Merge pull request #93064 from Hilderin/fix-fileSystem-dock-wont-show-any-file-folders
Fix FileSystem dock won't show any file folders (v2)
This commit is contained in:
commit
b78da13e2a
7 changed files with 147 additions and 63 deletions
|
@ -59,11 +59,9 @@ bool FileAccess::exists(const String &p_name) {
|
|||
return true;
|
||||
}
|
||||
|
||||
Ref<FileAccess> f = open(p_name, READ);
|
||||
if (f.is_null()) {
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
// Using file_exists because it's faster than trying to open the file.
|
||||
Ref<FileAccess> ret = create_for_path(p_name);
|
||||
return ret->file_exists(p_name);
|
||||
}
|
||||
|
||||
void FileAccess::_set_access_type(AccessType p_access) {
|
||||
|
|
|
@ -364,6 +364,23 @@ ResourceUID::ID ResourceFormatImporter::get_resource_uid(const String &p_path) c
|
|||
return pat.uid;
|
||||
}
|
||||
|
||||
Error ResourceFormatImporter::get_resource_import_info(const String &p_path, StringName &r_type, ResourceUID::ID &r_uid, String &r_import_group_file) const {
|
||||
PathAndType pat;
|
||||
Error err = _get_path_and_type(p_path, pat);
|
||||
|
||||
if (err == OK) {
|
||||
r_type = pat.type;
|
||||
r_uid = pat.uid;
|
||||
r_import_group_file = pat.group_file;
|
||||
} else {
|
||||
r_type = "";
|
||||
r_uid = ResourceUID::INVALID_ID;
|
||||
r_import_group_file = "";
|
||||
}
|
||||
|
||||
return err;
|
||||
}
|
||||
|
||||
Variant ResourceFormatImporter::get_resource_metadata(const String &p_path) const {
|
||||
PathAndType pat;
|
||||
Error err = _get_path_and_type(p_path, pat);
|
||||
|
|
|
@ -93,6 +93,7 @@ public:
|
|||
String get_import_settings_hash() const;
|
||||
|
||||
String get_import_base_path(const String &p_for_file) const;
|
||||
Error get_resource_import_info(const String &p_path, StringName &r_type, ResourceUID::ID &r_uid, String &r_import_group_file) const;
|
||||
ResourceFormatImporter();
|
||||
};
|
||||
|
||||
|
|
|
@ -1104,6 +1104,8 @@ String ResourceLoader::_path_remap(const String &p_path, bool *r_translation_rem
|
|||
new_path = path_remaps[new_path];
|
||||
} else {
|
||||
// Try file remap.
|
||||
// Usually, there's no remap file and FileAccess::exists() is faster than FileAccess::open().
|
||||
if (FileAccess::exists(new_path + ".remap")) {
|
||||
Error err;
|
||||
Ref<FileAccess> f = FileAccess::open(new_path + ".remap", FileAccess::READ, &err);
|
||||
if (f.is_valid()) {
|
||||
|
@ -1138,6 +1140,7 @@ String ResourceLoader::_path_remap(const String &p_path, bool *r_translation_rem
|
|||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return new_path;
|
||||
}
|
||||
|
|
|
@ -228,15 +228,18 @@ EditorFileSystem::ScannedDirectory::~ScannedDirectory() {
|
|||
}
|
||||
|
||||
void EditorFileSystem::_first_scan_filesystem() {
|
||||
EditorProgress ep = EditorProgress("first_scan_filesystem", TTR("Project initialization"), 5);
|
||||
Ref<DirAccess> d = DirAccess::create(DirAccess::ACCESS_RESOURCES);
|
||||
first_scan_root_dir = memnew(ScannedDirectory);
|
||||
first_scan_root_dir->full_path = "res://";
|
||||
HashSet<String> existing_class_names;
|
||||
|
||||
ep.step(TTR("Scanning file structure..."), 0, true);
|
||||
nb_files_total = _scan_new_dir(first_scan_root_dir, d);
|
||||
|
||||
// This loads the global class names from the scripts and ensures that even if the
|
||||
// global_script_class_cache.cfg was missing or invalid, the global class names are valid in ScriptServer.
|
||||
ep.step(TTR("Loading global class names..."), 1, true);
|
||||
_first_scan_process_scripts(first_scan_root_dir, existing_class_names);
|
||||
|
||||
// Removing invalid global class to prevent having invalid paths in ScriptServer.
