Improve the SurfaceTool.generate_normals()
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<argument index="0" name="flip" type="bool" default="false">
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</argument>
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<description>
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Generates normals from vertices so you do not have to do it manually. If [code]flip[/code] is [code]true[/code], the resulting normals will be inverted.
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Requires the primitive type to be set to [constant Mesh.PRIMITIVE_TRIANGLES].
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Generates normals from vertices so you do not have to do it manually. If [code]flip[/code] is [code]true[/code], the resulting normals will be inverted. [method generate_normals] should be called [i]after[/i] generating geometry and [i]before[/i] committing the mesh using [method commit] or [method commit_to_arrays].
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[b]Note:[/b] [method generate_normals] only works if the primitive type to be set to [constant Mesh.PRIMITIVE_TRIANGLES].
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</description>
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</method>
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<method name="generate_tangents">
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