Use allowEmpty
parameter in Split
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@ -1108,7 +1108,7 @@ namespace Godot
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/// </summary>
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public static string[] Split(this string instance, string divisor, bool allowEmpty = true)
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{
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return instance.Split(new[] { divisor }, StringSplitOptions.RemoveEmptyEntries);
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return instance.Split(new[] { divisor }, allowEmpty ? StringSplitOptions.None : StringSplitOptions.RemoveEmptyEntries);
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}
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/// <summary>
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