|
||||
|
@ -245,8 +248,13 @@ void EditorFileSystem::_first_scan_filesystem() {
|
|||
// Now that all the global class names should be loaded, create autoloads and plugins.
|
||||
// This is done after loading the global class names because autoloads and plugins can use
|
||||
// global class names.
|
||||
ep.step(TTR("Creating autoload scripts..."), 3, true);
|
||||
ProjectSettingsEditor::get_singleton()->init_autoloads();
|
||||
|
||||
ep.step(TTR("Initializing plugins..."), 4, true);
|
||||
EditorNode::get_singleton()->init_plugins();
|
||||
|
||||
ep.step(TTR("Starting file scan..."), 5, true);
|
||||
}
|
||||
|
||||
void EditorFileSystem::_first_scan_process_scripts(const ScannedDirectory *p_scan_dir, HashSet<String> &p_existing_class_names) {
|
||||
|
@ -650,6 +658,12 @@ bool EditorFileSystem::_update_scan_actions() {
|
|||
Vector<String> reimports;
|
||||
Vector<String> reloads;
|
||||
|
||||
EditorProgress *ep = nullptr;
|
||||
if (scan_actions.size() > 1) {
|
||||
ep = memnew(EditorProgress("_update_scan_actions", TTR("Scanning actions..."), scan_actions.size()));
|
||||
}
|
||||
|
||||
int step_count = 0;
|
||||
for (const ItemAction &ia : scan_actions) {
|
||||
switch (ia.action) {
|
||||
case ItemAction::ACTION_NONE: {
|
||||
|
@ -781,7 +795,13 @@ bool EditorFileSystem::_update_scan_actions() {
|
|||
|
||||
} break;
|
||||
}
|
||||
|
||||
if (ep) {
|
||||
ep->step(ia.file, step_count++, false);
|
||||
}
|
||||
}
|
||||
|
||||
memdelete_notnull(ep);
|
||||
|
||||
if (_scan_extensions()) {
|
||||
//needs editor restart
|
||||
|
@ -872,8 +892,6 @@ void EditorFileSystem::scan() {
|
|||
scan_total = 0;
|
||||
s.priority = Thread::PRIORITY_LOW;
|
||||
thread.start(_thread_func, this, s);
|
||||
//tree->hide();
|
||||
//progress->show();
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1022,9 +1040,8 @@ void EditorFileSystem::_process_file_system(const ScannedDirectory *p_scan_dir,
|
|||
}
|
||||
|
||||
} else {
|
||||
fi->type = ResourceFormatImporter::get_singleton()->get_resource_type(path);
|
||||
fi->uid = ResourceFormatImporter::get_singleton()->get_resource_uid(path);
|
||||
fi->import_group_file = ResourceFormatImporter::get_singleton()->get_import_group_file(path);
|
||||
// Using get_resource_import_info() to prevent calling 3 times ResourceFormatImporter::_get_path_and_type.
|
||||
ResourceFormatImporter::get_singleton()->get_resource_import_info(path, fi->type, fi->uid, fi->import_group_file);
|
||||
fi->script_class_name = _get_global_script_class(fi->type, path, &fi->script_class_extends, &fi->script_class_icon_path);
|
||||
fi->modified_time = 0;
|
||||
fi->import_modified_time = 0;
|
||||
|
@ -1830,9 +1847,20 @@ void EditorFileSystem::_update_script_classes() {
|
|||
|
||||
update_script_mutex.lock();
|
||||
|
||||
EditorProgress *ep = nullptr;
|
||||
if (update_script_paths.size() > 1) {
|
||||
ep = memnew(EditorProgress("update_scripts_classes", TTR("Registering global classes..."), update_script_paths.size()));
|
||||
}
|
||||
|
||||
int step_count = 0;
|
||||
for (const KeyValue<String, ScriptInfo> &E : update_script_paths) {
|
||||
_register_global_class_script(E.key, E.key, E.value.type, E.value.script_class_name, E.value.script_class_extends, E.value.script_class_icon_path);
|
||||
