Signals: Fix signals error prints for the new signal system
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4 changed files with 16 additions and 10 deletions
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@ -1369,6 +1369,10 @@ void AnimationPlayerEditor::_prepare_onion_layers_1() {
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call_deferred("_prepare_onion_layers_2");
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}
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void AnimationPlayerEditor::_prepare_onion_layers_1_deferred() {
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call_deferred("_prepare_onion_layers_1");
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}
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void AnimationPlayerEditor::_prepare_onion_layers_2() {
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Ref<Animation> anim = player->get_animation(player->get_assigned_animation());
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@ -1501,16 +1505,16 @@ void AnimationPlayerEditor::_prepare_onion_layers_2() {
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void AnimationPlayerEditor::_start_onion_skinning() {
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// FIXME: Using "idle_frame" makes onion layers update one frame behind the current.
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if (!get_tree()->is_connected("idle_frame", callable_mp((Object *)this, &Object::call_deferred))) {
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get_tree()->connect("idle_frame", callable_mp((Object *)this, &Object::call_deferred), varray("_prepare_onion_layers_1"));
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if (!get_tree()->is_connected("idle_frame", callable_mp(this, &AnimationPlayerEditor::_prepare_onion_layers_1_deferred))) {
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get_tree()->connect("idle_frame", callable_mp(this, &AnimationPlayerEditor::_prepare_onion_layers_1_deferred));
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}
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}
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void AnimationPlayerEditor::_stop_onion_skinning() {
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if (get_tree()->is_connected("idle_frame", callable_mp((Object *)this, &Object::call_deferred))) {
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if (get_tree()->is_connected("idle_frame", callable_mp(this, &AnimationPlayerEditor::_prepare_onion_layers_1_deferred))) {
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get_tree()->disconnect("idle_frame", callable_mp((Object *)this, &Object::call_deferred));
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get_tree()->disconnect("idle_frame", callable_mp(this, &AnimationPlayerEditor::_prepare_onion_layers_1_deferred));
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_free_onion_layers();
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@ -1726,11 +1730,11 @@ AnimationPlayerEditor::AnimationPlayerEditor(EditorNode *p_editor, AnimationPlay
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play_bw_from->connect("pressed", callable_mp(this, &AnimationPlayerEditor::_play_bw_from_pressed));
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stop->connect("pressed", callable_mp(this, &AnimationPlayerEditor::_stop_pressed));
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animation->connect("item_selected", callable_mp(this, &AnimationPlayerEditor::_animation_selected), Vector<Variant>(), true);
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animation->connect("item_selected", callable_mp(this, &AnimationPlayerEditor::_animation_selected));
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file->connect("file_selected", callable_mp(this, &AnimationPlayerEditor::_dialog_action));
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frame->connect("value_changed", callable_mp(this, &AnimationPlayerEditor::_seek_value_changed), Vector<Variant>(), true);
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scale->connect("text_entered", callable_mp(this, &AnimationPlayerEditor::_scale_changed), Vector<Variant>(), true);
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frame->connect("value_changed", callable_mp(this, &AnimationPlayerEditor::_seek_value_changed), make_binds(true));
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scale->connect("text_entered", callable_mp(this, &AnimationPlayerEditor::_scale_changed));
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renaming = false;
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last_active = false;
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@ -209,6 +209,7 @@ class AnimationPlayerEditor : public VBoxContainer {
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void _allocate_onion_layers();
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void _free_onion_layers();
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void _prepare_onion_layers_1();
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void _prepare_onion_layers_1_deferred();
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void _prepare_onion_layers_2();
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void _start_onion_skinning();
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void _stop_onion_skinning();
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@ -1727,6 +1727,7 @@ void ProjectSettingsEditor::_bind_methods() {
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ClassDB::bind_method(D_METHOD("_item_checked"), &ProjectSettingsEditor::_item_checked);
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ClassDB::bind_method(D_METHOD("_save"), &ProjectSettingsEditor::_save);
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ClassDB::bind_method(D_METHOD("_update_actions"), &ProjectSettingsEditor::_update_actions);
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ClassDB::bind_method(D_METHOD("_update_translations"), &ProjectSettingsEditor::_update_translations);
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ClassDB::bind_method(D_METHOD("get_tabs"), &ProjectSettingsEditor::get_tabs);
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@ -1921,7 +1922,7 @@ ProjectSettingsEditor::ProjectSettingsEditor(EditorData *p_data) {
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popup_add = memnew(PopupMenu);
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add_child(popup_add);
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popup_add->connect("id_pressed", callable_mp(this, &ProjectSettingsEditor::_add_item));
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popup_add->connect("id_pressed", callable_mp(this, &ProjectSettingsEditor::_add_item), make_binds(Ref<InputEvent>()));
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press_a_key = memnew(ConfirmationDialog);
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press_a_key->set_focus_mode(FOCUS_ALL);
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@ -2945,11 +2945,11 @@ SceneTreeDock::SceneTreeDock(EditorNode *p_editor, Node *p_scene_root, EditorSel
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menu = memnew(PopupMenu);
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add_child(menu);
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menu->connect("id_pressed", callable_mp(this, &SceneTreeDock::_tool_selected));
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menu->connect("id_pressed", callable_mp(this, &SceneTreeDock::_tool_selected), make_binds(false));
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menu->set_hide_on_window_lose_focus(true);
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menu_subresources = memnew(PopupMenu);
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menu_subresources->set_name("Sub-Resources");
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menu_subresources->connect("id_pressed", callable_mp(this, &SceneTreeDock::_tool_selected));
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menu_subresources->connect("id_pressed", callable_mp(this, &SceneTreeDock::_tool_selected), make_binds(false));
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menu->add_child(menu_subresources);
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first_enter = true;
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restore_script_editor_on_drag = false;
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