Merge pull request #4259 from neikeq/pr-issue-4224

Fix RayCast not updating when debugging collissions
This commit is contained in:
Rémi Verschelde 2016-04-07 14:13:48 +02:00
commit b9ac3df29b
2 changed files with 2 additions and 2 deletions

View file

@ -33,7 +33,7 @@
void RayCast2D::set_cast_to(const Vector2& p_point) {
cast_to=p_point;
if (is_inside_tree() && get_tree()->is_editor_hint())
if (is_inside_tree() && (get_tree()->is_editor_hint() || get_tree()->is_debugging_collisions_hint()))
update();
}

View file

@ -33,7 +33,7 @@
void RayCast::set_cast_to(const Vector3& p_point) {
cast_to=p_point;
if (is_inside_tree() && get_tree()->is_editor_hint())
if (is_inside_tree() && (get_tree()->is_editor_hint() || get_tree()->is_debugging_collisions_hint()))
update_gizmo();
}