C#: godot_variant should always have a valid type

This commit is contained in:
Paul Joannon 2022-08-30 00:31:55 +02:00
parent 051f24b067
commit b783be59a2
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@ -11,31 +11,31 @@ namespace Godot.NativeInterop
case Variant.Type.Nil:
return default;
case Variant.Type.Bool:
return new godot_variant() { Bool = src.Bool };
return new godot_variant() { Bool = src.Bool, Type = Variant.Type.Bool };
case Variant.Type.Int:
return new godot_variant() { Int = src.Int };
return new godot_variant() { Int = src.Int, Type = Variant.Type.Int };
case Variant.Type.Float:
return new godot_variant() { Float = src.Float };
return new godot_variant() { Float = src.Float, Type = Variant.Type.Float };
case Variant.Type.Vector2:
return new godot_variant() { Vector2 = src.Vector2 };
return new godot_variant() { Vector2 = src.Vector2, Type = Variant.Type.Vector2 };
case Variant.Type.Vector2i:
return new godot_variant() { Vector2i = src.Vector2i };
return new godot_variant() { Vector2i = src.Vector2i, Type = Variant.Type.Vector2i };
case Variant.Type.Rect2:
return new godot_variant() { Rect2 = src.Rect2 };
return new godot_variant() { Rect2 = src.Rect2, Type = Variant.Type.Rect2 };
case Variant.Type.Rect2i:
return new godot_variant() { Rect2i = src.Rect2i };
return new godot_variant() { Rect2i = src.Rect2i, Type = Variant.Type.Rect2i };
case Variant.Type.Vector3:
return new godot_variant() { Vector3 = src.Vector3 };
return new godot_variant() { Vector3 = src.Vector3, Type = Variant.Type.Vector3 };
case Variant.Type.Vector3i:
return new godot_variant() { Vector3i = src.Vector3i };
return new godot_variant() { Vector3i = src.Vector3i, Type = Variant.Type.Vector3i };
case Variant.Type.Plane:
return new godot_variant() { Plane = src.Plane };
return new godot_variant() { Plane = src.Plane, Type = Variant.Type.Plane };
case Variant.Type.Quaternion:
return new godot_variant() { Quaternion = src.Quaternion };
return new godot_variant() { Quaternion = src.Quaternion, Type = Variant.Type.Quaternion };
case Variant.Type.Color:
return new godot_variant() { Color = src.Color };
return new godot_variant() { Color = src.Color, Type = Variant.Type.Color };
case Variant.Type.Rid:
return new godot_variant() { RID = src.RID };
return new godot_variant() { RID = src.RID, Type = Variant.Type.Rid };
}
godotsharp_variant_new_copy(out godot_variant ret, src);