diff --git a/doc/classes/NavigationAgent3D.xml b/doc/classes/NavigationAgent3D.xml index 24325b4a014..ec9f679307e 100644 --- a/doc/classes/NavigationAgent3D.xml +++ b/doc/classes/NavigationAgent3D.xml @@ -168,7 +168,7 @@ The height of the avoidance agent. Agents will ignore other agents or obstacles that are above or below their current position + height in 2D avoidance. Does nothing in 3D avoidance which uses radius spheres alone. - If [code]true[/code] and the agent uses 2D avoidance it will remember the set y-axis velocity and reapply it after the avoidance step. While 2D avoidance has no y-axis and simulates on a flat plane this setting can help mitigate the most obvious clipping on uneven 3D geometry. + If [code]true[/code], and the agent uses 2D avoidance, it will remember the set y-axis velocity and reapply it after the avoidance step. While 2D avoidance has no y-axis and simulates on a flat plane this setting can help mitigate the most obvious clipping on uneven 3D geometry. The maximum number of neighbors for the agent to consider. diff --git a/scene/3d/navigation_agent_3d.cpp b/scene/3d/navigation_agent_3d.cpp index 87b8087e44b..b311495a7fe 100644 --- a/scene/3d/navigation_agent_3d.cpp +++ b/scene/3d/navigation_agent_3d.cpp @@ -311,11 +311,9 @@ void NavigationAgent3D::_notification(int p_what) { } void NavigationAgent3D::_validate_property(PropertyInfo &p_property) const { - if (p_property.name == "keep_y_velocity") { - if (use_3d_avoidance) { - p_property.usage = PROPERTY_USAGE_NONE; - return; - } + if (p_property.name == "keep_y_velocity" && use_3d_avoidance) { + p_property.usage = PROPERTY_USAGE_NONE; + return; } }