added spring arm node.
This commit is contained in:
parent
f3c09b5088
commit
bb14ef5623
6 changed files with 293 additions and 3 deletions
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@ -5187,9 +5187,10 @@ void SpatialEditor::_register_all_gizmos() {
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register_gizmo_plugin(Ref<MeshInstanceSpatialGizmoPlugin>(memnew(MeshInstanceSpatialGizmoPlugin)));
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register_gizmo_plugin(Ref<SoftBodySpatialGizmoPlugin>(memnew(SoftBodySpatialGizmoPlugin)));
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register_gizmo_plugin(Ref<Sprite3DSpatialGizmoPlugin>(memnew(Sprite3DSpatialGizmoPlugin)));
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register_gizmo_plugin(Ref<Position3DSpatialGizmoPlugin>(memnew(Position3DSpatialGizmoPlugin)));
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register_gizmo_plugin(Ref<SkeletonSpatialGizmoPlugin>(memnew(SkeletonSpatialGizmoPlugin)));
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register_gizmo_plugin(Ref<Position3DSpatialGizmoPlugin>(memnew(Position3DSpatialGizmoPlugin)));
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register_gizmo_plugin(Ref<RayCastSpatialGizmoPlugin>(memnew(RayCastSpatialGizmoPlugin)));
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register_gizmo_plugin(Ref<SpringArmSpatialGizmoPlugin>(memnew(SpringArmSpatialGizmoPlugin)));
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register_gizmo_plugin(Ref<VehicleWheelSpatialGizmoPlugin>(memnew(VehicleWheelSpatialGizmoPlugin)));
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register_gizmo_plugin(Ref<VisibilityNotifierGizmoPlugin>(memnew(VisibilityNotifierGizmoPlugin)));
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register_gizmo_plugin(Ref<ParticlesGizmoPlugin>(memnew(ParticlesGizmoPlugin)));
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@ -1920,6 +1920,38 @@ void RayCastSpatialGizmoPlugin::redraw(EditorSpatialGizmo *p_gizmo) {
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/////
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void SpringArmSpatialGizmoPlugin::redraw(EditorSpatialGizmo *p_gizmo) {
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SpringArm *spring_arm = Object::cast_to<SpringArm>(p_gizmo->get_spatial_node());
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p_gizmo->clear();
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Vector<Vector3> lines;
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lines.push_back(Vector3());
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lines.push_back(Vector3(0, 0, 1.0) * spring_arm->get_length());
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Ref<SpatialMaterial> material = get_material("shape_material", p_gizmo);
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p_gizmo->add_lines(lines, material);
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p_gizmo->add_collision_segments(lines);
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}
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SpringArmSpatialGizmoPlugin::SpringArmSpatialGizmoPlugin() {
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Color gizmo_color = EDITOR_DEF("editors/3d_gizmos/gizmo_colors/shape", Color(0.5, 0.7, 1));
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create_material("shape_material", gizmo_color);
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}
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bool SpringArmSpatialGizmoPlugin::has_gizmo(Spatial *p_spatial) {
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return Object::cast_to<SpringArm>(p_spatial) != NULL;
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}
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String SpringArmSpatialGizmoPlugin::get_name() const {
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return "SpringArm";
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}
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/////
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VehicleWheelSpatialGizmoPlugin::VehicleWheelSpatialGizmoPlugin() {
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Color gizmo_color = EDITOR_DEF("editors/3d_gizmos/gizmo_colors/shape", Color(0.5, 0.7, 1));
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@ -49,6 +49,7 @@
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#include "scene/3d/ray_cast.h"
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#include "scene/3d/reflection_probe.h"
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#include "scene/3d/room_instance.h"
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#include "scene/3d/spring_arm.h"
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#include "scene/3d/sprite_3d.h"
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#include "scene/3d/vehicle_body.h"
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#include "scene/3d/visibility_notifier.h"
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@ -196,6 +197,18 @@ public:
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RayCastSpatialGizmoPlugin();
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};
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class SpringArmSpatialGizmoPlugin : public EditorSpatialGizmoPlugin {
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GDCLASS(SpringArmSpatialGizmoPlugin, EditorSpatialGizmoPlugin);
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public:
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bool has_gizmo(Spatial *p_spatial);
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String get_name() const;
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void redraw(EditorSpatialGizmo *p_gizmo);
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SpringArmSpatialGizmoPlugin();
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};
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class VehicleWheelSpatialGizmoPlugin : public EditorSpatialGizmoPlugin {
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GDCLASS(VehicleWheelSpatialGizmoPlugin, EditorSpatialGizmoPlugin);
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@ -330,14 +343,12 @@ public:
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};
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class CollisionPolygonSpatialGizmoPlugin : public EditorSpatialGizmoPlugin {
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GDCLASS(CollisionPolygonSpatialGizmoPlugin, EditorSpatialGizmoPlugin);
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public:
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bool has_gizmo(Spatial *p_spatial);
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String get_name() const;
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void redraw(EditorSpatialGizmo *p_gizmo);
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CollisionPolygonSpatialGizmoPlugin();
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};
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172
scene/3d/spring_arm.cpp
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172
scene/3d/spring_arm.cpp
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@ -0,0 +1,172 @@
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/*************************************************************************/
