Merge pull request #32356 from m-r-hunt/master
Improve documentation of ProjectSettings class
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</brief_description>
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</brief_description>
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<description>
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<description>
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Contains global variables accessible from everywhere. Use [method get_setting], [method set_setting] or [method has_setting] to access them. Variables stored in [code]project.godot[/code] are also loaded into ProjectSettings, making this object very useful for reading custom game configuration options.
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Contains global variables accessible from everywhere. Use [method get_setting], [method set_setting] or [method has_setting] to access them. Variables stored in [code]project.godot[/code] are also loaded into ProjectSettings, making this object very useful for reading custom game configuration options.
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When naming a Project Settings property, use the full path to the setting including the category. For example, [code]"application/config/name"[/code] for the project name. Category and property names can be viewed in the Project Settings dialog.
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</description>
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</description>
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<tutorials>
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<tutorials>
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</tutorials>
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</tutorials>
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<argument index="0" name="name" type="String">
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<argument index="0" name="name" type="String">
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</argument>
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</argument>
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<description>
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<description>
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Returns the value of a setting.
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[b]Example:[/b]
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[codeblock]
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print(ProjectSettings.get_setting("application/config/name"))
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[/codeblock]
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</description>
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</description>
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</method>
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</method>
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<method name="globalize_path" qualifiers="const">
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<method name="globalize_path" qualifiers="const">
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