Tweak property order in the inspector for TabBar
This commit is contained in:
parent
8f0c20ee8d
commit
b7028e5f94
2 changed files with 16 additions and 3 deletions
|
@ -635,6 +635,13 @@ void TabBar::set_tab_count(int p_count) {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if (!initialized) {
|
||||||
|
if (queued_current != current) {
|
||||||
|
current = queued_current;
|
||||||
|
}
|
||||||
|
initialized = true;
|
||||||
|
}
|
||||||
|
|
||||||
queue_redraw();
|
queue_redraw();
|
||||||
update_minimum_size();
|
update_minimum_size();
|
||||||
notify_property_list_changed();
|
notify_property_list_changed();
|
||||||
|
@ -649,6 +656,10 @@ void TabBar::set_current_tab(int p_current) {
|
||||||
// An index of -1 is only valid if deselecting is enabled or there are no valid tabs.
|
// An index of -1 is only valid if deselecting is enabled or there are no valid tabs.
|
||||||
ERR_FAIL_COND_MSG(!_can_deselect(), "Cannot deselect tabs, deselection is not enabled.");
|
ERR_FAIL_COND_MSG(!_can_deselect(), "Cannot deselect tabs, deselection is not enabled.");
|
||||||
} else {
|
} else {
|
||||||
|
if (!initialized && p_current >= get_tab_count()) {
|
||||||
|
queued_current = p_current;
|
||||||
|
return;
|
||||||
|
}
|
||||||
ERR_FAIL_INDEX(p_current, get_tab_count());
|
ERR_FAIL_INDEX(p_current, get_tab_count());
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -1825,9 +1836,6 @@ void TabBar::_bind_methods() {
|
||||||
ADD_SIGNAL(MethodInfo("tab_hovered", PropertyInfo(Variant::INT, "tab")));
|
ADD_SIGNAL(MethodInfo("tab_hovered", PropertyInfo(Variant::INT, "tab")));
|
||||||
ADD_SIGNAL(MethodInfo("active_tab_rearranged", PropertyInfo(Variant::INT, "idx_to")));
|
ADD_SIGNAL(MethodInfo("active_tab_rearranged", PropertyInfo(Variant::INT, "idx_to")));
|
||||||
|
|
||||||
// "current_tab" property must come after "tab_count", otherwise the property isn't loaded correctly.
|
|
||||||
ADD_ARRAY_COUNT("Tabs", "tab_count", "set_tab_count", "get_tab_count", "tab_");
|
|
||||||
|
|
||||||
ADD_PROPERTY(PropertyInfo(Variant::INT, "current_tab", PROPERTY_HINT_RANGE, "-1,4096,1"), "set_current_tab", "get_current_tab");
|
ADD_PROPERTY(PropertyInfo(Variant::INT, "current_tab", PROPERTY_HINT_RANGE, "-1,4096,1"), "set_current_tab", "get_current_tab");
|
||||||
ADD_PROPERTY(PropertyInfo(Variant::INT, "tab_alignment", PROPERTY_HINT_ENUM, "Left,Center,Right"), "set_tab_alignment", "get_tab_alignment");
|
ADD_PROPERTY(PropertyInfo(Variant::INT, "tab_alignment", PROPERTY_HINT_ENUM, "Left,Center,Right"), "set_tab_alignment", "get_tab_alignment");
|
||||||
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "clip_tabs"), "set_clip_tabs", "get_clip_tabs");
|
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "clip_tabs"), "set_clip_tabs", "get_clip_tabs");
|
||||||
|
@ -1840,6 +1848,8 @@ void TabBar::_bind_methods() {
|
||||||
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "select_with_rmb"), "set_select_with_rmb", "get_select_with_rmb");
|
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "select_with_rmb"), "set_select_with_rmb", "get_select_with_rmb");
|
||||||
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "deselect_enabled"), "set_deselect_enabled", "get_deselect_enabled");
|
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "deselect_enabled"), "set_deselect_enabled", "get_deselect_enabled");
|
||||||
|
|
||||||
|
ADD_ARRAY_COUNT("Tabs", "tab_count", "set_tab_count", "get_tab_count", "tab_");
|
||||||
|
|
||||||
BIND_ENUM_CONSTANT(ALIGNMENT_LEFT);
|
BIND_ENUM_CONSTANT(ALIGNMENT_LEFT);
|
||||||
BIND_ENUM_CONSTANT(ALIGNMENT_CENTER);
|
BIND_ENUM_CONSTANT(ALIGNMENT_CENTER);
|
||||||
BIND_ENUM_CONSTANT(ALIGNMENT_RIGHT);
|
BIND_ENUM_CONSTANT(ALIGNMENT_RIGHT);
|
||||||
|
|
|
@ -108,6 +108,9 @@ private:
|
||||||
bool scroll_to_selected = true;
|
bool scroll_to_selected = true;
|
||||||
int tabs_rearrange_group = -1;
|
int tabs_rearrange_group = -1;
|
||||||
|
|
||||||
|
bool initialized = false;
|
||||||
|
int queued_current = -1;
|
||||||
|
|
||||||
const float DEFAULT_GAMEPAD_EVENT_DELAY_MS = 0.5;
|
const float DEFAULT_GAMEPAD_EVENT_DELAY_MS = 0.5;
|
||||||
const float GAMEPAD_EVENT_REPEAT_RATE_MS = 1.0 / 20;
|
const float GAMEPAD_EVENT_REPEAT_RATE_MS = 1.0 / 20;
|
||||||
float gamepad_event_delay_ms = DEFAULT_GAMEPAD_EVENT_DELAY_MS;
|
float gamepad_event_delay_ms = DEFAULT_GAMEPAD_EVENT_DELAY_MS;
|
||||||
|
|
Loading…
Reference in a new issue