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/* spring_arm.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "spring_arm.h"
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#include "engine.h"
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#include "scene/3d/collision_object.h"
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#include "scene/resources/sphere_shape.h"
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#include "servers/physics_server.h"
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SpringArm::SpringArm() :
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spring_length(1),
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mask(1),
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current_spring_length(0),
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margin(0.01) {}
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void SpringArm::_notification(int p_what) {
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switch (p_what) {
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case NOTIFICATION_ENTER_TREE:
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if (!Engine::get_singleton()->is_editor_hint()) {
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set_process_internal(true);
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}
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break;
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case NOTIFICATION_EXIT_TREE:
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if (!Engine::get_singleton()->is_editor_hint()) {
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set_process_internal(false);
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}
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break;
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case NOTIFICATION_INTERNAL_PROCESS:
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process_spring();
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break;
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}
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}
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void SpringArm::_bind_methods() {
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ClassDB::bind_method(D_METHOD("get_hit_length"), &SpringArm::get_hit_length);
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ClassDB::bind_method(D_METHOD("set_length", "length"), &SpringArm::set_length);
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ClassDB::bind_method(D_METHOD("get_length"), &SpringArm::get_length);
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ClassDB::bind_method(D_METHOD("set_shape", "shape"), &SpringArm::set_shape);
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ClassDB::bind_method(D_METHOD("get_shape"), &SpringArm::get_shape);
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ClassDB::bind_method(D_METHOD("add_excluded_object", "RID"), &SpringArm::add_excluded_object);
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ClassDB::bind_method(D_METHOD("remove_excluded_object", "RID"), &SpringArm::remove_excluded_object);
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ClassDB::bind_method(D_METHOD("clear_excluded_objects"), &SpringArm::clear_excluded_objects);
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ClassDB::bind_method(D_METHOD("set_collision_mask", "mask"), &SpringArm::set_mask);
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ClassDB::bind_method(D_METHOD("get_collision_mask"), &SpringArm::get_mask);
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ClassDB::bind_method(D_METHOD("set_margin", "margin"), &SpringArm::set_margin);
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ClassDB::bind_method(D_METHOD("get_margin"), &SpringArm::get_margin);
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ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_mask", PROPERTY_HINT_LAYERS_3D_PHYSICS), "set_collision_mask", "get_collision_mask");
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ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "shape", PROPERTY_HINT_RESOURCE_TYPE, "Shape"), "set_shape", "get_shape");
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ADD_PROPERTY(PropertyInfo(Variant::REAL, "spring_length"), "set_length", "get_length");
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ADD_PROPERTY(PropertyInfo(Variant::REAL, "margin"), "set_margin", "get_margin");
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}
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float SpringArm::get_length() const {
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return spring_length;
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}
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void SpringArm::set_length(float p_length) {
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if (is_inside_tree() && (Engine::get_singleton()->is_editor_hint() || get_tree()->is_debugging_collisions_hint()))
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update_gizmo();
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spring_length = p_length;
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}
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void SpringArm::set_shape(Ref<Shape> p_shape) {
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shape = p_shape;
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}
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Ref<Shape> SpringArm::get_shape() const {
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return shape;
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}
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void SpringArm::set_mask(uint32_t p_mask) {
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mask = p_mask;
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}
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uint32_t SpringArm::get_mask() {
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return mask;
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}
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float SpringArm::get_margin() {
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return margin;
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}
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void SpringArm::set_margin(float p_margin) {
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margin = p_margin;
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}
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void SpringArm::add_excluded_object(RID p_rid) {
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excluded_objects.insert(p_rid);
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}
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bool SpringArm::remove_excluded_object(RID p_rid) {
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return excluded_objects.erase(p_rid);
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}
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void SpringArm::clear_excluded_objects() {
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excluded_objects.clear();
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}
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float SpringArm::get_hit_length() {
