Merge pull request #8308 from RandomShaper/optimize-out-debug-n-non-tools

Optimize-out some debug and/or non-tools methods
This commit is contained in:
Rémi Verschelde 2017-04-07 22:22:54 +02:00 committed by GitHub
commit b81d5f4687
3 changed files with 36 additions and 5 deletions

View file

@ -94,8 +94,10 @@ static bool init_maximized = false;
static bool init_windowed = false;
static bool init_fullscreen = false;
static bool init_use_custom_pos = false;
#ifdef DEBUG_ENABLED
static bool debug_collisions = false;
static bool debug_navigation = false;
#endif
static int frame_delay = 0;
static Vector2 init_custom_pos;
static int video_driver_idx = -1;
@ -498,10 +500,12 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph
} else if (I->get() == "-debug" || I->get() == "-d") {
debug_mode = "local";
#ifdef DEBUG_ENABLED
} else if (I->get() == "-debugcol" || I->get() == "-dc") {
debug_collisions = true;
} else if (I->get() == "-debugnav" || I->get() == "-dn") {
debug_navigation = true;
#endif
} else if (I->get() == "-editor_scene") {
if (I->next()) {
@ -1194,12 +1198,15 @@ bool Main::start() {
SceneTree *sml = main_loop->cast_to<SceneTree>();
#ifdef DEBUG_ENABLED
if (debug_collisions) {
sml->set_debug_collisions_hint(true);
}
if (debug_navigation) {
sml->set_debug_navigation_hint(true);
}
#endif
#ifdef TOOLS_ENABLED
EditorNode *editor_node = NULL;

View file

@ -682,24 +682,24 @@ void SceneTree::set_quit_on_go_back(bool p_enable) {
quit_on_go_back = p_enable;
}
#ifdef TOOLS_ENABLED
void SceneTree::set_editor_hint(bool p_enabled) {
editor_hint = p_enabled;
}
bool SceneTree::is_node_being_edited(const Node *p_node) const {
#ifdef TOOLS_ENABLED
return editor_hint && edited_scene_root && edited_scene_root->is_a_parent_of(p_node);
#else
return false;
#endif
}
bool SceneTree::is_editor_hint() const {
return editor_hint;
}
#endif
#ifdef DEBUG_ENABLED
void SceneTree::set_debug_collisions_hint(bool p_enabled) {
debug_collisions_hint = p_enabled;
@ -719,6 +719,7 @@ bool SceneTree::is_debugging_navigation_hint() const {
return debug_navigation_hint;
}
#endif
void SceneTree::set_debug_collisions_color(const Color &p_color) {
@ -2265,9 +2266,13 @@ SceneTree::SceneTree() {
singleton = this;
_quit = false;
initialized = false;
#ifdef TOOLS_ENABLED
editor_hint = false;
#endif
#ifdef DEBUG_ENABLED
debug_collisions_hint = false;
debug_navigation_hint = false;
#endif
debug_collisions_color = GLOBAL_DEF("debug/collision/shape_color", Color(0.0, 0.6, 0.7, 0.5));
debug_collision_contact_color = GLOBAL_DEF("debug/collision/contact_color", Color(1.0, 0.2, 0.1, 0.8));
debug_navigation_color = GLOBAL_DEF("debug/navigation/geometry_color", Color(0.1, 1.0, 0.7, 0.4));

View file

@ -108,9 +108,13 @@ private:
bool quit_on_go_back;
uint32_t last_id;
#ifdef TOOLS_ENABLED
bool editor_hint;
#endif
#ifdef DEBUG_ENABLED
bool debug_collisions_hint;
bool debug_navigation_hint;
#endif
bool pause;
int root_lock;
@ -354,10 +358,17 @@ public:
_FORCE_INLINE_ float get_fixed_process_time() const { return fixed_process_time; }
_FORCE_INLINE_ float get_idle_process_time() const { return idle_process_time; }
#ifdef TOOLS_ENABLED
void set_editor_hint(bool p_enabled);
bool is_editor_hint() const;
bool is_editor_hint() const;
bool is_node_being_edited(const Node *p_node) const;
#else
void set_editor_hint(bool p_enabled) {}
bool is_editor_hint() const { return false; }
bool is_node_being_edited(const Node *p_node) const { return false; }
#endif
void set_pause(bool p_enabled);
bool is_paused() const;
@ -365,11 +376,19 @@ public:
void set_camera(const RID &p_camera);
RID get_camera() const;
#ifdef DEBUG_ENABLED
void set_debug_collisions_hint(bool p_enabled);
bool is_debugging_collisions_hint() const;
void set_debug_navigation_hint(bool p_enabled);
bool is_debugging_navigation_hint() const;
#else
void set_debug_collisions_hint(bool p_enabled) {}
bool is_debugging_collisions_hint() const { return false; }
void set_debug_navigation_hint(bool p_enabled) {}
bool is_debugging_navigation_hint() const { return false; }
#endif
void set_debug_collisions_color(const Color &p_color);
Color get_debug_collisions_color() const;