Fix issue causing the textedit to move upward

This commit is contained in:
Fredia Huya-Kouadio 2020-08-18 16:51:31 -07:00
parent db5ea78b7b
commit b8d5ced8cd
2 changed files with 7 additions and 3 deletions

View file

@ -0,0 +1,4 @@
<?xml version="1.0" encoding="utf-8"?>
<resources>
<dimen name="text_edit_height">48dp</dimen>
</resources>

View file

@ -151,8 +151,7 @@ public class Godot extends Fragment implements SensorEventListener, IDownloaderC
private void setButtonPausedState(boolean paused) {
mStatePaused = paused;
int stringResourceID = paused ? R.string.text_button_resume :
R.string.text_button_pause;
int stringResourceID = paused ? R.string.text_button_resume : R.string.text_button_pause;
mPauseButton.setText(stringResourceID);
}
@ -221,7 +220,8 @@ public class Godot extends Fragment implements SensorEventListener, IDownloaderC
// GodotEditText layout
GodotEditText editText = new GodotEditText(activity);
editText.setLayoutParams(new ViewGroup.LayoutParams(LayoutParams.MATCH_PARENT, LayoutParams.WRAP_CONTENT));
editText.setLayoutParams(new ViewGroup.LayoutParams(LayoutParams.MATCH_PARENT,
(int)getResources().getDimension(R.dimen.text_edit_height)));
// ...add to FrameLayout
containerLayout.addView(editText);