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return current_spring_length;
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}
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void SpringArm::process_spring() {
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// From
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real_t motion_delta(1);
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real_t motion_delta_unsafe(1);
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Vector3 motion;
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const Vector3 cast_direction(get_global_transform().basis.xform(Vector3(0, 0, 1)));
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if (shape.is_null()) {
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motion = Vector3(cast_direction * (spring_length));
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PhysicsDirectSpaceState::RayResult r;
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bool intersected = get_world()->get_direct_space_state()->intersect_ray(get_global_transform().origin, get_global_transform().origin + motion, r, excluded_objects, mask);
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if (intersected) {
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float dist = get_global_transform().origin.distance_to(r.position);
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dist -= margin;
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motion_delta = dist / (spring_length);
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}
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} else {
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motion = Vector3(cast_direction * spring_length);
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get_world()->get_direct_space_state()->cast_motion(shape->get_rid(), get_global_transform(), motion, 0, motion_delta, motion_delta_unsafe, excluded_objects, mask);
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}
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current_spring_length = spring_length * motion_delta;
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Transform childs_transform;
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childs_transform.origin = get_global_transform().origin + cast_direction * (spring_length * motion_delta);
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for (int i = get_child_count() - 1; 0 <= i; --i) {
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Spatial *child = Object::cast_to<Spatial>(get_child(i));
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if (child) {
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childs_transform.basis = child->get_global_transform().basis;
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child->set_global_transform(childs_transform);
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}
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}
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}
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71
scene/3d/spring_arm.h
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71
scene/3d/spring_arm.h
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@ -0,0 +1,71 @@
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/*************************************************************************/
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/* spring_arm.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef SPRING_ARM_H
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#define SPRING_ARM_H
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#include "scene/3d/spatial.h"
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class SpringArm : public Spatial {
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GDCLASS(SpringArm, Spatial);
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Ref<Shape> shape;
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Set<RID> excluded_objects;
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float spring_length;
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bool keep_child_basis;
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float current_spring_length;
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uint32_t mask;
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float margin;
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protected:
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void _notification(int p_what);
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static void _bind_methods();
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public:
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void set_length(float p_length);
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float get_length() const;
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void set_shape(Ref<Shape> p_shape);
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Ref<Shape> get_shape() const;
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void set_mask(uint32_t p_mask);
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uint32_t get_mask();
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void add_excluded_object(RID p_rid);
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bool remove_excluded_object(RID p_rid);
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void clear_excluded_objects();
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float get_hit_length();
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void set_margin(float p_margin);
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float get_margin();
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SpringArm();
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private:
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void process_spring();
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};
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#endif
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@ -201,6 +201,7 @@
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#include "scene/3d/room_instance.h"
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#include "scene/3d/skeleton.h"
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#include "scene/3d/soft_body.h"
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#include "scene/3d/spring_arm.h"
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#include "scene/3d/sprite_3d.h"
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#include "scene/3d/vehicle_body.h"
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#include "scene/3d/visibility_notifier.h"
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@ -435,6 +436,8 @@ void register_scene_types() {
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ClassDB::register_class<RigidBody>();
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ClassDB::register_class<KinematicCollision>();
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ClassDB::register_class<KinematicBody>();
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ClassDB::register_class<SpringArm>();
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ClassDB::register_class<PhysicalBone>();
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ClassDB::register_class<SoftBody>();
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