Add support for radio-looking items with icon
Letting users of `PopupMenu` use them. `OptionButton` was one of those interested and is updated in this commit. Fixes #18063.
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4 changed files with 24 additions and 1 deletions
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@ -77,6 +77,21 @@
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created from the index. Note that checkable items just display a checkmark, but don't have any built-in checking behavior and must be checked/unchecked manually.
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</description>
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</method>
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<method name="add_icon_radio_check_item">
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<return type="void">
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</return>
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<argument index="0" name="texture" type="Texture">
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</argument>
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<argument index="1" name="label" type="String">
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</argument>
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<argument index="2" name="id" type="int" default="-1">
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</argument>
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<argument index="3" name="accel" type="int" default="0">
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</argument>
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<description>
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The same as [method add_icon_check_item] but the inserted item will look as a radio button. Remember this is just cosmetic and you have to add the logic for checking/unchecking items in radio groups.
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</description>
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</method>
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<method name="add_icon_check_shortcut">
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<return type="void">
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</return>
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@ -112,7 +112,7 @@ void OptionButton::pressed() {
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void OptionButton::add_icon_item(const Ref<Texture> &p_icon, const String &p_label, int p_ID) {
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popup->add_icon_check_item(p_icon, p_label, p_ID);
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popup->add_icon_radio_check_item(p_icon, p_label, p_ID);
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if (popup->get_item_count() == 1)
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select(0);
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}
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@ -588,6 +588,13 @@ void PopupMenu::add_radio_check_item(const String &p_label, int p_ID, uint32_t p
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update();
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}
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void PopupMenu::add_icon_radio_check_item(const Ref<Texture> &p_icon, const String &p_label, int p_ID, uint32_t p_accel) {
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add_icon_check_item(p_icon, p_label, p_ID, p_accel);
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items[items.size() - 1].checkable_type = Item::CHECKABLE_TYPE_RADIO_BUTTON;
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update();
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}
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void PopupMenu::add_icon_shortcut(const Ref<Texture> &p_icon, const Ref<ShortCut> &p_shortcut, int p_ID, bool p_global) {
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ERR_FAIL_COND(p_shortcut.is_null());
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@ -122,6 +122,7 @@ public:
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void add_icon_check_item(const Ref<Texture> &p_icon, const String &p_label, int p_ID = -1, uint32_t p_accel = 0);
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void add_check_item(const String &p_label, int p_ID = -1, uint32_t p_accel = 0);
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void add_radio_check_item(const String &p_label, int p_ID = -1, uint32_t p_accel = 0);
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void add_icon_radio_check_item(const Ref<Texture> &p_icon, const String &p_label, int p_ID = -1, uint32_t p_accel = 0);
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void add_submenu_item(const String &p_label, const String &p_submenu, int p_ID = -1);
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void add_icon_shortcut(const Ref<Texture> &p_icon, const Ref<ShortCut> &p_shortcut, int p_ID = -1, bool p_global = false);
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