Remove stdint.h from some files
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0a4aedb360
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ba8da8a587
9 changed files with 0 additions and 17 deletions
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@ -35,8 +35,6 @@
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#include "core/debugger/script_debugger.h"
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#include "core/io/resource_loader.h"
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#include <stdint.h>
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ScriptLanguage *ScriptServer::_languages[MAX_LANGUAGES];
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int ScriptServer::_language_count = 0;
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bool ScriptServer::languages_ready = false;
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@ -35,8 +35,6 @@
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#include "core/config/project_settings.h"
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#include "core/os/os.h"
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#include <stdint.h> // INT32_MAX
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#include <functiondiscoverykeys.h>
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#include <wrl/client.h>
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@ -61,8 +61,6 @@
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#include "editor/editor_paths.h"
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#endif
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#include <stdint.h>
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///////////////////////////
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GDScriptNativeClass::GDScriptNativeClass(const StringName &p_name) {
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@ -66,8 +66,6 @@
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#include "editor/node_dock.h"
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#endif
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#include <stdint.h>
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// Types that will be skipped over (in favor of their base types) when setting up instance bindings.
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// This must be a superset of `ignored_types` in bindings_generator.cpp.
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const Vector<String> ignored_types = {};
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@ -38,7 +38,6 @@ extern "C" {
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#endif
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#include <stdbool.h>
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#include <stdint.h>
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// This is taken from the old GDNative, which was removed.
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@ -42,8 +42,6 @@
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#include "core/variant/dictionary.h"
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#include "core/variant/variant.h"
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#include <stdint.h>
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class CSharpScript;
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namespace GDMonoCache {
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@ -37,8 +37,6 @@
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#include "core/os/os.h"
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#endif
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#include <stdint.h>
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#ifdef DEBUG_ENABLED
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_FORCE_INLINE_ void SceneMultiplayer::_profile_bandwidth(const String &p_what, int p_value) {
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if (EngineDebugger::is_profiling("multiplayer:bandwidth")) {
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@ -33,8 +33,6 @@
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#include "core/debugger/engine_debugger.h"
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#include "core/io/marshalls.h"
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#include <stdint.h>
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#ifdef DEBUG_ENABLED
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#include "core/os/os.h"
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#endif
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@ -43,8 +43,6 @@
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#include "scene/resources/packed_scene.h"
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#include "viewport.h"
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#include <stdint.h>
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int Node::orphan_node_count = 0;
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thread_local Node *Node::current_process_thread_group = nullptr;
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