-Added .hdr format support

-Added default environment editor setting
-Added environment created by default in new projects
-Removed default light and ambient from spatial editor, to make the editor more PBR compliant
This commit is contained in:
Juan Linietsky 2017-05-28 21:46:48 -03:00
parent 06fc963796
commit bb20f230ad
34 changed files with 1222 additions and 292 deletions

View file

@ -83,6 +83,40 @@ struct Color {
return res;
}
_FORCE_INLINE_ uint32_t to_rgbe9995() const {
const float pow2to9 = 512.0f;
const float B = 15.0f;
//const float Emax = 31.0f;
const float N = 9.0f;
float sharedexp = 65408.000f; //(( pow2to9 - 1.0f)/ pow2to9)*powf( 2.0f, 31.0f - 15.0f);
float cRed = MAX(0.0f, MIN(sharedexp, r));
float cGreen = MAX(0.0f, MIN(sharedexp, g));
float cBlue = MAX(0.0f, MIN(sharedexp, b));
float cMax = MAX(cRed, MAX(cGreen, cBlue));
// expp = MAX(-B - 1, log2(maxc)) + 1 + B
float expp = MAX(-B - 1.0f, floor(Math::log(cMax) / Math_LN2)) + 1.0f + B;
float sMax = (float)floor((cMax / Math::pow(2.0f, expp - B - N)) + 0.5f);
float exps = expp + 1.0f;
if (0.0 <= sMax && sMax < pow2to9) {
exps = expp;
}
float sRed = Math::floor((cRed / pow(2.0f, exps - B - N)) + 0.5f);
float sGreen = Math::floor((cGreen / pow(2.0f, exps - B - N)) + 0.5f);
float sBlue = Math::floor((cBlue / pow(2.0f, exps - B - N)) + 0.5f);
return (uint32_t(Math::fast_ftoi(sRed)) & 0x1FF) | ((uint32_t(Math::fast_ftoi(sGreen)) & 0x1FF) << 9) | ((uint32_t(Math::fast_ftoi(sBlue)) & 0x1FF) << 18) | ((uint32_t(Math::fast_ftoi(exps)) & 0x1F) << 27);
}
_FORCE_INLINE_ Color blend(const Color &p_over) const {
Color res;

View file

@ -1981,35 +1981,7 @@ void Image::put_pixel(int p_x, int p_y, const Color &p_color) {
} break;
case FORMAT_RGBE9995: {
const float pow2to9 = 512.0f;
const float B = 7.0f;
//const float Emax = 31.0f;
const float N = 9.0f;
float sharedexp = 65408.000f; //(( pow2to9 - 1.0f)/ pow2to9)*powf( 2.0f, 31.0f - 15.0f);
float cRed = MAX(0.0f, MIN(sharedexp, p_color.r));
float cGreen = MAX(0.0f, MIN(sharedexp, p_color.g));
float cBlue = MAX(0.0f, MIN(sharedexp, p_color.b));
float cMax = MAX(cRed, MAX(cGreen, cBlue));
// expp = MAX(-B - 1, log2(maxc)) + 1 + B
float expp = MAX(-B - 1.0f, floor(Math::log(cMax) / Math::log(2.0))) + 1.0f + B;
float sMax = (float)floor((cMax / Math::pow(2.0f, expp - B - N)) + 0.5f);
float exps = expp + 1.0f;
if (0.0 <= sMax && sMax < pow2to9) {
exps = expp;
}
float sRed = (cRed / pow(2.0f, exps - B - N)) + 0.5f;
float sGreen = (cGreen / pow(2.0f, exps - B - N)) + 0.5f;
float sBlue = (cBlue / pow(2.0f, exps - B - N)) + 0.5f;
((uint32_t *)ptr)[ofs] = ((uint32_t)(sRed)&0x1FF) | (((uint32_t)(sGreen)&0x1FF) << 9) | (((uint32_t)(sBlue)&0x1FF) << 18) | (((uint32_t)(exps)&0x1F) << 27);
((uint32_t *)ptr)[ofs] = p_color.to_rgbe9995();
} break;
default: {

View file

@ -252,6 +252,27 @@ double FileAccess::get_double() const {
return m.d;
};
String FileAccess::get_token() const {
CharString token;
CharType c = get_8();
while (!eof_reached()) {
if (c <= ' ') {
if (!token.empty())
break;
} else {
token.push_back(c);
}
c = get_8();
}
token.push_back(0);
return String::utf8(token.get_data());
}
String FileAccess::get_line() const {
CharString line;

View file

@ -106,6 +106,7 @@ public:
virtual int get_buffer(uint8_t *p_dst, int p_length) const; ///< get an array of bytes
virtual String get_line() const;
virtual String get_token() const;
virtual Vector<String> get_csv_line(String delim = ",") const;
/**< use this for files WRITTEN in _big_ endian machines (ie, amiga/mac)

View file

@ -694,6 +694,106 @@ Error VariantParser::parse_value(Token &token, Variant &value, Stream *p_stream,
return ERR_PARSE_ERROR;
}
return OK;
} else if (id == "Object") {
get_token(p_stream, token, line, r_err_str);
if (token.type != TK_PARENTHESIS_OPEN) {
r_err_str = "Expected '('";
return ERR_PARSE_ERROR;
}
get_token(p_stream, token, line, r_err_str);
if (token.type != TK_IDENTIFIER) {
r_err_str = "Expected identifier with type of object";
return ERR_PARSE_ERROR;
}
String type = token.value;
Object *obj = ClassDB::instance(type);
if (!obj) {
r_err_str = "Can't instance Object() of type: " + type;
return ERR_PARSE_ERROR;
}
get_token(p_stream, token, line, r_err_str);
if (token.type != TK_COMMA) {
r_err_str = "Expected ',' after object type";
return ERR_PARSE_ERROR;
}
bool at_key = true;
String key;
Token token;
bool need_comma = false;
while (true) {
if (p_stream->is_eof()) {
r_err_str = "Unexpected End of File while parsing Object()";
return ERR_FILE_CORRUPT;
}
if (at_key) {
Error err = get_token(p_stream, token, line, r_err_str);
if (err != OK)
return err;
if (token.type == TK_PARENTHESIS_CLOSE) {
return OK;
}
if (need_comma) {
if (token.type != TK_COMMA) {
r_err_str = "Expected '}' or ','";
return ERR_PARSE_ERROR;
} else {
need_comma = false;
continue;
}
}
get_token(p_stream, token, line, r_err_str);
if (token.type != TK_STRING) {
r_err_str = "Expected property name as string";
return ERR_PARSE_ERROR;
}
key = token.value;
err = get_token(p_stream, token, line, r_err_str);
if (err != OK)
return err;
if (token.type != TK_COLON) {
r_err_str = "Expected ':'";
return ERR_PARSE_ERROR;
}
at_key = false;
} else {
Error err = get_token(p_stream, token, line, r_err_str);
if (err != OK)
return err;
Variant v;
err = parse_value(token, v, p_stream, line, r_err_str, p_res_parser);
if (err)
return err;
obj->set(key, v);
need_comma = true;
at_key = true;
}
}
return OK;
} else if (id == "Resource" || id == "SubResource" || id == "ExtResource") {
@ -1611,19 +1711,25 @@ Error VariantWriter::write(const Variant &p_variant, StoreStringFunc p_store_str
case Variant::OBJECT: {
RES res = p_variant;
if (res.is_null()) {
Object *obj = p_variant;
if (!obj) {
p_store_string_func(p_store_string_ud, "null");
break; // don't save it
}
RES res = p_variant;
if (res.is_valid()) {
//is resource
String res_text;
//try external function
if (p_encode_res_func) {
res_text = p_encode_res_func(p_encode_res_ud, res);
}
//try path because it's a file
if (res_text == String() && res->get_path().is_resource_file()) {
//external resource
@ -1631,10 +1737,37 @@ Error VariantWriter::write(const Variant &p_variant, StoreStringFunc p_store_str
res_text = "Resource( \"" + path + "\")";
}
if (res_text == String())
res_text = "null";
//could come up with some sort of text
if (res_text != String()) {
p_store_string_func(p_store_string_ud, res_text);
break;
}
}
//store as generic object
p_store_string_func(p_store_string_ud, "Object(" + obj->get_class() + ",");
List<PropertyInfo> props;
obj->get_property_list(&props);
bool first = true;
for (List<PropertyInfo>::Element *E = props.front(); E; E = E->next()) {
if (E->get().usage & PROPERTY_USAGE_STORAGE || E->get().usage & PROPERTY_USAGE_SCRIPT_VARIABLE) {
//must be serialized
if (first) {
first = false;
} else {
p_store_string_func(p_store_string_ud, ",");
}
p_store_string_func(p_store_string_ud, "\"" + E->get().name + "\":");
write(obj->get(E->get().name), p_store_string_func, p_store_string_ud, p_encode_res_func, p_encode_res_ud);
}
}
p_store_string_func(p_store_string_ud, ")\n");
} break;

