Fix Gradient Editor bugs
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1c5cfc4675
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b7b4133429
1 changed files with 77 additions and 108 deletions
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@ -52,12 +52,12 @@ void GradientEditor::reverse_gradient() {
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int GradientEditor::_get_point_from_pos(int x) {
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int result = -1;
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int total_w = get_size().width - get_size().height - draw_spacing;
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int total_w = get_size().width - get_size().height - draw_spacing - handle_width;
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float min_distance = 1e20;
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for (int i = 0; i < points.size(); i++) {
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// Check if we clicked at point.
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float distance = ABS(x - points[i].offset * total_w);
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float min = (handle_width / 2 * 1.7); // Make it easier to grab.
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float min = handle_width * 0.85; // Allow the mouse to be more than half a handle width away for ease of grabbing.
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if (distance <= min && distance < min_distance) {
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result = i;
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min_distance = distance;
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@ -198,40 +198,79 @@ void GradientEditor::gui_input(const Ref<InputEvent> &p_event) {
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}
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Ref<InputEventMouseButton> mb = p_event;
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// Show color picker on double click.
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if (mb.is_valid() && mb->get_button_index() == MouseButton::LEFT && mb->is_double_click() && mb->is_pressed()) {
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grabbed = _get_point_from_pos(mb->get_position().x);
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_show_color_picker();
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accept_event();
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return;
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}
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// Delete point on right click.
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if (mb.is_valid() && mb->get_button_index() == MouseButton::RIGHT && mb->is_pressed()) {
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grabbed = _get_point_from_pos(mb->get_position().x);
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if (grabbed != -1) {
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points.remove_at(grabbed);
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grabbed = -1;
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grabbing = false;
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queue_redraw();
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emit_signal(SNAME("ramp_changed"));
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accept_event();
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if (mb.is_valid() && mb->is_pressed()) {
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float adjusted_mb_x = mb->get_position().x - handle_width / 2;
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// Delete point on right click.
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if (mb->get_button_index() == MouseButton::RIGHT) {
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grabbed = _get_point_from_pos(adjusted_mb_x);
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if (grabbed != -1) {
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points.remove_at(grabbed);
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grabbed = -1;
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grabbing = false;
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queue_redraw();
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emit_signal(SNAME("ramp_changed"));
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accept_event();
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}
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}
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}
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// Hold alt key to duplicate selected color.
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if (mb.is_valid() && mb->get_button_index() == MouseButton::LEFT && mb->is_pressed() && mb->is_alt_pressed()) {
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int x = mb->get_position().x;
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grabbed = _get_point_from_pos(x);
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// Hold Alt key to duplicate selected color.
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if (mb->get_button_index() == MouseButton::LEFT && mb->is_alt_pressed()) {
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grabbed = _get_point_from_pos(adjusted_mb_x);
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if (grabbed != -1) {
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int total_w = get_size().width - get_size().height - draw_spacing;
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Gradient::Point new_point = points[grabbed];
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new_point.offset = CLAMP(x / float(total_w), 0, 1);
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if (grabbed != -1) {
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int total_w = get_size().width - get_size().height - draw_spacing - handle_width;
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Gradient::Point new_point = points[grabbed];
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new_point.offset = CLAMP(adjusted_mb_x / float(total_w), 0, 1);
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points.push_back(new_point);
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points.sort();
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for (int i = 0; i < points.size(); ++i) {
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if (points[i].offset == new_point.offset) {
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grabbed = i;
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break;
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}
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}
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emit_signal(SNAME("ramp_changed"));
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queue_redraw();
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}
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}
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// Select.
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if (mb->get_button_index() == MouseButton::LEFT) {
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queue_redraw();
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int total_w = get_size().width - get_size().height - draw_spacing - handle_width;
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// Check if color selector was clicked or ramp was double-clicked.
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if (adjusted_mb_x > total_w + draw_spacing) {
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if (!mb->is_double_click()) {
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_show_color_picker();
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}
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return;
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} else if (mb->is_double_click()) {
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grabbed = _get_point_from_pos(adjusted_mb_x);
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_show_color_picker();
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accept_event();
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return;
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}
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grabbing = true;
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grabbed = _get_point_from_pos(adjusted_mb_x);
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// Grab or select.
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if (grabbed != -1) {
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return;
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}
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// Insert point.
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Gradient::Point new_point;
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new_point.offset = CLAMP(adjusted_mb_x / float(total_w), 0, 1);
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new_point.color = gradient->get_color_at_offset(new_point.offset);
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points.push_back(new_point);
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points.sort();
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for (int i = 0; i < points.size(); ++i) {
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for (int i = 0; i < points.size(); i++) {
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if (points[i].offset == new_point.offset) {
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grabbed = i;
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break;
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@ -239,77 +278,9 @@ void GradientEditor::gui_input(const Ref<InputEvent> &p_event) {
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}
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emit_signal(SNAME("ramp_changed"));
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queue_redraw();
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}
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}
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// Select.
