Fix selection of CSG objects

This commit is contained in:
SaracenOne 2022-01-07 20:08:42 +00:00
parent 08ce24a3c4
commit b7273b6f7a

View file

@ -377,6 +377,16 @@ void CSGShapeSpatialGizmoPlugin::redraw(EditorSpatialGizmo *p_gizmo) {
p_gizmo->add_lines(lines, material);
p_gizmo->add_collision_segments(lines);
Array csg_meshes = cs->get_meshes();
if (csg_meshes.size() != 2) {
return;
}
Ref<Mesh> csg_mesh = csg_meshes[1];
if (csg_mesh.is_valid()) {
p_gizmo->add_collision_triangles(csg_mesh->generate_triangle_mesh());
}
if (p_gizmo->is_selected()) {
// Draw a translucent representation of the CSG node
Ref<ArrayMesh> mesh = memnew(ArrayMesh);