View file

@ -889,6 +889,7 @@ void EditorNode::_save_scene(String p_file, int idx) {
}
editor_data.apply_changes_in_editors();
_save_default_environment();
_set_scene_metadata(p_file, idx);
@ -950,7 +951,7 @@ void EditorNode::_save_scene(String p_file, int idx) {
_dialog_display_file_error(p_file, err);
}
};
}
void EditorNode::_import_action(const String &p_action) {
#if 0
@ -1113,6 +1114,7 @@ void EditorNode::_dialog_action(String p_file) {
if (file->get_mode() == EditorFileDialog::MODE_SAVE_FILE) {
//_save_scene(p_file);
_save_default_environment();
_save_scene_with_preview(p_file);
}
@ -1122,6 +1124,7 @@ void EditorNode::_dialog_action(String p_file) {
if (file->get_mode() == EditorFileDialog::MODE_SAVE_FILE) {
//_save_scene(p_file);
_save_default_environment();
_save_scene_with_preview(p_file);
_call_build();
_run(true);
@ -1375,6 +1378,17 @@ void EditorNode::_property_editor_back() {
_edit_current();
}
void EditorNode::_save_default_environment() {
Ref<Environment> fallback = get_scene_root()->get_world()->get_fallback_environment();
if (fallback.is_valid() && fallback->get_path().is_resource_file()) {
Map<RES, bool> processed;
_find_and_save_edited_subresources(fallback.ptr(), processed, 0);
save_resource_in_path(fallback, fallback->get_path());
}
}
void EditorNode::_imported(Node *p_node) {
/*
@ -1453,11 +1467,16 @@ void EditorNode::_edit_current() {
Node *current_node = current_obj->cast_to<Node>();
ERR_FAIL_COND(!current_node);
ERR_FAIL_COND(!current_node->is_inside_tree());
// ERR_FAIL_COND(!current_node->is_inside_tree());
property_editor->edit(current_node);
if (current_node->is_inside_tree()) {
node_dock->set_node(current_node);
scene_tree_dock->set_selected(current_node);
} else {
node_dock->set_node(NULL);
scene_tree_dock->set_selected(NULL);
}
object_menu->get_popup()->clear();
//top_pallete->set_current_tab(0);
@ -1951,6 +1970,8 @@ void EditorNode::_menu_option_confirm(int p_option, bool p_confirmed) {
}
} // else: ignore new scenes
}
_save_default_environment();
} break;
case FILE_SAVE_BEFORE_RUN: {
if (!p_confirmed) {
@ -2384,6 +2405,8 @@ void EditorNode::_menu_option_confirm(int p_option, bool p_confirmed) {
} break;
case RUN_PLAY_SCENE: {
_save_default_environment();
_menu_option_confirm(RUN_STOP, true);
_call_build();
_run(true);
@ -5237,6 +5260,7 @@ EditorNode::EditorNode() {
p->add_separator();
p->add_item(TTR("Project Settings"), RUN_SETTINGS);
p->add_separator();
#ifdef OSX_ENABLED
p->add_item(TTR("Quit to Project List"), RUN_PROJECT_MANAGER, KEY_MASK_SHIFT + KEY_MASK_ALT + KEY_Q);
#else

View file

@ -593,6 +593,7 @@ private:
static int plugin_init_callback_count;
static EditorPluginInitializeCallback plugin_init_callbacks[MAX_INIT_CALLBACKS];
void _save_default_environment();
void _call_build();
static int build_callback_count;

View file

@ -46,10 +46,10 @@ ColorRampEditorPlugin::ColorRampEditorPlugin(EditorNode *p_node) {
void ColorRampEditorPlugin::edit(Object *p_object) {
ColorRamp *color_ramp = p_object->cast_to<ColorRamp>();
Gradient *color_ramp = p_object->cast_to<Gradient>();
if (!color_ramp)
return;
color_ramp_ref = Ref<ColorRamp>(color_ramp);
color_ramp_ref = Ref<Gradient>(color_ramp);
ramp_editor->set_points(color_ramp_ref->get_points());
}

View file

@ -39,7 +39,7 @@ class ColorRampEditorPlugin : public EditorPlugin {
GDCLASS(ColorRampEditorPlugin, EditorPlugin);
bool _2d;
Ref<ColorRamp> color_ramp_ref;
Ref<Gradient> color_ramp_ref;
ColorRampEdit *ramp_editor;
EditorNode *editor;