if (ep) {
|
||||
ep->step(E.value.script_class_name, step_count++, false);
|
||||
}
|
||||
}
|
||||
|
||||
memdelete_notnull(ep);
|
||||
|
||||
update_script_paths.clear();
|
||||
update_script_mutex.unlock();
|
||||
|
@ -1858,6 +1886,12 @@ void EditorFileSystem::_update_script_documentation() {
|
|||
|
||||
update_script_mutex.lock();
|
||||
|
||||
EditorProgress *ep = nullptr;
|
||||
if (update_script_paths_documentation.size() > 1) {
|
||||
ep = memnew(EditorProgress("update_script_paths_documentation", TTR("Updating scripts documentation"), update_script_paths_documentation.size()));
|
||||
}
|
||||
|
||||
int step_count = 0;
|
||||
for (const String &path : update_script_paths_documentation) {
|
||||
int index = -1;
|
||||
EditorFileSystemDirectory *efd = find_file(path, &index);
|
||||
|
@ -1880,7 +1914,13 @@ void EditorFileSystem::_update_script_documentation() {
|
|||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (ep) {
|
||||
ep->step(efd->files[index]->file, step_count++, false);
|
||||
}
|
||||
}
|
||||
|
||||
memdelete_notnull(ep);
|
||||
|
||||
update_script_paths_documentation.clear();
|
||||
update_script_mutex.unlock();
|
||||
|
@ -1916,7 +1956,7 @@ void EditorFileSystem::_update_scene_groups() {
|
|||
|
||||
EditorProgress *ep = nullptr;
|
||||
if (update_scene_paths.size() > 20) {
|
||||
ep = memnew(EditorProgress("update_scene_groups", TTR("Update Scene Groups"), update_scene_paths.size()));
|
||||
ep = memnew(EditorProgress("update_scene_groups", TTR("Updating Scene Groups"), update_scene_paths.size()));
|
||||
}
|
||||
int step_count = 0;
|
||||
|
||||
|
@ -1938,7 +1978,7 @@ void EditorFileSystem::_update_scene_groups() {
|
|||
}
|
||||
|
||||
if (ep) {
|
||||
ep->step(TTR("Updating Scene Groups..."), step_count++);
|
||||
ep->step(efd->files[index]->file, step_count++);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -2654,13 +2694,15 @@ void EditorFileSystem::reimport_files(const Vector<String> &p_files) {
|
|||
|
||||
Vector<String> reloads;
|
||||
|
||||
EditorProgress pr("reimport", TTR("(Re)Importing Assets"), p_files.size());
|
||||
EditorProgress *ep = memnew(EditorProgress("reimport", TTR("(Re)Importing Assets"), p_files.size()));
|
||||
|
||||
Vector<ImportFile> reimport_files;
|
||||
|
||||
HashSet<String> groups_to_reimport;
|
||||
|
||||
for (int i = 0; i < p_files.size(); i++) {
|
||||
ep->step(TTR("Preparing files to reimport..."), i, false);
|
||||
|
||||
String file = p_files[i];
|
||||
|
||||
ResourceUID::ID uid = ResourceUID::get_singleton()->text_to_id(file);
|
||||
|
@ -2700,6 +2742,8 @@ void EditorFileSystem::reimport_files(const Vector<String> &p_files) {
|
|||
|
||||
reimport_files.sort();
|
||||
|
||||
ep->step(TTR("Executing pre-reimport operations..."), 0, true);
|
||||
|
||||
// Emit the resource_reimporting signal for the single file before the actual importation.
|
||||
emit_signal(SNAME("resources_reimporting"), reloads);
|
||||
|
||||
|
@ -2720,7 +2764,7 @@ void EditorFileSystem::reimport_files(const Vector<String> &p_files) {
|
|||
if (i + 1 == reimport_files.size() || reimport_files[i + 1].importer != reimport_files[from].importer || groups_to_reimport.has(reimport_files[i + 1].path)) {
|
||||
if (from - i == 0) {
|
||||
// Single file, do not use threads.
