Merge pull request #74443 from AThousandShips/sync_restrictions

Add restrictions to MultiplayerSynchronizer editor and documentation
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Fabio Alessandrelli 2023-05-24 16:08:12 +02:00 committed by GitHub
commit b7032b5ecf
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3 changed files with 71 additions and 0 deletions

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@ -8,6 +8,7 @@
Visibility can be handled directly with [method set_visibility_for] or as-needed with [method add_visibility_filter] and [method update_visibility]. Visibility can be handled directly with [method set_visibility_for] or as-needed with [method add_visibility_filter] and [method update_visibility].
[MultiplayerSpawner]s will handle nodes according to visibility of synchronizers as long as the node at [member root_path] was spawned by one. [MultiplayerSpawner]s will handle nodes according to visibility of synchronizers as long as the node at [member root_path] was spawned by one.
Internally, [MultiplayerSynchronizer] uses [method MultiplayerAPI.object_configuration_add] to notify synchronization start passing the [Node] at [member root_path] as the [code]object[/code] and itself as the [code]configuration[/code], and uses [method MultiplayerAPI.object_configuration_remove] to notify synchronization end in a similar way. Internally, [MultiplayerSynchronizer] uses [method MultiplayerAPI.object_configuration_add] to notify synchronization start passing the [Node] at [member root_path] as the [code]object[/code] and itself as the [code]configuration[/code], and uses [method MultiplayerAPI.object_configuration_remove] to notify synchronization end in a similar way.
[b]Note:[/b] Synchronization is not supported for [Object] type properties, like [Resource]. Properties that are unique to each peer, like the instance IDs of [Object]s (see [method Object.get_instance_id]) or [RID]s, will also not work in synchronization.
</description> </description>
<tutorials> <tutorials>
</tutorials> </tutorials>

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@ -14,6 +14,7 @@
<param index="1" name="index" type="int" default="-1" /> <param index="1" name="index" type="int" default="-1" />
<description> <description>
Adds the property identified by the given [param path] to the list of the properties being synchronized, optionally passing an [param index]. Adds the property identified by the given [param path] to the list of the properties being synchronized, optionally passing an [param index].
[b]Note:[/b] For details on restrictions and limitations on property synchronization, see [MultiplayerSynchronizer].
</description> </description>
</method> </method>
<method name="get_properties" qualifiers="const"> <method name="get_properties" qualifiers="const">

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@ -195,6 +195,51 @@ ReplicationEditor::ReplicationEditor() {
prop_selector = memnew(PropertySelector); prop_selector = memnew(PropertySelector);
add_child(prop_selector); add_child(prop_selector);
// Filter out properties that cannot be synchronized.
// * RIDs do not match across network.
// * Objects are too large for replication.
Vector<Variant::Type> types = {
Variant::BOOL,
Variant::INT,
Variant::FLOAT,
Variant::STRING,
Variant::VECTOR2,
Variant::VECTOR2I,
Variant::RECT2,
Variant::RECT2I,
Variant::VECTOR3,
Variant::VECTOR3I,
Variant::TRANSFORM2D,
Variant::VECTOR4,
Variant::VECTOR4I,
Variant::PLANE,
Variant::QUATERNION,
Variant::AABB,
Variant::BASIS,
Variant::TRANSFORM3D,
Variant::PROJECTION,
Variant::COLOR,
Variant::STRING_NAME,
Variant::NODE_PATH,
// Variant::RID,
// Variant::OBJECT,
Variant::SIGNAL,
Variant::DICTIONARY,
Variant::ARRAY,
Variant::PACKED_BYTE_ARRAY,
Variant::PACKED_INT32_ARRAY,
Variant::PACKED_INT64_ARRAY,
Variant::PACKED_FLOAT32_ARRAY,
Variant::PACKED_FLOAT64_ARRAY,
Variant::PACKED_STRING_ARRAY,
Variant::PACKED_VECTOR2_ARRAY,
Variant::PACKED_VECTOR3_ARRAY,
Variant::PACKED_COLOR_ARRAY
};
prop_selector->set_type_filter(types);
prop_selector->connect("selected", callable_mp(this, &ReplicationEditor::_pick_node_property_selected)); prop_selector->connect("selected", callable_mp(this, &ReplicationEditor::_pick_node_property_selected));
HBoxContainer *hb = memnew(HBoxContainer); HBoxContainer *hb = memnew(HBoxContainer);
@ -478,6 +523,24 @@ Ref<Texture2D> ReplicationEditor::_get_class_icon(const Node *p_node) {
return get_theme_icon(p_node->get_class(), "EditorIcons"); return get_theme_icon(p_node->get_class(), "EditorIcons");
} }
static bool can_sync(const Variant &p_var) {
switch (p_var.get_type()) {
case Variant::RID:
case Variant::OBJECT:
return false;
case Variant::ARRAY: {
const Array &arr = p_var;
if (arr.is_typed()) {
const uint32_t type = arr.get_typed_builtin();
return (type != Variant::RID) && (type != Variant::OBJECT);
}
return true;
}
default:
return true;
}
}
void ReplicationEditor::_add_property(const NodePath &p_property, bool p_spawn, bool p_sync, bool p_watch) { void ReplicationEditor::_add_property(const NodePath &p_property, bool p_spawn, bool p_sync, bool p_watch) {
String prop = String(p_property); String prop = String(p_property);
TreeItem *item = tree->create_item(); TreeItem *item = tree->create_item();
@ -499,6 +562,12 @@ void ReplicationEditor::_add_property(const NodePath &p_property, bool p_spawn,
} }
item->set_text(0, String(node->get_name()) + ":" + subpath); item->set_text(0, String(node->get_name()) + ":" + subpath);
icon = _get_class_icon(node); icon = _get_class_icon(node);
bool valid = false;
Variant value = node->get(subpath, &valid);
if (valid && !can_sync(value)) {
item->set_icon(3, get_theme_icon(SNAME("StatusWarning"), SNAME("EditorIcons")));
item->set_tooltip_text(3, TTR("Property of this type not supported."));
}
} }
item->set_icon(0, icon); item->set_icon(0, icon);
item->add_button(4, get_theme_icon(SNAME("Remove"), SNAME("EditorIcons"))); item->add_button(4, get_theme_icon(SNAME("Remove"), SNAME("EditorIcons")));