Fixed the default value for Input.action_press() from commit 8c45282
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9eb4b6d91a
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2 changed files with 4 additions and 3 deletions
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@ -86,7 +86,7 @@ void Input::_bind_methods() {
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ClassDB::bind_method(D_METHOD("set_mouse_mode", "mode"), &Input::set_mouse_mode);
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ClassDB::bind_method(D_METHOD("get_mouse_mode"), &Input::get_mouse_mode);
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ClassDB::bind_method(D_METHOD("warp_mouse_position", "to"), &Input::warp_mouse_position);
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ClassDB::bind_method(D_METHOD("action_press", "action", "strength"), &Input::action_press);
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ClassDB::bind_method(D_METHOD("action_press", "action", "strength"), &Input::action_press, DEFVAL(1.f));
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ClassDB::bind_method(D_METHOD("action_release", "action"), &Input::action_release);
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ClassDB::bind_method(D_METHOD("set_default_cursor_shape", "shape"), &Input::set_default_cursor_shape, DEFVAL(CURSOR_ARROW));
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ClassDB::bind_method(D_METHOD("set_custom_mouse_cursor", "image", "shape", "hotspot"), &Input::set_custom_mouse_cursor, DEFVAL(CURSOR_ARROW), DEFVAL(Vector2()));
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@ -17,10 +17,11 @@
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</return>
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<argument index="0" name="action" type="String">
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</argument>
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<argument index="1" name="strength" type="float">
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<argument index="1" name="strength" type="float" default="1.0">
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</argument>
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<description>
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This will simulate pressing the specified action. The strength can be used for non-boolean actions.
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This will simulate pressing the specified action.
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The strength can be used for non-boolean actions, it's ranged between 0 and 1 representing the intensity of the given action.
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</description>
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</method>
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<method name="action_release">
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