View file

@ -2493,17 +2493,11 @@ Dictionary SpatialEditor::get_state() const {
d["viewports"] = vpdata;
d["default_light"] = view_menu->get_popup()->is_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_DEFAULT_LIGHT));
d["ambient_light_color"] = settings_ambient_color->get_pick_color();
d["default_srgb"] = view_menu->get_popup()->is_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_DEFAULT_SRGB));
d["show_grid"] = view_menu->get_popup()->is_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_GRID));
d["show_origin"] = view_menu->get_popup()->is_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_ORIGIN));
d["fov"] = get_fov();
d["znear"] = get_znear();
d["zfar"] = get_zfar();
d["deflight_rot_x"] = settings_default_light_rot_x;
d["deflight_rot_y"] = settings_default_light_rot_y;
return d;
}
@ -2565,26 +2559,6 @@ void SpatialEditor::set_state(const Dictionary &p_state) {
if (d.has("fov"))
settings_fov->set_value(float(d["fov"]));
if (d.has("default_light")) {
bool use = d["default_light"];
bool existing = light_instance.is_valid();
if (use != existing) {
if (existing) {
VisualServer::get_singleton()->free(light_instance);
light_instance = RID();
} else {
light_instance = VisualServer::get_singleton()->instance_create2(light, get_tree()->get_root()->get_world()->get_scenario());
VisualServer::get_singleton()->instance_set_transform(light_instance, light_transform);
}
view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_DEFAULT_LIGHT), light_instance.is_valid());
}
}
if (d.has("ambient_light_color")) {
settings_ambient_color->set_pick_color(d["ambient_light_color"]);
//viewport_environment->fx_set_param(Environment::FX_PARAM_AMBIENT_LIGHT_COLOR,d["ambient_light_color"]);
}
if (d.has("default_srgb")) {
bool use = d["default_srgb"];
@ -2607,13 +2581,6 @@ void SpatialEditor::set_state(const Dictionary &p_state) {
VisualServer::get_singleton()->instance_set_visible(origin_instance, use);
}
}
if (d.has("deflight_rot_x"))
settings_default_light_rot_x = d["deflight_rot_x"];
if (d.has("deflight_rot_y"))
settings_default_light_rot_y = d["deflight_rot_y"];
_update_default_light_angle();
}
void SpatialEditor::edit(Spatial *p_spatial) {
@ -2749,38 +2716,6 @@ void SpatialEditor::_menu_item_pressed(int p_option) {
xform_dialog->popup_centered(Size2(200, 200));
} break;
case MENU_VIEW_USE_DEFAULT_LIGHT: {
bool is_checked = view_menu->get_popup()->is_item_checked(view_menu->get_popup()->get_item_index(p_option));
if (is_checked) {
VisualServer::get_singleton()->free(light_instance);
light_instance = RID();
} else {
light_instance = VisualServer::get_singleton()->instance_create2(light, get_tree()->get_root()->get_world()->get_scenario());
VisualServer::get_singleton()->instance_set_transform(light_instance, light_transform);
_update_default_light_angle();
}
view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(p_option), light_instance.is_valid());
} break;
case MENU_VIEW_USE_DEFAULT_SRGB: {
bool is_checked = view_menu->get_popup()->is_item_checked(view_menu->get_popup()->get_item_index(p_option));
if (is_checked) {
//viewport_environment->set_enable_fx(Environment::FX_SRGB,false);
} else {
//viewport_environment->set_enable_fx(Environment::FX_SRGB,true);
}
is_checked = !is_checked;
view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(p_option), is_checked);
} break;
case MENU_VIEW_USE_1_VIEWPORT: {
@ -2993,14 +2928,6 @@ void SpatialEditor::_menu_item_pressed(int p_option) {
void SpatialEditor::_init_indicators() {
//make sure that the camera indicator is not selectable
light = VisualServer::get_singleton()->light_create(VisualServer::LIGHT_DIRECTIONAL);
//VisualServer::get_singleton()->light_set_shadow( light, true );
light_instance = VisualServer::get_singleton()->instance_create2(light, get_tree()->get_root()->get_world()->get_scenario());
light_transform.rotate(Vector3(1, 0, 0), -Math_PI / 5.0);
VisualServer::get_singleton()->instance_set_transform(light_instance, light_transform);
//RID mat = VisualServer::get_singleton()->fixed_material_create();
///VisualServer::get_singleton()->fixed_material_set_flag(mat, VisualServer::FIXED_MATERIAL_FLAG_USE_ALPHA,true);
//VisualServer::get_singleton()->fixed_material_set_flag(mat, VisualServer::FIXED_MATERIAL_FLAG_USE_COLOR_ARRAY,true);
@ -3258,8 +3185,6 @@ void SpatialEditor::_finish_indicators() {
VisualServer::get_singleton()->free(grid_instance[i]);
VisualServer::get_singleton()->free(grid[i]);
}
VisualServer::get_singleton()->free(light_instance);
VisualServer::get_singleton()->free(light);
//VisualServer::get_singleton()->free(poly);
//VisualServer::get_singleton()->free(indicators_instance);
//VisualServer::get_singleton()->free(indicators);
@ -3351,14 +3276,12 @@ void SpatialEditor::_notification(int p_what) {
_menu_item_pressed(MENU_VIEW_USE_1_VIEWPORT);
get_tree()->connect("node_removed", this, "_node_removed");
VS::get_singleton()->scenario_set_fallback_environment(get_viewport()->find_world()->get_scenario(), viewport_environment->get_rid());
}
if (p_what == NOTIFICATION_ENTER_TREE) {
gizmos = memnew(SpatialEditorGizmos);
_init_indicators();
_update_default_light_angle();
}
if (p_what == NOTIFICATION_EXIT_TREE) {
@ -3481,8 +3404,6 @@ void SpatialEditor::_bind_methods() {
ClassDB::bind_method("_xform_dialog_action", &SpatialEditor::_xform_dialog_action);
ClassDB::bind_method("_get_editor_data", &SpatialEditor::_get_editor_data);
ClassDB::bind_method("_request_gizmo", &SpatialEditor::_request_gizmo);
ClassDB::bind_method("_default_light_angle_input", &SpatialEditor::_default_light_angle_input);
ClassDB::bind_method("_update_ambient_light_color", &SpatialEditor::_update_ambient_light_color);
ClassDB::bind_method("_toggle_maximize_view", &SpatialEditor::_toggle_maximize_view);
ADD_SIGNAL(MethodInfo("transform_key_request"));
@ -3517,43 +3438,6 @@ void SpatialEditor::clear() {
}
view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_GRID), true);
settings_default_light_rot_x = Math_PI * 0.3;
settings_default_light_rot_y = Math_PI * 0.2;
//viewport_environment->fx_set_param(Environment::FX_PARAM_AMBIENT_LIGHT_COLOR,Color(0.15,0.15,0.15));
settings_ambient_color->set_pick_color(Color(0.15, 0.15, 0.15));
if (!light_instance.is_valid())
_menu_item_pressed(MENU_VIEW_USE_DEFAULT_LIGHT);
_update_default_light_angle();
}
void SpatialEditor::_update_ambient_light_color(const Color &p_color) {
//viewport_environment->fx_set_param(Environment::FX_PARAM_AMBIENT_LIGHT_COLOR,settings_ambient_color->get_color());
}
void SpatialEditor::_update_default_light_angle() {
Transform t;
t.basis.rotate(Vector3(1, 0, 0), -settings_default_light_rot_x);
t.basis.rotate(Vector3(0, 1, 0), -settings_default_light_rot_y);
settings_dlight->set_transform(t);
if (light_instance.is_valid()) {
VS::get_singleton()->instance_set_transform(light_instance, t);
}
}
void SpatialEditor::_default_light_angle_input(const Ref<InputEvent> &p_event) {
Ref<InputEventMouseMotion> mm = p_event;
if (mm.is_valid() && mm->get_button_mask() & (0x1 | 0x2 | 0x4)) {
settings_default_light_rot_y = Math::fposmod(settings_default_light_rot_y - mm->get_relative().x * 0.01, Math_PI * 2.0);
settings_default_light_rot_x = Math::fposmod(settings_default_light_rot_x - mm->get_relative().y * 0.01, Math_PI * 2.0);
_update_default_light_angle();
}
}
SpatialEditor::SpatialEditor(EditorNode *p_editor) {
@ -3674,10 +3558,6 @@ SpatialEditor::SpatialEditor(EditorNode *p_editor) {
p = view_menu->get_popup();
p->add_check_shortcut(ED_SHORTCUT("spatial_editor/use_default_light", TTR("Use Default Light")), MENU_VIEW_USE_DEFAULT_LIGHT);
p->add_check_shortcut(ED_SHORTCUT("spatial_editor/use_default_srgb", TTR("Use Default sRGB")), MENU_VIEW_USE_DEFAULT_SRGB);
p->add_separator();
p->add_check_shortcut(ED_SHORTCUT("spatial_editor/1_viewport", TTR("1 Viewport"), KEY_MASK_CMD + KEY_1), MENU_VIEW_USE_1_VIEWPORT);
p->add_check_shortcut(ED_SHORTCUT("spatial_editor/2_viewports", TTR("2 Viewports"), KEY_MASK_CMD + KEY_2), MENU_VIEW_USE_2_VIEWPORTS);
p->add_check_shortcut(ED_SHORTCUT("spatial_editor/2_viewports_alt", TTR("2 Viewports (Alt)"), KEY_MASK_ALT + KEY_MASK_CMD + KEY_2), MENU_VIEW_USE_2_VIEWPORTS_ALT);
@ -3696,7 +3576,6 @@ SpatialEditor::SpatialEditor(EditorNode *p_editor) {
p->add_separator();
p->add_shortcut(ED_SHORTCUT("spatial_editor/settings", TTR("Settings")), MENU_VIEW_CAMERA_SETTINGS);
p->set_item_checked(p->get_item_index(MENU_VIEW_USE_DEFAULT_LIGHT), true);
p->set_item_checked(p->get_item_index(MENU_VIEW_DISPLAY_NORMAL), true);
p->set_item_checked(p->get_item_index(MENU_VIEW_ORIGIN), true);
p->set_item_checked(p->get_item_index(MENU_VIEW_GRID), true);
@ -3755,36 +3634,6 @@ SpatialEditor::SpatialEditor(EditorNode *p_editor) {
settings_dialog->add_child(settings_vbc);
//settings_dialog->set_child_rect(settings_vbc);
settings_light_base = memnew(ViewportContainer);
settings_light_base->set_custom_minimum_size(Size2(128, 128));
settings_light_base->connect("gui_input", this, "_default_light_angle_input");
settings_vbc->add_margin_child(TTR("Default Light Normal:"), settings_light_base);
settings_light_vp = memnew(Viewport);
settings_light_vp->set_disable_input(true);
settings_light_vp->set_use_own_world(true);
settings_light_base->add_child(settings_light_vp);
settings_dlight = memnew(DirectionalLight);
settings_light_vp->add_child(settings_dlight);
settings_sphere = memnew(ImmediateGeometry);
settings_sphere->begin(Mesh::PRIMITIVE_TRIANGLES, Ref<Texture>());
settings_sphere->set_color(Color(1, 1, 1));
settings_sphere->add_sphere(32, 16, 1);
settings_sphere->end();
settings_light_vp->add_child(settings_sphere);
settings_camera = memnew(Camera);
settings_light_vp->add_child(settings_camera);
settings_camera->set_translation(Vector3(0, 0, 2));
settings_camera->set_orthogonal(2.1, 0.1, 5);
settings_default_light_rot_x = Math_PI * 0.3;
settings_default_light_rot_y = Math_PI * 0.2;
settings_ambient_color = memnew(ColorPickerButton);
settings_vbc->add_margin_child(TTR("Ambient Light Color:"), settings_ambient_color);
settings_ambient_color->connect("color_changed", this, "_update_ambient_light_color");
settings_ambient_color->set_pick_color(Color(0.15, 0.15, 0.15));
settings_fov = memnew(SpinBox);
settings_fov->set_max(179);
settings_fov->set_min(1);

