Computes UV coordinates of the canvas_item vertices of StyleBoxFlat
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1 changed files with 10 additions and 1 deletions
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@ -713,6 +713,7 @@ void StyleBoxFlat::draw(RID p_canvas_item, const Rect2 &p_rect) const {
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Vector<Point2> verts;
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Vector<int> indices;
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Vector<Color> colors;
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Vector<Point2> uvs;
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//DRAW SHADOW
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if (draw_shadow) {
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@ -799,9 +800,17 @@ void StyleBoxFlat::draw(RID p_canvas_item, const Rect2 &p_rect) const {
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}
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}
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//COMPUTE UV COORDINATES
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Rect2 uv_rect = style_rect.grow(aa_on ? aa_size : 0);
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uvs.resize(verts.size());
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for (int i = 0; i < verts.size(); i++) {
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uvs.write[i].x = (verts[i].x - uv_rect.position.x) / uv_rect.size.width;
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uvs.write[i].y = (verts[i].y - uv_rect.position.y) / uv_rect.size.height;
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}
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//DRAWING
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VisualServer *vs = VisualServer::get_singleton();
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vs->canvas_item_add_triangle_array(p_canvas_item, indices, verts, colors);
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vs->canvas_item_add_triangle_array(p_canvas_item, indices, verts, colors, uvs);
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}
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float StyleBoxFlat::get_style_margin(Margin p_margin) const {
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