Merge pull request #74443 from AThousandShips/sync_restrictions
Add restrictions to MultiplayerSynchronizer editor and documentation
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commit
b7032b5ecf
3 changed files with 71 additions and 0 deletions
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@ -8,6 +8,7 @@
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Visibility can be handled directly with [method set_visibility_for] or as-needed with [method add_visibility_filter] and [method update_visibility].
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[MultiplayerSpawner]s will handle nodes according to visibility of synchronizers as long as the node at [member root_path] was spawned by one.
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Internally, [MultiplayerSynchronizer] uses [method MultiplayerAPI.object_configuration_add] to notify synchronization start passing the [Node] at [member root_path] as the [code]object[/code] and itself as the [code]configuration[/code], and uses [method MultiplayerAPI.object_configuration_remove] to notify synchronization end in a similar way.
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[b]Note:[/b] Synchronization is not supported for [Object] type properties, like [Resource]. Properties that are unique to each peer, like the instance IDs of [Object]s (see [method Object.get_instance_id]) or [RID]s, will also not work in synchronization.
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</description>
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<tutorials>
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</tutorials>
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@ -14,6 +14,7 @@
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<param index="1" name="index" type="int" default="-1" />
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<description>
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Adds the property identified by the given [param path] to the list of the properties being synchronized, optionally passing an [param index].
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[b]Note:[/b] For details on restrictions and limitations on property synchronization, see [MultiplayerSynchronizer].
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</description>
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</method>
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<method name="get_properties" qualifiers="const">
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@ -195,6 +195,51 @@ ReplicationEditor::ReplicationEditor() {
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prop_selector = memnew(PropertySelector);
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add_child(prop_selector);
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// Filter out properties that cannot be synchronized.
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// * RIDs do not match across network.
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// * Objects are too large for replication.
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Vector<Variant::Type> types = {
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Variant::BOOL,
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Variant::INT,
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Variant::FLOAT,
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Variant::STRING,
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Variant::VECTOR2,
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Variant::VECTOR2I,
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Variant::RECT2,
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Variant::RECT2I,
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Variant::VECTOR3,
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Variant::VECTOR3I,
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Variant::TRANSFORM2D,
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Variant::VECTOR4,
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Variant::VECTOR4I,
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Variant::PLANE,
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Variant::QUATERNION,
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Variant::AABB,
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Variant::BASIS,
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Variant::TRANSFORM3D,
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Variant::PROJECTION,
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Variant::COLOR,
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Variant::STRING_NAME,
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Variant::NODE_PATH,
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// Variant::RID,
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// Variant::OBJECT,
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Variant::SIGNAL,
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Variant::DICTIONARY,
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Variant::ARRAY,
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Variant::PACKED_BYTE_ARRAY,
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Variant::PACKED_INT32_ARRAY,
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Variant::PACKED_INT64_ARRAY,
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Variant::PACKED_FLOAT32_ARRAY,
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Variant::PACKED_FLOAT64_ARRAY,
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Variant::PACKED_STRING_ARRAY,
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Variant::PACKED_VECTOR2_ARRAY,
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Variant::PACKED_VECTOR3_ARRAY,
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Variant::PACKED_COLOR_ARRAY
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};
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prop_selector->set_type_filter(types);
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prop_selector->connect("selected", callable_mp(this, &ReplicationEditor::_pick_node_property_selected));
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HBoxContainer *hb = memnew(HBoxContainer);
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@ -478,6 +523,24 @@ Ref<Texture2D> ReplicationEditor::_get_class_icon(const Node *p_node) {
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return get_theme_icon(p_node->get_class(), "EditorIcons");
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}
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static bool can_sync(const Variant &p_var) {
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switch (p_var.get_type()) {
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case Variant::RID:
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case Variant::OBJECT:
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return false;
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case Variant::ARRAY: {
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const Array &arr = p_var;
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if (arr.is_typed()) {
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const uint32_t type = arr.get_typed_builtin();
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return (type != Variant::RID) && (type != Variant::OBJECT);
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}
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return true;
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}
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default:
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return true;
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}
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}
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void ReplicationEditor::_add_property(const NodePath &p_property, bool p_spawn, bool p_sync, bool p_watch) {
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String prop = String(p_property);
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TreeItem *item = tree->create_item();
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@ -499,6 +562,12 @@ void ReplicationEditor::_add_property(const NodePath &p_property, bool p_spawn,
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}
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item->set_text(0, String(node->get_name()) + ":" + subpath);
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icon = _get_class_icon(node);
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bool valid = false;
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Variant value = node->get(subpath, &valid);
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if (valid && !can_sync(value)) {
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item->set_icon(3, get_theme_icon(SNAME("StatusWarning"), SNAME("EditorIcons")));
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item->set_tooltip_text(3, TTR("Property of this type not supported."));
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}
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}
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item->set_icon(0, icon);
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item->add_button(4, get_theme_icon(SNAME("Remove"), SNAME("EditorIcons")));
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