View file

@ -321,10 +321,6 @@ private:
VisualServer::ScenarioDebugMode scenario_debug;
RID light;
RID light_instance;
Transform light_transform;
RID origin;
RID origin_instance;
RID grid[3];
@ -383,8 +379,6 @@ private:
MENU_VIEW_USE_3_VIEWPORTS,
MENU_VIEW_USE_3_VIEWPORTS_ALT,
MENU_VIEW_USE_4_VIEWPORTS,
MENU_VIEW_USE_DEFAULT_LIGHT,
MENU_VIEW_USE_DEFAULT_SRGB,
MENU_VIEW_DISPLAY_NORMAL,
MENU_VIEW_DISPLAY_WIREFRAME,
MENU_VIEW_DISPLAY_OVERDRAW,
@ -419,16 +413,6 @@ private:
SpinBox *settings_fov;
SpinBox *settings_znear;
SpinBox *settings_zfar;
DirectionalLight *settings_dlight;
ImmediateGeometry *settings_sphere;
Camera *settings_camera;
float settings_default_light_rot_x;
float settings_default_light_rot_y;
ViewportContainer *settings_light_base;
Viewport *settings_light_vp;
ColorPickerButton *settings_ambient_color;
Ref<Image> settings_light_dir_image;
void _xform_dialog_action();
void _menu_item_pressed(int p_option);
@ -462,10 +446,6 @@ private:
SpatialEditorGizmos *gizmos;
SpatialEditor();
void _update_ambient_light_color(const Color &p_color);
void _update_default_light_angle();
void _default_light_angle_input(const Ref<InputEvent> &p_event);
bool is_any_freelook_active() const;
protected:

View file

@ -203,10 +203,23 @@ private:
f->store_line("\n");
f->store_line("name=\"" + project_name->get_text() + "\"");
f->store_line("icon=\"res://icon.png\"");
f->store_line("[rendering]");
f->store_line("viewport/default_environment=\"res://default_env.tres\"");
memdelete(f);
ResourceSaver::save(dir.plus_file("/icon.png"), get_icon("DefaultProjectIcon", "EditorIcons"));
f = FileAccess::open(dir.plus_file("/default_env.tres"), FileAccess::WRITE);
if (!f) {
error->set_text(TTR("Couldn't create project.godot in project path."));
} else {
f->store_line("[gd_resource type=\"Environment\" load_steps=2 format=2]");
f->store_line("[sub_resource type=\"ProceduralSky\" id=1]");
f->store_line("[resource]");
f->store_line("background_mode = 2");
f->store_line("background_sky = SubResource( 1 )");
memdelete(f);
}
}
} else if (mode == MODE_INSTALL) {