|
||||
pr.step(reimport_files[i].path.get_file(), i);
|
||||
ep->step(reimport_files[i].path.get_file(), i, false);
|
||||
_reimport_file(reimport_files[i].path);
|
||||
} else {
|
||||
Ref<ResourceImporter> importer = ResourceFormatImporter::get_singleton()->get_importer_by_name(reimport_files[from].importer);
|
||||
|
@ -2742,7 +2786,7 @@ void EditorFileSystem::reimport_files(const Vector<String> &p_files) {
|
|||
do {
|
||||
if (current_index < tdata.max_index.get()) {
|
||||
current_index = tdata.max_index.get();
|
||||
pr.step(reimport_files[current_index].path.get_file(), current_index);
|
||||
ep->step(reimport_files[current_index].path.get_file(), current_index, false);
|
||||
}
|
||||
OS::get_singleton()->delay_usec(1);
|
||||
} while (!WorkerThreadPool::get_singleton()->is_group_task_completed(group_task));
|
||||
|
@ -2756,7 +2800,7 @@ void EditorFileSystem::reimport_files(const Vector<String> &p_files) {
|
|||
}
|
||||
|
||||
} else {
|
||||
pr.step(reimport_files[i].path.get_file(), i);
|
||||
ep->step(reimport_files[i].path.get_file(), i, false);
|
||||
_reimport_file(reimport_files[i].path);
|
||||
|
||||
// We need to increment the counter, maybe the next file is multithreaded
|
||||
|
@ -2773,7 +2817,7 @@ void EditorFileSystem::reimport_files(const Vector<String> &p_files) {
|
|||
HashMap<String, Vector<String>> group_files;
|
||||
_find_group_files(filesystem, group_files, groups_to_reimport);
|
||||
for (const KeyValue<String, Vector<String>> &E : group_files) {
|
||||
pr.step(E.key.get_file(), from++);
|
||||
ep->step(E.key.get_file(), from++, false);
|
||||
Error err = _reimport_group(E.key, E.value);
|
||||
reloads.push_back(E.key);
|
||||
reloads.append_array(E.value);
|
||||
|
@ -2784,15 +2828,20 @@ void EditorFileSystem::reimport_files(const Vector<String> &p_files) {
|
|||
}
|
||||
|
||||
ResourceUID::get_singleton()->update_cache(); // After reimporting, update the cache.
|
||||
|
||||
_save_filesystem_cache();
|
||||
|
||||
memdelete_notnull(ep);
|
||||
|
||||
_process_update_pending();
|
||||
importing = false;
|
||||
|
||||
ep = memnew(EditorProgress("reimport", TTR("(Re)Importing Assets"), p_files.size()));
|
||||
ep->step(TTR("Executing post-reimport operations..."), 0, true);
|
||||
if (!is_scanning()) {
|
||||
emit_signal(SNAME("filesystem_changed"));
|
||||
}
|
||||
|
||||
emit_signal(SNAME("resources_reimported"), reloads);
|
||||
memdelete_notnull(ep);
|
||||
}
|
||||
|
||||
Error EditorFileSystem::reimport_append(const String &p_file, const HashMap<StringName, Variant> &p_custom_options, const String &p_custom_importer, Variant p_generator_parameters) {
|
||||
|
|
|
@ -1073,30 +1073,32 @@ void EditorNode::_resources_reimporting(const Vector<String> &p_resources) {
|
|||
// the inherited scene. Then, get_modified_properties_for_node will return the mesh property,
|
||||
// which will trigger a recopy of the previous mesh, preventing the reload.
|
||||
scenes_modification_table.clear();
|
||||
List<String> scenes;
|
||||
scenes_reimported.clear();
|
||||
resources_reimported.clear();
|
||||
EditorFileSystem *editor_file_system = EditorFileSystem::get_singleton();
|
||||
for (const String &res_path : p_resources) {
|
||||
if (ResourceLoader::get_resource_type(res_path) == "PackedScene") {
|
||||
scenes.push_back(res_path);
|
||||
// It's faster to use EditorFileSystem::get_file_type than fetching the resource type from disk.
|
||||
// This makes a big difference when reimporting many resources.
|
||||
String file_type = editor_file_system->get_file_type(res_path);
|
||||
if (file_type.is_empty()) {
|
||||
file_type = ResourceLoader::get_resource_type(res_path);
|
||||
}
|
||||
if (file_type == "PackedScene") {
|
||||
scenes_reimported.push_back(res_path);
|
||||
} else {
|
||||
resources_reimported.push_back(res_path);
|
||||
}
|
||||
}
|
||||
|
||||
if (scenes.size() > 0) {
|
||||
preload_reimporting_with_path_in_edited_scenes(scenes);
|
||||
if (scenes_reimported.size() > 0) {
|
||||
preload_reimporting_with_path_in_edited_scenes(scenes_reimported);
|
||||
}
|
||||
}
|
||||
|
||||
void EditorNode::_resources_reimported(const Vector<String> &p_resources) {
|
||||
List<String> scenes;
|
||||
int current_tab = scene_tabs->get_current_tab();
|
||||
|
||||
for (const String &res_path : p_resources) {
|
||||
String file_type = ResourceLoader::get_resource_type(res_path);
|
||||
if (file_type == "PackedScene") {
|
||||
scenes.push_back(res_path);
|
||||
// Reload later if needed, first go with normal resources.
