Bug Fix 31973 Type Hint Error
Fixed a bug introduced in my previous PR involving CharFXTransform not allowing the use of type hinting. Should now work properly. This should also help with Godot Mono issues...
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2 changed files with 3 additions and 1 deletions
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@ -33,7 +33,7 @@
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#include "core/script_language.h"
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void RichTextEffect::_bind_methods() {
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BIND_VMETHOD(MethodInfo(Variant::INT, "_process_custom_fx", PropertyInfo(Variant::OBJECT, "char_fx", PROPERTY_HINT_RESOURCE_TYPE, "CustomFXChar")));
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BIND_VMETHOD(MethodInfo(Variant::BOOL, "_process_custom_fx", PropertyInfo(Variant::OBJECT, "char_fx", PROPERTY_HINT_RESOURCE_TYPE, "CharFXTransform")));
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}
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Variant RichTextEffect::get_bbcode() const {
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@ -101,6 +101,7 @@
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#include "scene/gui/popup_menu.h"
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#include "scene/gui/progress_bar.h"
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#include "scene/gui/reference_rect.h"
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#include "scene/gui/rich_text_effect.h"
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#include "scene/gui/rich_text_label.h"
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#include "scene/gui/scroll_bar.h"
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#include "scene/gui/scroll_container.h"
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@ -344,6 +345,7 @@ void register_scene_types() {
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ClassDB::register_class<ColorPickerButton>();
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ClassDB::register_class<RichTextLabel>();
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ClassDB::register_class<RichTextEffect>();
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ClassDB::register_class<CharFXTransform>();
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ClassDB::register_class<PopupDialog>();
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ClassDB::register_class<WindowDialog>();
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ClassDB::register_class<AcceptDialog>();
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