View file

@ -462,6 +462,59 @@ uint32_t ihash3(uint32_t a) {
MainLoop *test() {
{
float r = 1;
float g = 0.5;
float b = 0.1;
const float pow2to9 = 512.0f;
const float B = 15.0f;
//const float Emax = 31.0f;
const float N = 9.0f;
float sharedexp = 65408.000f; //(( pow2to9 - 1.0f)/ pow2to9)*powf( 2.0f, 31.0f - 15.0f);
float cRed = MAX(0.0f, MIN(sharedexp, r));
float cGreen = MAX(0.0f, MIN(sharedexp, g));
float cBlue = MAX(0.0f, MIN(sharedexp, b));
float cMax = MAX(cRed, MAX(cGreen, cBlue));
// expp = MAX(-B - 1, log2(maxc)) + 1 + B
float expp = MAX(-B - 1.0f, floor(Math::log(cMax) / Math_LN2)) + 1.0f + B;
float sMax = (float)floor((cMax / Math::pow(2.0f, expp - B - N)) + 0.5f);
float exps = expp + 1.0f;
if (0.0 <= sMax && sMax < pow2to9) {
exps = expp;
}
float sRed = Math::floor((cRed / pow(2.0f, exps - B - N)) + 0.5f);
float sGreen = Math::floor((cGreen / pow(2.0f, exps - B - N)) + 0.5f);
float sBlue = Math::floor((cBlue / pow(2.0f, exps - B - N)) + 0.5f);
print_line("R: " + rtos(sRed) + " G: " + rtos(sGreen) + " B: " + rtos(sBlue) + " EXP: " + rtos(exps));
uint32_t rgbe = (Math::fast_ftoi(sRed) & 0x1FF) | ((Math::fast_ftoi(sGreen) & 0x1FF) << 9) | ((Math::fast_ftoi(sBlue) & 0x1FF) << 18) | ((Math::fast_ftoi(exps) & 0x1F) << 27);
float rb = rgbe & 0x1ff;
float gb = (rgbe >> 9) & 0x1ff;
float bb = (rgbe >> 18) & 0x1ff;
float eb = (rgbe >> 27);
float mb = Math::pow(2, eb - 15.0 - 9.0);
;
float rd = rb * mb;
float gd = gb * mb;
float bd = bb * mb;
print_line("RGBE: " + Color(rd, gd, bd));
return NULL;
}
print_line("Dvectors: " + itos(MemoryPool::allocs_used));
print_line("Mem used: " + itos(MemoryPool::total_memory));
print_line("MAx mem used: " + itos(MemoryPool::max_memory));

9
modules/hdr/SCsub Normal file
View file

@ -0,0 +1,9 @@
#!/usr/bin/env python
Import('env')
Import('env_modules')
env_hdr = env_modules.Clone()
# Godot's own source files
env_hdr.add_source_files(env.modules_sources, "*.cpp")

7
modules/hdr/config.py Normal file
View file

@ -0,0 +1,7 @@
def can_build(platform):
return True
def configure(env):
pass

View file

@ -0,0 +1,151 @@
/*************************************************************************/
/* image_loader_jpegd.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "image_loader_hdr.h"
#include "os/os.h"
#include "print_string.h"
#include "thirdparty/tinyexr/tinyexr.h"
Error ImageLoaderHDR::load_image(Ref<Image> p_image, FileAccess *f) {
String header = f->get_token();
print_line("HEADER: " + header);
ERR_FAIL_COND_V(header != "#?RADIANCE", ERR_FILE_UNRECOGNIZED);
String format = f->get_token();
print_line("FORMAT: " + format);
ERR_FAIL_COND_V(format != "FORMAT=32-bit_rle_rgbe", ERR_FILE_UNRECOGNIZED);
String token = f->get_token();
ERR_FAIL_COND_V(token != "-Y", ERR_FILE_CORRUPT);
int height = f->get_token().to_int();
token = f->get_token();
ERR_FAIL_COND_V(token != "+X", ERR_FILE_CORRUPT);
int width = f->get_line().to_int();
print_line("HDR w: " + itos(width) + " h:" + itos(height));
PoolVector<uint8_t> imgdata;
imgdata.resize(height * width * sizeof(uint32_t));
{
PoolVector<uint8_t>::Write w = imgdata.write();
uint8_t *ptr = (uint8_t *)w.ptr();
if (width < 8 || width >= 32768) {
// Read flat data
f->get_buffer(ptr, width * height * 4);
} else {
// Read RLE-encoded data
for (int j = 0; j < height; ++j) {
int c1 = f->get_8();
int c2 = f->get_8();
int len = f->get_8();
if (c1 != 2 || c2 != 2 || (len & 0x80)) {
// not run-length encoded, so we have to actually use THIS data as a decoded
// pixel (note this can't be a valid pixel--one of RGB must be >= 128)
ptr[(j * width) * 4 + 0] = uint8_t(c1);
ptr[(j * width) * 4 + 1] = uint8_t(c2);
ptr[(j * width) * 4 + 2] = uint8_t(len);
ptr[(j * width) * 4 + 3] = f->get_8();
f->get_buffer(&ptr[(j * width + 1) * 4], (width - 1) * 4);
continue;
}
len <<= 8;
len |= f->get_8();
print_line("line: " + itos(len));
if (len != width) {
ERR_EXPLAIN("invalid decoded scanline length, corrupt HDR");
ERR_FAIL_V(ERR_FILE_CORRUPT);
}
for (int k = 0; k < 4; ++k) {
int i = 0;
while (i < width) {
int count = f->get_8();
if (count > 128) {
// Run
int value = f->get_8();
count -= 128;
for (int z = 0; z < count; ++z)
ptr[(j * width + i++) * 4 + k] = uint8_t(value);
} else {
// Dump
for (int z = 0; z < count; ++z)
ptr[(j * width + i++) * 4 + k] = f->get_8();
}
}
}
}
}
//convert
for (int i = 0; i < width * height; i++) {
float exp = pow(2, ptr[3] - 128);
Color c(
ptr[0] * exp / 255.0,
ptr[1] * exp / 255.0,
ptr[2] * exp / 255.0);
*(uint32_t *)ptr = c.to_rgbe9995();
ptr += 4;
}
}
p_image->create(width, height, false, Image::FORMAT_RGBE9995, imgdata);
return OK;
}
void ImageLoaderHDR::get_recognized_extensions(List<String> *p_extensions) const {
p_extensions->push_back("hdr");
}
ImageLoaderHDR::ImageLoaderHDR() {
}

View file

@ -0,0 +1,46 @@
/*************************************************************************/
/* image_loader_jpegd.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef IMAGE_LOADER_TINYEXR_H
#define IMAGE_LOADER_TINYEXR_H
#include "io/image_loader.h"
/**
@author Juan Linietsky <reduzio@gmail.com>
*/
class ImageLoaderHDR : public ImageFormatLoader {
public:
virtual Error load_image(Ref<Image> p_image, FileAccess *f);
virtual void get_recognized_extensions(List<String> *p_extensions) const;
ImageLoaderHDR();
};
#endif

View file

@ -0,0 +1,45 @@
/*************************************************************************/
/* register_types.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "register_types.h"
#include "image_loader_hdr.h"
static ImageLoaderHDR *image_loader_hdr = NULL;
void register_hdr_types() {
image_loader_hdr = memnew(ImageLoaderHDR);
ImageLoader::add_image_format_loader(image_loader_hdr);
}
void unregister_hdr_types() {
memdelete(image_loader_hdr);
}

View file

@ -0,0 +1,31 @@
/*************************************************************************/
/* register_types.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
void register_hdr_types();
void unregister_hdr_types();

View file

@ -99,7 +99,7 @@ Color Line2D::get_default_color() const {
return _default_color;
}
void Line2D::set_gradient(const Ref<ColorRamp> &gradient) {
void Line2D::set_gradient(const Ref<Gradient> &gradient) {
// Cleanup previous connection if any
if (_gradient.is_valid()) {
@ -116,7 +116,7 @@ void Line2D::set_gradient(const Ref<ColorRamp> &gradient) {
update();
}
Ref<ColorRamp> Line2D::get_gradient() const {
Ref<Gradient> Line2D::get_gradient() const {
return _gradient;
}