|
||||
continue;
|
||||
}
|
||||
|
||||
for (const String &res_path : resources_reimported) {
|
||||
if (!ResourceCache::has(res_path)) {
|
||||
// Not loaded, no need to reload.
|
||||
continue;
|
||||
|
@ -1110,16 +1112,20 @@ void EditorNode::_resources_reimported(const Vector<String> &p_resources) {
|
|||
|
||||
// Editor may crash when related animation is playing while re-importing GLTF scene, stop it in advance.
|
||||
AnimationPlayer *ap = AnimationPlayerEditor::get_singleton()->get_player();
|
||||
if (ap && scenes.size() > 0) {
|
||||
if (ap && scenes_reimported.size() > 0) {
|
||||
ap->stop(true);
|
||||
}
|
||||
|
||||
for (const String &E : scenes) {
|
||||
for (const String &E : scenes_reimported) {
|
||||
reload_scene(E);
|
||||
}
|
||||
|
||||
reload_instances_with_path_in_edited_scenes();
|
||||
|
||||
scenes_modification_table.clear();
|
||||
scenes_reimported.clear();
|
||||
resources_reimported.clear();
|
||||
|
||||
_set_current_scene_nocheck(current_tab);
|
||||
}
|
||||
|
||||
|
@ -5239,6 +5245,8 @@ void EditorNode::save_editor_layout_delayed() {
|
|||
}
|
||||
|
||||
void EditorNode::_load_editor_layout() {
|
||||
EditorProgress ep("loading_editor_layout", TTR("Loading editor"), 5);
|
||||
ep.step(TTR("Loading editor layout..."), 0, true);
|
||||
Ref<ConfigFile> config;
|
||||
config.instantiate();
|
||||
Error err = config->load(EditorPaths::get_singleton()->get_project_settings_dir().path_join("editor_layout.cfg"));
|
||||
|
@ -5260,11 +5268,19 @@ void EditorNode::_load_editor_layout() {
|
|||
return;
|
||||
}
|
||||
|
||||
ep.step(TTR("Loading docks..."), 1, true);
|
||||
editor_dock_manager->load_docks_from_config(config, "docks");
|
||||
|
||||
ep.step(TTR("Reopening scenes..."), 2, true);
|
||||
_load_open_scenes_from_config(config);
|
||||
|
||||
ep.step(TTR("Loading central editor layout..."), 3, true);
|
||||
_load_central_editor_layout_from_config(config);
|
||||
|
||||
ep.step(TTR("Loading plugin window layout..."), 4, true);
|
||||
editor_data.set_plugin_window_layout(config);
|
||||
|
||||
ep.step(TTR("Editor layout ready."), 5, true);
|
||||
}
|
||||
|
||||
void EditorNode::_save_central_editor_layout_to_config(Ref<ConfigFile> p_config_file) {
|
||||
|
@ -6328,8 +6344,6 @@ void EditorNode::reload_instances_with_path_in_edited_scenes() {
|
|||
|
||||
editor_data.restore_edited_scene_state(editor_selection, &editor_history);
|
||||
|
||||
scenes_modification_table.clear();
|
||||
|
||||
progress.step(TTR("Reloading done."), editor_data.get_edited_scene_count());
|
||||
}
|
||||
|
||||
|
|
|
@ -845,6 +845,8 @@ public:
|
|||
};
|
||||
|
||||
HashMap<int, SceneModificationsEntry> scenes_modification_table;
|
||||
List<String> scenes_reimported;
|
||||
List<String> resources_reimported;
|
||||
|
||||
void update_node_from_node_modification_entry(Node *p_node, ModificationNodeEntry &p_node_modification);
|
||||
|
||||
|
|
Loading…
Reference in a new issue