Add a print handler for the editor output panel
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2 changed files with 14 additions and 0 deletions
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@ -4552,6 +4552,11 @@ static Node *_resource_get_edited_scene() {
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return EditorNode::get_singleton()->get_edited_scene();
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}
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void EditorNode::_print_handler(void *p_this, const String &p_string, bool p_error) {
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EditorNode *en = (EditorNode *)p_this;
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en->log->add_message(p_string, p_error);
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}
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EditorNode::EditorNode() {
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Resource::_get_local_scene_func = _resource_get_edited_scene;
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@ -5652,6 +5657,10 @@ EditorNode::EditorNode() {
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_dim_timer->connect("timeout", this, "_dim_timeout");
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add_child(_dim_timer);
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print_handler.printfunc = _print_handler;
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print_handler.userdata = this;
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add_print_handler(&print_handler);
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ED_SHORTCUT("editor/editor_2d", TTR("Open 2D Editor"), KEY_F1);
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ED_SHORTCUT("editor/editor_3d", TTR("Open 3D Editor"), KEY_F2);
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ED_SHORTCUT("editor/editor_script", TTR("Open Script Editor"), KEY_F3); //hack neded for script editor F3 search to work :) Assign like this or don't use F3
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@ -5663,6 +5672,7 @@ EditorNode::EditorNode() {
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EditorNode::~EditorNode() {
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remove_print_handler(&print_handler);
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memdelete(EditorHelp::get_doc_data());
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memdelete(editor_selection);
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memdelete(editor_plugins_over);
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@ -30,6 +30,7 @@
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#ifndef EDITOR_NODE_H
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#define EDITOR_NODE_H
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#include "core/print_string.h"
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#include "editor/connections_dialog.h"
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#include "editor/create_dialog.h"
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#include "editor/editor_about.h"
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@ -610,6 +611,9 @@ private:
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Vector<Ref<EditorResourceConversionPlugin> > resource_conversion_plugins;
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PrintHandlerList print_handler;
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static void _print_handler(void *p_this, const String &p_string, bool p_error);
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protected:
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void _notification(int p_what);
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static void _bind_methods();
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