View file

@ -57,8 +57,8 @@ public:
void set_default_color(Color color);
Color get_default_color() const;
void set_gradient(const Ref<ColorRamp> &gradient);
Ref<ColorRamp> get_gradient() const;
void set_gradient(const Ref<Gradient> &gradient);
Ref<Gradient> get_gradient() const;
void set_texture(const Ref<Texture> &texture);
Ref<Texture> get_texture() const;
@ -97,7 +97,7 @@ private:
LineCapMode _end_cap_mode;
float _width;
Color _default_color;
Ref<ColorRamp> _gradient;
Ref<Gradient> _gradient;
Ref<Texture> _texture;
LineTextureMode _texture_mode;
float _sharp_limit;

View file

@ -62,7 +62,7 @@ public:
LineCapMode end_cap_mode;
float width;
Color default_color;
ColorRamp *gradient;
Gradient *gradient;
LineTextureMode texture_mode;
float sharp_limit;
int round_precision;

View file

@ -774,12 +774,12 @@ Color Particles2D::get_color() const {
return default_color;
}
void Particles2D::set_color_ramp(const Ref<ColorRamp> &p_color_ramp) {
void Particles2D::set_color_ramp(const Ref<Gradient> &p_color_ramp) {
color_ramp = p_color_ramp;
}
Ref<ColorRamp> Particles2D::get_color_ramp() const {
Ref<Gradient> Particles2D::get_color_ramp() const {
return color_ramp;
}
@ -810,7 +810,7 @@ void Particles2D::set_color_phases(int p_phases) {
//Create color ramp if we have 2 or more phases.
//Otherwise first phase phase will be assigned to default color.
if (p_phases > 1 && color_ramp.is_null()) {
color_ramp = Ref<ColorRamp>(memnew(ColorRamp()));
color_ramp = Ref<Gradient>(memnew(Gradient()));
}
if (color_ramp.is_valid()) {
color_ramp->get_points().resize(p_phases);

View file

@ -169,7 +169,7 @@ private:
//If no color ramp is set then default color is used. Created as simple alternative to color_ramp.
Color default_color;
Ref<ColorRamp> color_ramp;
Ref<Gradient> color_ramp;
void _process_particles(float p_delta);
friend class ParticleAttractor2D;
@ -241,8 +241,8 @@ public:
void set_color(const Color &p_color);
Color get_color() const;
void set_color_ramp(const Ref<ColorRamp> &p_texture);
Ref<ColorRamp> get_color_ramp() const;
void set_color_ramp(const Ref<Gradient> &p_texture);
Ref<Gradient> get_color_ramp() const;
void set_emissor_offset(const Point2 &p_offset);
Point2 get_emissor_offset() const;

View file

@ -114,7 +114,7 @@ void ColorRampEdit::_gui_input(const Ref<InputEvent> &p_event) {
if (grabbed != -1) {
int total_w = get_size().width - get_size().height - 3;
ColorRamp::Point newPoint = points[grabbed];
Gradient::Point newPoint = points[grabbed];
newPoint.offset = CLAMP(x / float(total_w), 0, 1);
points.push_back(newPoint);
@ -152,11 +152,11 @@ void ColorRampEdit::_gui_input(const Ref<InputEvent> &p_event) {
}
//insert
ColorRamp::Point newPoint;
Gradient::Point newPoint;
newPoint.offset = CLAMP(x / float(total_w), 0, 1);
ColorRamp::Point prev;
ColorRamp::Point next;
Gradient::Point prev;
Gradient::Point next;
int pos = -1;
for (int i = 0; i < points.size(); i++) {
@ -293,7 +293,7 @@ void ColorRampEdit::_notification(int p_what) {
_draw_checker(0, 0, total_w, h);
//Draw color ramp
ColorRamp::Point prev;
Gradient::Point prev;
prev.offset = 0;
if (points.size() == 0)
prev.color = Color(0, 0, 0); //Draw black rectangle if we have no points
@ -302,7 +302,7 @@ void ColorRampEdit::_notification(int p_what) {
for (int i = -1; i < points.size(); i++) {
ColorRamp::Point next;
Gradient::Point next;
//If there is no next point
if (i + 1 == points.size()) {
if (points.size() == 0)
@ -410,7 +410,7 @@ void ColorRampEdit::set_ramp(const Vector<float> &p_offsets, const Vector<Color>
ERR_FAIL_COND(p_offsets.size() != p_colors.size());
points.clear();
for (int i = 0; i < p_offsets.size(); i++) {
ColorRamp::Point p;
Gradient::Point p;
p.offset = p_offsets[i];
p.color = p_colors[i];
points.push_back(p);
@ -434,14 +434,14 @@ Vector<Color> ColorRampEdit::get_colors() const {
return ret;
}
void ColorRampEdit::set_points(Vector<ColorRamp::Point> &p_points) {
void ColorRampEdit::set_points(Vector<Gradient::Point> &p_points) {
if (points.size() != p_points.size())
grabbed = -1;
points.clear();
points = p_points;
}
Vector<ColorRamp::Point> &ColorRampEdit::get_points() {
Vector<Gradient::Point> &ColorRampEdit::get_points() {
return points;
}

View file

@ -48,7 +48,7 @@ class ColorRampEdit : public Control {
bool grabbing;
int grabbed;
Vector<ColorRamp::Point> points;
Vector<Gradient::Point> points;
void _draw_checker(int x, int y, int w, int h);
void _color_changed(const Color &p_color);
@ -64,8 +64,8 @@ public:
void set_ramp(const Vector<float> &p_offsets, const Vector<Color> &p_colors);
Vector<float> get_offsets() const;
Vector<Color> get_colors() const;
void set_points(Vector<ColorRamp::Point> &p_points);
Vector<ColorRamp::Point> &get_points();
void set_points(Vector<Gradient::Point> &p_points);
Vector<Gradient::Point> &get_points();
virtual Size2 get_minimum_size() const;
ColorRampEdit();

