loosen generic guard on Node extension methods

For more details see #22658
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zochris 2018-10-05 15:06:05 +02:00 committed by GitHub
parent da6646dd5e
commit b84992e374
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@ -2,42 +2,42 @@ namespace Godot
{
public partial class Node
{
public T GetNode<T>(NodePath path) where T : Godot.Node
public T GetNode<T>(NodePath path) where T : class
{
return (T)GetNode(path);
}
public T GetNodeOrNull<T>(NodePath path) where T : Godot.Node
public T GetNodeOrNull<T>(NodePath path) where T : class
{
return GetNode(path) as T;
}
public T GetChild<T>(int idx) where T : Godot.Node
public T GetChild<T>(int idx) where T : class
{
return (T)GetChild(idx);
}
public T GetChildOrNull<T>(int idx) where T : Godot.Node
public T GetChildOrNull<T>(int idx) where T : class
{
return GetChild(idx) as T;
}
public T GetOwner<T>() where T : Godot.Node
public T GetOwner<T>() where T : class
{
return (T)GetOwner();
}
public T GetOwnerOrNull<T>() where T : Godot.Node
public T GetOwnerOrNull<T>() where T : class
{
return GetOwner() as T;
}
public T GetParent<T>() where T : Godot.Node
public T GetParent<T>() where T : class
{
return (T)GetParent();
}
public T GetParentOrNull<T>() where T : Godot.Node
public T GetParentOrNull<T>() where T : class
{
return GetParent() as T;
}