Merge pull request #87570 from RandomShaper/d3d12_defensive

Direct3D 12: Make format feature check more defensive
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Rémi Verschelde 2024-02-12 13:34:09 +01:00
commit b8b0eea1f8
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@ -1579,15 +1579,19 @@ void RenderingDeviceDriverD3D12::texture_unmap(TextureID p_texture) {
BitField<RDD::TextureUsageBits> RenderingDeviceDriverD3D12::texture_get_usages_supported_by_format(DataFormat p_format, bool p_cpu_readable) {
D3D12_FEATURE_DATA_FORMAT_SUPPORT srv_rtv_support = {};
srv_rtv_support.Format = RD_TO_D3D12_FORMAT[p_format].general_format;
HRESULT res = device->CheckFeatureSupport(D3D12_FEATURE_FORMAT_SUPPORT, &srv_rtv_support, sizeof(srv_rtv_support));
ERR_FAIL_COND_V_MSG(!SUCCEEDED(res), false, "CheckFeatureSupport failed with error " + vformat("0x%08ux", (uint64_t)res) + ".");
if (srv_rtv_support.Format != DXGI_FORMAT_UNKNOWN) { // Some implementations (i.e., vkd3d-proton) error out instead of returning empty.
HRESULT res = device->CheckFeatureSupport(D3D12_FEATURE_FORMAT_SUPPORT, &srv_rtv_support, sizeof(srv_rtv_support));
ERR_FAIL_COND_V_MSG(!SUCCEEDED(res), false, "CheckFeatureSupport failed with error " + vformat("0x%08ux", (uint64_t)res) + ".");
}
D3D12_FEATURE_DATA_FORMAT_SUPPORT &uav_support = srv_rtv_support; // Fine for now.
D3D12_FEATURE_DATA_FORMAT_SUPPORT dsv_support = {};
dsv_support.Format = RD_TO_D3D12_FORMAT[p_format].dsv_format;
res = device->CheckFeatureSupport(D3D12_FEATURE_FORMAT_SUPPORT, &dsv_support, sizeof(dsv_support));
ERR_FAIL_COND_V_MSG(!SUCCEEDED(res), false, "CheckFeatureSupport failed with error " + vformat("0x%08ux", (uint64_t)res) + ".");
if (dsv_support.Format != DXGI_FORMAT_UNKNOWN) { // See above.
HRESULT res = device->CheckFeatureSupport(D3D12_FEATURE_FORMAT_SUPPORT, &dsv_support, sizeof(dsv_support));
ERR_FAIL_COND_V_MSG(!SUCCEEDED(res), false, "CheckFeatureSupport failed with error " + vformat("0x%08ux", (uint64_t)res) + ".");
}
// Everything supported by default makes an all-or-nothing check easier for the caller.
BitField<RDD::TextureUsageBits> supported = INT64_MAX;