loosen generic guard on Node extension methods
For more details see #22658
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1 changed files with 8 additions and 8 deletions
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@ -2,42 +2,42 @@ namespace Godot
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{
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public partial class Node
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{
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public T GetNode<T>(NodePath path) where T : Godot.Node
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public T GetNode<T>(NodePath path) where T : class
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{
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return (T)GetNode(path);
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}
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public T GetNodeOrNull<T>(NodePath path) where T : Godot.Node
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public T GetNodeOrNull<T>(NodePath path) where T : class
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{
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return GetNode(path) as T;
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}
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public T GetChild<T>(int idx) where T : Godot.Node
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public T GetChild<T>(int idx) where T : class
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{
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return (T)GetChild(idx);
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}
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public T GetChildOrNull<T>(int idx) where T : Godot.Node
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public T GetChildOrNull<T>(int idx) where T : class
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{
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return GetChild(idx) as T;
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}
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public T GetOwner<T>() where T : Godot.Node
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public T GetOwner<T>() where T : class
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{
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return (T)GetOwner();
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}
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public T GetOwnerOrNull<T>() where T : Godot.Node
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public T GetOwnerOrNull<T>() where T : class
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{
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return GetOwner() as T;
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}
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public T GetParent<T>() where T : Godot.Node
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public T GetParent<T>() where T : class
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{
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return (T)GetParent();
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}
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public T GetParentOrNull<T>() where T : Godot.Node
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public T GetParentOrNull<T>() where T : class
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{
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return GetParent() as T;
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}
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