Bug Fix 31973 Type Hint Error

Fixed a bug introduced in my previous PR involving CharFXTransform not
allowing the use of type hinting. Should now work properly. This should
also help with Godot Mono issues...
This commit is contained in:
Eoin O'Neill 2019-09-04 16:42:51 -07:00
parent e205cbbd06
commit b85b2da988
2 changed files with 3 additions and 1 deletions

View file

@ -33,7 +33,7 @@
#include "core/script_language.h"
void RichTextEffect::_bind_methods() {
BIND_VMETHOD(MethodInfo(Variant::INT, "_process_custom_fx", PropertyInfo(Variant::OBJECT, "char_fx", PROPERTY_HINT_RESOURCE_TYPE, "CustomFXChar")));
BIND_VMETHOD(MethodInfo(Variant::BOOL, "_process_custom_fx", PropertyInfo(Variant::OBJECT, "char_fx", PROPERTY_HINT_RESOURCE_TYPE, "CharFXTransform")));
}
Variant RichTextEffect::get_bbcode() const {

View file

@ -101,6 +101,7 @@
#include "scene/gui/popup_menu.h"
#include "scene/gui/progress_bar.h"
#include "scene/gui/reference_rect.h"
#include "scene/gui/rich_text_effect.h"
#include "scene/gui/rich_text_label.h"
#include "scene/gui/scroll_bar.h"
#include "scene/gui/scroll_container.h"
@ -344,6 +345,7 @@ void register_scene_types() {
ClassDB::register_class<ColorPickerButton>();
ClassDB::register_class<RichTextLabel>();
ClassDB::register_class<RichTextEffect>();
ClassDB::register_class<CharFXTransform>();
ClassDB::register_class<PopupDialog>();
ClassDB::register_class<WindowDialog>();
ClassDB::register_class<AcceptDialog>();