Merge pull request #92288 from smix8/navregion_debug
Fix NavigationRegion3D not reacting to runtime debug enabled change
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commit
b7feebefab
1 changed files with 2 additions and 2 deletions
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@ -474,7 +474,7 @@ void NavigationRegion3D::_update_debug_mesh() {
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return;
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}
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if (!NavigationServer3D::get_singleton()->get_debug_navigation_enabled()) {
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if (!NavigationServer3D::get_singleton()->get_debug_enabled() || !NavigationServer3D::get_singleton()->get_debug_navigation_enabled()) {
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if (debug_instance.is_valid()) {
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RS::get_singleton()->instance_set_visible(debug_instance, false);
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}
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@ -640,7 +640,7 @@ void NavigationRegion3D::_update_debug_mesh() {
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#ifdef DEBUG_ENABLED
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void NavigationRegion3D::_update_debug_edge_connections_mesh() {
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if (!NavigationServer3D::get_singleton()->get_debug_navigation_enabled()) {
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if (!NavigationServer3D::get_singleton()->get_debug_enabled() || !NavigationServer3D::get_singleton()->get_debug_navigation_enabled()) {
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if (debug_edge_connections_instance.is_valid()) {
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RS::get_singleton()->instance_set_visible(debug_edge_connections_instance, false);
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}
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