C#: godot_variant should always have a valid type
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1 changed files with 13 additions and 13 deletions
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@ -11,31 +11,31 @@ namespace Godot.NativeInterop
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case Variant.Type.Nil:
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return default;
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case Variant.Type.Bool:
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return new godot_variant() { Bool = src.Bool };
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return new godot_variant() { Bool = src.Bool, Type = Variant.Type.Bool };
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case Variant.Type.Int:
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return new godot_variant() { Int = src.Int };
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return new godot_variant() { Int = src.Int, Type = Variant.Type.Int };
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case Variant.Type.Float:
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return new godot_variant() { Float = src.Float };
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return new godot_variant() { Float = src.Float, Type = Variant.Type.Float };
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case Variant.Type.Vector2:
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return new godot_variant() { Vector2 = src.Vector2 };
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return new godot_variant() { Vector2 = src.Vector2, Type = Variant.Type.Vector2 };
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case Variant.Type.Vector2i:
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return new godot_variant() { Vector2i = src.Vector2i };
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return new godot_variant() { Vector2i = src.Vector2i, Type = Variant.Type.Vector2i };
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case Variant.Type.Rect2:
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return new godot_variant() { Rect2 = src.Rect2 };
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return new godot_variant() { Rect2 = src.Rect2, Type = Variant.Type.Rect2 };
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case Variant.Type.Rect2i:
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return new godot_variant() { Rect2i = src.Rect2i };
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return new godot_variant() { Rect2i = src.Rect2i, Type = Variant.Type.Rect2i };
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case Variant.Type.Vector3:
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return new godot_variant() { Vector3 = src.Vector3 };
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return new godot_variant() { Vector3 = src.Vector3, Type = Variant.Type.Vector3 };
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case Variant.Type.Vector3i:
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return new godot_variant() { Vector3i = src.Vector3i };
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return new godot_variant() { Vector3i = src.Vector3i, Type = Variant.Type.Vector3i };
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case Variant.Type.Plane:
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return new godot_variant() { Plane = src.Plane };
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return new godot_variant() { Plane = src.Plane, Type = Variant.Type.Plane };
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case Variant.Type.Quaternion:
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return new godot_variant() { Quaternion = src.Quaternion };
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return new godot_variant() { Quaternion = src.Quaternion, Type = Variant.Type.Quaternion };
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case Variant.Type.Color:
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return new godot_variant() { Color = src.Color };
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return new godot_variant() { Color = src.Color, Type = Variant.Type.Color };
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case Variant.Type.Rid:
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return new godot_variant() { RID = src.RID };
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return new godot_variant() { RID = src.RID, Type = Variant.Type.Rid };
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}
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godotsharp_variant_new_copy(out godot_variant ret, src);
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