Fixed reload_goal not being called when SkeletonIK3D::start is invoked with p_one_time = true
(cherry picked from commit fa4d9c9446
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1 changed files with 5 additions and 0 deletions
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@ -538,6 +538,11 @@ bool SkeletonIK::is_running() {
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void SkeletonIK::start(bool p_one_time) {
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if (p_one_time) {
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set_process_internal(false);
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if (target_node_override) {
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reload_goal();
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}
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_solve_chain();
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} else {
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set_process_internal(true);
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