Force unsigned behaviour for bitfield enums

Some compilers (notably MSVC) were using signed values for bitfield enums. This was causing problems where 2 bits were used to store 4 or less enum values, where they were being treated as negative numbers.

This PR explicitly requests these enums to be treated as unsigned values.
This commit is contained in:
lawnjelly 2022-06-06 16:58:21 +01:00
parent b48a589a45
commit ba74643594
2 changed files with 7 additions and 3 deletions

View file

@ -50,7 +50,7 @@ class Transform;
class TransformInterpolator {
public:
enum Method {
enum Method : unsigned int {
INTERP_LERP,
INTERP_SLERP,
INTERP_SCALED_SLERP,

View file

@ -48,14 +48,18 @@ class Node : public Object {
OBJ_CATEGORY("Nodes");
public:
enum PauseMode {
// N.B. Any enum stored as a bitfield should
// be specified as UNSIGNED to work around
// some compilers trying to store it as signed,
// and requiring 1 more bit than necessary.
enum PauseMode : unsigned int {
PAUSE_MODE_INHERIT,
PAUSE_MODE_STOP,
PAUSE_MODE_PROCESS
};
enum PhysicsInterpolationMode {
enum PhysicsInterpolationMode : unsigned int {
PHYSICS_INTERPOLATION_MODE_INHERIT,
PHYSICS_INTERPOLATION_MODE_OFF,