_selected = true;
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int tabs_rearrange_group = -1;
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bool initialized = false;
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int queued_current = -1;
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const float DEFAULT_GAMEPAD_EVENT_DELAY_MS = 0.5;
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const float GAMEPAD_EVENT_REPEAT_RATE_MS = 1.0 / 20;
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float gamepad_event_delay_ms = DEFAULT_GAMEPAD_EVENT_DELAY_MS;
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