Add Input.is_physical_key_pressed method.
(cherry picked from commit 9877d91c4a
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5555a69b5e
commit
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5 changed files with 24 additions and 0 deletions
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@ -55,6 +55,7 @@ Input::MouseMode Input::get_mouse_mode() const {
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void Input::_bind_methods() {
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ClassDB::bind_method(D_METHOD("is_key_pressed", "scancode"), &Input::is_key_pressed);
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ClassDB::bind_method(D_METHOD("is_physical_key_pressed", "scancode"), &Input::is_physical_key_pressed);
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ClassDB::bind_method(D_METHOD("is_mouse_button_pressed", "button"), &Input::is_mouse_button_pressed);
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ClassDB::bind_method(D_METHOD("is_joy_button_pressed", "device", "button"), &Input::is_joy_button_pressed);
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ClassDB::bind_method(D_METHOD("is_action_pressed", "action", "exact"), &Input::is_action_pressed, DEFVAL(false));
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@ -79,6 +79,7 @@ public:
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static Input *get_singleton();
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virtual bool is_key_pressed(int p_scancode) const = 0;
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virtual bool is_physical_key_pressed(int p_scancode) const = 0;
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virtual bool is_mouse_button_pressed(int p_button) const = 0;
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virtual bool is_joy_button_pressed(int p_device, int p_button) const = 0;
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virtual bool is_action_pressed(const StringName &p_action, bool p_exact = false) const = 0;
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@ -264,6 +264,13 @@
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Returns [code]true[/code] if you are pressing the mouse button specified with [enum ButtonList].
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</description>
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</method>
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<method name="is_physical_key_pressed" qualifiers="const">
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<return type="bool" />
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<argument index="0" name="scancode" type="int" />
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<description>
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Returns [code]true[/code] if you are pressing the key in the physical location on the 101/102-key US QWERTY keyboard. You can pass a [enum KeyList] constant.
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</description>
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</method>
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<method name="joy_connection_changed">
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<return type="void" />
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<argument index="0" name="device" type="int" />
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@ -76,6 +76,11 @@ bool InputDefault::is_key_pressed(int p_scancode) const {
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return keys_pressed.has(p_scancode);
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}
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bool InputDefault::is_physical_key_pressed(int p_scancode) const {
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_THREAD_SAFE_METHOD_
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return physical_keys_pressed.has(p_scancode);
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}
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bool InputDefault::is_mouse_button_pressed(int p_button) const {
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_THREAD_SAFE_METHOD_
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return (mouse_button_mask & (1 << (p_button - 1))) != 0;
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@ -316,6 +321,13 @@ void InputDefault::_parse_input_event_impl(const Ref<InputEvent> &p_event, bool
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keys_pressed.erase(k->get_scancode());
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}
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}
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if (k.is_valid() && !k->is_echo() && k->get_physical_scancode() != 0) {
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if (k->is_pressed()) {
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physical_keys_pressed.insert(k->get_physical_scancode());
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} else {
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physical_keys_pressed.erase(k->get_physical_scancode());
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}
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}
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Ref<InputEventMouseButton> mb = p_event;
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@ -716,6 +728,7 @@ void InputDefault::release_pressed_events() {
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flush_buffered_events(); // this is needed to release actions strengths
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keys_pressed.clear();
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physical_keys_pressed.clear();
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joy_buttons_pressed.clear();
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_joy_axis.clear();
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@ -39,6 +39,7 @@ class InputDefault : public Input {
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int mouse_button_mask;
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Set<int> physical_keys_pressed;
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Set<int> keys_pressed;
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Set<int> joy_buttons_pressed;
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Map<int, float> _joy_axis;
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@ -221,6 +222,7 @@ protected:
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public:
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virtual bool is_key_pressed(int p_scancode) const;
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virtual bool is_physical_key_pressed(int p_scancode) const;
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virtual bool is_mouse_button_pressed(int p_button) const;
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virtual bool is_joy_button_pressed(int p_device, int p_button) const;
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virtual bool is_action_pressed(const StringName &p_action, bool p_exact = false) const;
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