View file

@ -37,6 +37,7 @@
#include "print_string.h"
#include <stdio.h>
//#include "servers/spatial_sound_2d_server.h"
#include "io/marshalls.h"
#include "io/resource_loader.h"
#include "scene/resources/material.h"
@ -609,6 +610,30 @@ bool SceneTree::idle(float p_time) {
_call_idle_callbacks();
#ifdef TOOLS_ENABLED
if (is_editor_hint()) {
//simple hack to reload fallback environment if it changed from editor
String env_path = GlobalConfig::get_singleton()->get("rendering/viewport/default_environment");
env_path = env_path.strip_edges(); //user may have added a space or two
String cpath;
Ref<Environment> fallback = get_root()->get_world()->get_fallback_environment();
if (fallback.is_valid()) {
cpath = fallback->get_path();
}
if (cpath != env_path) {
if (env_path != String()) {
fallback = ResourceLoader::load(env_path);
} else {
fallback.unref();
}
get_root()->get_world()->set_fallback_environment(fallback);
}
}
#endif
return _quit;
}
@ -2301,7 +2326,9 @@ SceneTree::SceneTree() {
root = memnew(Viewport);
root->set_name("root");
if (!root->get_world().is_valid())
root->set_world(Ref<World>(memnew(World)));
//root->set_world_2d( Ref<World2D>( memnew( World2D )));
root->set_as_audio_listener(true);
root->set_as_audio_listener_2d(true);
@ -2317,6 +2344,37 @@ SceneTree::SceneTree() {
VS::get_singleton()->scenario_set_reflection_atlas_size(root->get_world()->get_scenario(), ref_atlas_size, ref_atlas_subdiv);
{ //load default fallback environment
//get possible extensions
List<String> exts;
ResourceLoader::get_recognized_extensions_for_type("Environment", &exts);
String ext_hint;
for (List<String>::Element *E = exts.front(); E; E = E->next()) {
if (ext_hint != String())
ext_hint += ",";
ext_hint += "*." + E->get();
}
//get path
String env_path = GLOBAL_DEF("rendering/viewport/default_environment", "");
//setup property
GlobalConfig::get_singleton()->set_custom_property_info("rendering/viewport/default_environment", PropertyInfo(Variant::STRING, "rendering/viewport/default_environment", PROPERTY_HINT_FILE, ext_hint));
env_path = env_path.strip_edges();
if (env_path != String()) {
Ref<Environment> env = ResourceLoader::load(env_path);
if (env.is_valid()) {
root->get_world()->set_fallback_environment(env);
} else {
if (is_editor_hint()) {
//file was erased, clear the field.
GlobalConfig::get_singleton()->set("rendering/viewport/default_environment", "");
} else {
//file was erased, notify user.
ERR_PRINTS(RTR("Default Environment as specified in Project Setings (Rendering -> Viewport -> Default Environment) could not be loaded."));
}
}
}
}
stretch_mode = STRETCH_MODE_DISABLED;
stretch_aspect = STRETCH_ASPECT_IGNORE;

View file

@ -563,6 +563,7 @@ void register_scene_types() {
ClassDB::register_virtual_class<Texture>();
ClassDB::register_virtual_class<Sky>();
ClassDB::register_class<PanoramaSky>();
ClassDB::register_class<ProceduralSky>();
ClassDB::register_class<StreamTexture>();
ClassDB::register_class<ImageTexture>();
ClassDB::register_class<AtlasTexture>();
@ -584,7 +585,7 @@ void register_scene_types() {
ClassDB::register_class<PolygonPathFinder>();
ClassDB::register_class<BitMap>();
ClassDB::register_class<ColorRamp>();
ClassDB::register_class<Gradient>();
OS::get_singleton()->yield(); //may take time to init

View file

@ -36,7 +36,7 @@
#define COLOR_RAMP_SET_OFFSETS "set_offsets"
#define COLOR_RAMP_SET_COLORS "set_colors"
ColorRamp::ColorRamp() {
Gradient::Gradient() {
//Set initial color ramp transition from black to white
points.resize(2);
points[0].color = Color(0, 0, 0, 1);
@ -46,35 +46,35 @@ ColorRamp::ColorRamp() {
is_sorted = true;
}
ColorRamp::~ColorRamp() {
Gradient::~Gradient() {
}
void ColorRamp::_bind_methods() {
void Gradient::_bind_methods() {
ClassDB::bind_method(D_METHOD("add_point", "offset", "color"), &ColorRamp::add_point);
ClassDB::bind_method(D_METHOD("remove_point", "offset", "color"), &ColorRamp::remove_point);
ClassDB::bind_method(D_METHOD("add_point", "offset", "color"), &Gradient::add_point);
ClassDB::bind_method(D_METHOD("remove_point", "offset", "color"), &Gradient::remove_point);
ClassDB::bind_method(D_METHOD("set_offset", "point", "offset"), &ColorRamp::set_offset);
ClassDB::bind_method(D_METHOD("get_offset", "point"), &ColorRamp::get_offset);
ClassDB::bind_method(D_METHOD("set_offset", "point", "offset"), &Gradient::set_offset);
ClassDB::bind_method(D_METHOD("get_offset", "point"), &Gradient::get_offset);
ClassDB::bind_method(D_METHOD("set_color", "point", "color"), &ColorRamp::set_color);
ClassDB::bind_method(D_METHOD("get_color", "point"), &ColorRamp::get_color);
ClassDB::bind_method(D_METHOD("set_color", "point", "color"), &Gradient::set_color);
ClassDB::bind_method(D_METHOD("get_color", "point"), &Gradient::get_color);
ClassDB::bind_method(D_METHOD("interpolate", "offset"), &ColorRamp::get_color_at_offset);
ClassDB::bind_method(D_METHOD("interpolate", "offset"), &Gradient::get_color_at_offset);
ClassDB::bind_method(D_METHOD("get_point_count"), &ColorRamp::get_points_count);
ClassDB::bind_method(D_METHOD("get_point_count"), &Gradient::get_points_count);
ClassDB::bind_method(D_METHOD(COLOR_RAMP_SET_OFFSETS, "offsets"), &ColorRamp::set_offsets);
ClassDB::bind_method(D_METHOD(COLOR_RAMP_GET_OFFSETS), &ColorRamp::get_offsets);
ClassDB::bind_method(D_METHOD(COLOR_RAMP_SET_OFFSETS, "offsets"), &Gradient::set_offsets);
ClassDB::bind_method(D_METHOD(COLOR_RAMP_GET_OFFSETS), &Gradient::get_offsets);
ClassDB::bind_method(D_METHOD(COLOR_RAMP_SET_COLORS, "colors"), &ColorRamp::set_colors);
ClassDB::bind_method(D_METHOD(COLOR_RAMP_GET_COLORS), &ColorRamp::get_colors);
ClassDB::bind_method(D_METHOD(COLOR_RAMP_SET_COLORS, "colors"), &Gradient::set_colors);
ClassDB::bind_method(D_METHOD(COLOR_RAMP_GET_COLORS), &Gradient::get_colors);
ADD_PROPERTY(PropertyInfo(Variant::REAL, "offsets"), COLOR_RAMP_SET_OFFSETS, COLOR_RAMP_GET_OFFSETS);
ADD_PROPERTY(PropertyInfo(Variant::REAL, "colors"), COLOR_RAMP_SET_COLORS, COLOR_RAMP_GET_COLORS);
}
Vector<float> ColorRamp::get_offsets() const {
Vector<float> Gradient::get_offsets() const {
Vector<float> offsets;
offsets.resize(points.size());
for (int i = 0; i < points.size(); i++) {
@ -83,7 +83,7 @@ Vector<float> ColorRamp::get_offsets() const {
return offsets;
}
Vector<Color> ColorRamp::get_colors() const {
Vector<Color> Gradient::get_colors() const {
Vector<Color> colors;
colors.resize(points.size());
for (int i = 0; i < points.size(); i++) {
@ -92,7 +92,7 @@ Vector<Color> ColorRamp::get_colors() const {
return colors;
}
void ColorRamp::set_offsets(const Vector<float> &p_offsets) {
void Gradient::set_offsets(const Vector<float> &p_offsets) {
points.resize(p_offsets.size());
for (int i = 0; i < points.size(); i++) {
points[i].offset = p_offsets[i];
@ -101,7 +101,7 @@ void ColorRamp::set_offsets(const Vector<float> &p_offsets) {
emit_signal(CoreStringNames::get_singleton()->changed);
}
void ColorRamp::set_colors(const Vector<Color> &p_colors) {
void Gradient::set_colors(const Vector<Color> &p_colors) {
if (points.size() < p_colors.size())
is_sorted = false;
points.resize(p_colors.size());
@ -111,11 +111,11 @@ void ColorRamp::set_colors(const Vector<Color> &p_colors) {
emit_signal(CoreStringNames::get_singleton()->changed);
}
Vector<ColorRamp::Point> &ColorRamp::get_points() {
Vector<Gradient::Point> &Gradient::get_points() {
return points;
}
void ColorRamp::add_point(float p_offset, const Color &p_color) {
void Gradient::add_point(float p_offset, const Color &p_color) {
Point p;
p.offset = p_offset;
@ -126,7 +126,7 @@ void ColorRamp::add_point(float p_offset, const Color &p_color) {
emit_signal(CoreStringNames::get_singleton()->changed);
}
void ColorRamp::remove_point(int p_index) {
void Gradient::remove_point(int p_index) {
ERR_FAIL_INDEX(p_index, points.size());
ERR_FAIL_COND(points.size() <= 2);
@ -134,13 +134,13 @@ void ColorRamp::remove_point(int p_index) {
emit_signal(CoreStringNames::get_singleton()->changed);
}
void ColorRamp::set_points(Vector<ColorRamp::Point> &p_points) {
void Gradient::set_points(Vector<Gradient::Point> &p_points) {
points = p_points;
is_sorted = false;
emit_signal(CoreStringNames::get_singleton()->changed);
}
void ColorRamp::set_offset(int pos, const float offset) {
void Gradient::set_offset(int pos, const float offset) {
if (points.size() <= pos)
points.resize(pos + 1);
points[pos].offset = offset;
@ -148,13 +148,13 @@ void ColorRamp::set_offset(int pos, const float offset) {
emit_signal(CoreStringNames::get_singleton()->changed);
}
float ColorRamp::get_offset(int pos) const {
float Gradient::get_offset(int pos) const {
if (points.size() > pos)
return points[pos].offset;
return 0; //TODO: Maybe throw some error instead?
}
void ColorRamp::set_color(int pos, const Color &color) {
void Gradient::set_color(int pos, const Color &color) {
if (points.size() <= pos) {
points.resize(pos + 1);
is_sorted = false;
@ -163,12 +163,12 @@ void ColorRamp::set_color(int pos, const Color &color) {
emit_signal(CoreStringNames::get_singleton()->changed);
}
Color ColorRamp::get_color(int pos) const {
Color Gradient::get_color(int pos) const {
if (points.size() > pos)
return points[pos].color;
return Color(0, 0, 0, 1); //TODO: Maybe throw some error instead?
}
int ColorRamp::get_points_count() const {
int Gradient::get_points_count() const {
return points.size();
}

