Load fallback icon for custom class when no icon available

This commit is contained in:
Haoyu Qiu 2022-04-29 09:40:20 +08:00
parent cbdc33bcf7
commit ba90778f1c

View file

@ -4128,7 +4128,10 @@ Ref<Texture2D> EditorNode::get_class_icon(const String &p_class, const String &p
// We've reached a native class, use its icon. // We've reached a native class, use its icon.
String base_type; String base_type;
script->get_language()->get_global_class_name(script->get_path(), &base_type); script->get_language()->get_global_class_name(script->get_path(), &base_type);
return gui_base->get_theme_icon(base_type, "EditorIcons"); if (gui_base->has_theme_icon(base_type, "EditorIcons")) {
return gui_base->get_theme_icon(base_type, "EditorIcons");
}
return gui_base->get_theme_icon(p_fallback, "EditorIcons");
} }
script = base_script; script = base_script;
class_name = EditorNode::get_editor_data().script_class_get_name(script->get_path()); class_name = EditorNode::get_editor_data().script_class_get_name(script->get_path());