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if (mb.is_valid() && mb->get_button_index() == MouseButton::LEFT && mb->is_pressed()) {
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queue_redraw();
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int x = mb->get_position().x;
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int total_w = get_size().width - get_size().height - draw_spacing;
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//Check if color selector was clicked.
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if (x > total_w + draw_spacing) {
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_show_color_picker();
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return;
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}
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grabbing = true;
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grabbed = _get_point_from_pos(x);
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//grab or select
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if (grabbed != -1) {
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return;
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}
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// Insert point.
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Gradient::Point new_point;
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new_point.offset = CLAMP(x / float(total_w), 0, 1);
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Gradient::Point prev;
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Gradient::Point next;
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int pos = -1;
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for (int i = 0; i < points.size(); i++) {
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if (points[i].offset < new_point.offset) {
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pos = i;
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}
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}
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if (pos == -1) {
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prev.color = Color(0, 0, 0);
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prev.offset = 0;
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if (points.size()) {
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next = points[0];
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} else {
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next.color = Color(1, 1, 1);
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next.offset = 1.0;
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}
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} else {
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if (pos == points.size() - 1) {
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next.color = Color(1, 1, 1);
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next.offset = 1.0;
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} else {
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next = points[pos + 1];
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}
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prev = points[pos];
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}
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new_point.color = prev.color.lerp(next.color, (new_point.offset - prev.offset) / (next.offset - prev.offset));
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points.push_back(new_point);
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points.sort();
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for (int i = 0; i < points.size(); i++) {
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if (points[i].offset == new_point.offset) {
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grabbed = i;
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break;
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}
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}
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emit_signal(SNAME("ramp_changed"));
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}
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if (mb.is_valid() && mb->get_button_index() == MouseButton::LEFT && !mb->is_pressed()) {
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if (grabbing) {
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grabbing = false;
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@ -321,18 +292,16 @@ void GradientEditor::gui_input(const Ref<InputEvent> &p_event) {
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Ref<InputEventMouseMotion> mm = p_event;
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if (mm.is_valid() && grabbing) {
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int total_w = get_size().width - get_size().height - draw_spacing;
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int x = mm->get_position().x;
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float newofs = CLAMP(x / float(total_w), 0, 1);
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float adjusted_mm_x = mm->get_position().x - handle_width / 2;
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int total_w = get_size().width - get_size().height - draw_spacing - handle_width;
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float newofs = CLAMP(adjusted_mm_x / float(total_w), 0, 1);
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// Snap to "round" coordinates if holding Ctrl.
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// Be more precise if holding Shift as well.
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if (mm->is_ctrl_pressed()) {
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newofs = Math::snapped(newofs, mm->is_shift_pressed() ? 0.025 : 0.1);
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} else if (mm->is_shift_pressed()) {
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// Snap to nearest point if holding just Shift
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// Snap to nearest point if holding just Shift.
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const float snap_threshold = 0.03;
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float smallest_ofs = snap_threshold;
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bool found = false;
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@ -421,7 +390,7 @@ void GradientEditor::_notification(int p_what) {
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// Draw borders around color ramp if in focus.
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if (has_focus()) {
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draw_rect(Rect2(handle_width / 2, 0, total_w, h), Color(1, 1, 1, 0.9), false);
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draw_rect(Rect2(handle_width / 2, 0, total_w, h), Color(1, 1, 1, 0.9), false, 1);
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}
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// Draw point markers.
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@ -432,18 +401,18 @@ void GradientEditor::_notification(int p_what) {
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draw_line(Vector2(points[i].offset * total_w + handle_width / 2, 0), Vector2(points[i].offset * total_w + handle_width / 2, h / 2), col);
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Rect2 rect = Rect2(points[i].offset * total_w, h / 2, handle_width, h / 2);
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draw_rect(rect, points[i].color, true);
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draw_rect(rect, col, false);
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draw_rect(rect, col, false, 1);
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if (grabbed == i) {
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const Color focus_color = get_theme_color(SNAME("accent_color"), SNAME("Editor"));
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rect = rect.grow(-1);
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if (has_focus()) {
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draw_rect(rect, focus_color, false);
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draw_rect(rect, focus_color, false, 1);
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} else {
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draw_rect(rect, focus_color.darkened(0.4), false);
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draw_rect(rect, focus_color.darkened(0.4), false, 1);
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}
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rect = rect.grow(-1);
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draw_rect(rect, col, false);
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draw_rect(rect, col, false, 1);
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}
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}
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