Merge pull request #11386 from kosz78/fix-msvc-compile-errors
Fix MSVC compilation errors
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commit
ba4439c491
3 changed files with 4 additions and 4 deletions
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@ -140,7 +140,7 @@ public:
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virtual Error reopen(const String &p_path, int p_mode_flags); ///< does not change the AccessType
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virtual Error reopen(const String &p_path, int p_mode_flags); ///< does not change the AccessType
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virtual Error _chmod(const String &p_path, int p_mod) {}
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virtual Error _chmod(const String &p_path, int p_mod) { return FAILED; }
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static FileAccess *create(AccessType p_access); /// Create a file access (for the current platform) this is the only portable way of accessing files.
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static FileAccess *create(AccessType p_access); /// Create a file access (for the current platform) this is the only portable way of accessing files.
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static FileAccess *create_for_path(const String &p_path);
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static FileAccess *create_for_path(const String &p_path);
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@ -40,8 +40,8 @@
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const String init_symbol = "godot_gdnative_init";
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const String init_symbol = "godot_gdnative_init";
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const String terminate_symbol = "godot_gdnative_terminate";
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const String terminate_symbol = "godot_gdnative_terminate";
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#define GDAPI_FUNC(name, ret_type, ...) .name = name,
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#define GDAPI_FUNC(name, ret_type, ...) name,
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#define GDAPI_FUNC_VOID(name, ...) .name = name,
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#define GDAPI_FUNC_VOID(name, ...) name,
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const godot_gdnative_api_struct api_struct = {
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const godot_gdnative_api_struct api_struct = {
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GODOT_GDNATIVE_API_FUNCTIONS
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GODOT_GDNATIVE_API_FUNCTIONS
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@ -237,12 +237,12 @@ godot_variant GDAPI godot_method_bind_call(godot_method_bind *p_method_bind, god
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struct godot_gdnative_api_struct; // Forward declaration
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struct godot_gdnative_api_struct; // Forward declaration
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typedef struct {
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typedef struct {
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const struct godot_gdnative_api_struct *api_struct;
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godot_bool in_editor;
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godot_bool in_editor;
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uint64_t core_api_hash;
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uint64_t core_api_hash;
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uint64_t editor_api_hash;
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uint64_t editor_api_hash;
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uint64_t no_api_hash;
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uint64_t no_api_hash;
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godot_object *gd_native_library; // pointer to GDNativeLibrary that is being initialized
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godot_object *gd_native_library; // pointer to GDNativeLibrary that is being initialized
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const struct godot_gdnative_api_struct *api_struct;
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} godot_gdnative_init_options;
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} godot_gdnative_init_options;
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typedef struct {
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typedef struct {
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