Merge pull request #39378 from mbrlabs/basis-fix-master

Re-apply basis of newly added node (via drag-n-drop) in editor viewport
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Rémi Verschelde 2020-06-08 08:23:44 +02:00 committed by GitHub
commit ba4ae6225b
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@ -3658,15 +3658,19 @@ bool Node3DEditorViewport::_create_instance(Node *parent, String &path, const Po
editor_data->get_undo_redo().add_do_method(ed, "live_debug_instance_node", editor->get_edited_scene()->get_path_to(parent), path, new_name);
editor_data->get_undo_redo().add_undo_method(ed, "live_debug_remove_node", NodePath(String(editor->get_edited_scene()->get_path_to(parent)) + "/" + new_name));
Node3D *node3d = Object::cast_to<Node3D>(instanced_scene);
if (node3d) {
Transform global_transform;
Node3D *parent_spatial = Object::cast_to<Node3D>(parent);
if (parent_spatial) {
global_transform = parent_spatial->get_global_gizmo_transform();
Node3D *parent_node3d = Object::cast_to<Node3D>(parent);
if (parent_node3d) {
global_transform = parent_node3d->get_global_gizmo_transform();
}
global_transform.origin = spatial_editor->snap_point(_get_instance_position(p_point));
global_transform.basis *= node3d->get_transform().basis;
editor_data->get_undo_redo().add_do_method(instanced_scene, "set_global_transform", global_transform);
}
return true;
}