Fix input_ray_pickable
documentation for CollisionObject3D
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2 changed files with 2 additions and 2 deletions
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@ -208,7 +208,7 @@
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Defines the behavior in physics when [member Node.process_mode] is set to [constant Node.PROCESS_MODE_DISABLED]. See [enum DisableMode] for more details about the different modes.
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</member>
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<member name="input_pickable" type="bool" setter="set_pickable" getter="is_pickable" default="true">
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If [code]true[/code], this object is pickable. A pickable object can detect the mouse pointer entering/leaving, and if the mouse is inside it, report input events. Requires at least one [code]collision_layer[/code] bit to be set.
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If [code]true[/code], this object is pickable. A pickable object can detect the mouse pointer entering/leaving, and if the mouse is inside it, report input events. Requires at least one [member collision_layer] bit to be set.
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</member>
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</members>
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<signals>
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@ -183,7 +183,7 @@
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If [code]true[/code], the [CollisionObject3D] will continue to receive input events as the mouse is dragged across its shapes.
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</member>
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<member name="input_ray_pickable" type="bool" setter="set_ray_pickable" getter="is_ray_pickable" default="true">
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If [code]true[/code], the [CollisionObject3D]'s shapes will respond to [RayCast3D]s.
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If [code]true[/code], this object is pickable. A pickable object can detect the mouse pointer entering/leaving, and if the mouse is inside it, report input events. Requires at least one [member collision_layer] bit to be set.
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</member>
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</members>
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<signals>
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