View file

@ -32,9 +32,9 @@
#include "resource.h"
class ColorRamp : public Resource {
GDCLASS(ColorRamp, Resource);
OBJ_SAVE_TYPE(ColorRamp);
class Gradient : public Resource {
GDCLASS(Gradient, Resource);
OBJ_SAVE_TYPE(Gradient);
public:
struct Point {
@ -54,8 +54,8 @@ protected:
static void _bind_methods();
public:
ColorRamp();
virtual ~ColorRamp();
Gradient();
virtual ~Gradient();
void add_point(float p_offset, const Color &p_color);
void remove_point(int p_index);

View file

@ -112,3 +112,394 @@ PanoramaSky::~PanoramaSky() {
VS::get_singleton()->free(sky);
}
//////////////////////////////////
void ProceduralSky::_radiance_changed() {
if (update_queued)
return; //do nothing yet
static const int size[RADIANCE_SIZE_MAX] = {
256, 512, 1024, 2048
};
VS::get_singleton()->sky_set_texture(sky, texture, size[get_radiance_size()]);
}
void ProceduralSky::_update_sky() {
update_queued = false;
PoolVector<uint8_t> imgdata;
static const int size[TEXTURE_SIZE_MAX] = {
1024, 2048, 4096
};
int w = size[texture_size];
int h = w / 2;
imgdata.resize(w * h * 4); //RGBE
{
PoolVector<uint8_t>::Write dataw = imgdata.write();
uint32_t *ptr = (uint32_t *)dataw.ptr();
Color sky_top_linear = sky_top_color.to_linear();
Color sky_horizon_linear = sky_horizon_color.to_linear();
Color ground_bottom_linear = ground_bottom_color.to_linear();
Color ground_horizon_linear = ground_horizon_color.to_linear();
//Color sun_linear = sun_color.to_linear();
Vector3 sun(0, 0, -1);
sun = Basis(Vector3(1, 0, 0), Math::deg2rad(sun_latitude)).xform(sun);
sun = Basis(Vector3(0, 1, 0), Math::deg2rad(sun_longitude)).xform(sun);
sun.normalize();
for (int i = 0; i < w; i++) {
float u = float(i) / (w - 1);
float phi = u * 2.0 * Math_PI;
for (int j = 0; j < h; j++) {
float v = float(j) / (h - 1);
float theta = v * Math_PI;
Vector3 normal(
Math::sin(phi) * Math::sin(theta) * -1.0,
Math::cos(theta),
Math::cos(phi) * Math::sin(theta) * -1.0);
normal.normalize();
float v_angle = Math::acos(normal.y);
Color color;
if (normal.y < 0) {
//ground
float c = (v_angle - (Math_PI * 0.5)) / (Math_PI * 0.5);
color = ground_horizon_linear.linear_interpolate(ground_bottom_linear, Math::ease(c, ground_curve));
} else {
float c = v_angle / (Math_PI * 0.5);
color = sky_horizon_linear.linear_interpolate(sky_top_linear, Math::ease(1.0 - c, sky_curve));
float sun_angle = Math::rad2deg(Math::acos(sun.dot(normal)));
if (sun_angle < sun_angle_min) {
color = color.blend(sun_color);
} else if (sun_angle < sun_angle_max) {
float c2 = (sun_angle - sun_angle_min) / (sun_angle_max - sun_angle_min);
c2 = Math::ease(c2, sun_curve);
color = color.blend(sun_color).linear_interpolate(color, c2);
}
}
ptr[j * w + i] = color.to_rgbe9995();
}
}
}
Ref<Image> image;
image.instance();
image->create(w, h, false, Image::FORMAT_RGBE9995, imgdata);
VS::get_singleton()->texture_allocate(texture, w, h, Image::FORMAT_RGBE9995, VS::TEXTURE_FLAG_FILTER | VS::TEXTURE_FLAG_REPEAT);
VS::get_singleton()->texture_set_data(texture, image);
_radiance_changed();
}
void ProceduralSky::set_sky_top_color(const Color &p_sky_top) {
sky_top_color = p_sky_top;
_queue_update();
}
Color ProceduralSky::get_sky_top_color() const {
return sky_top_color;
}
void ProceduralSky::set_sky_horizon_color(const Color &p_sky_horizon) {
sky_horizon_color = p_sky_horizon;
_queue_update();
}
Color ProceduralSky::get_sky_horizon_color() const {
return sky_horizon_color;
}
void ProceduralSky::set_sky_curve(float p_curve) {
sky_curve = p_curve;
_queue_update();
}
float ProceduralSky::get_sky_curve() const {
return sky_curve;
}
void ProceduralSky::set_sky_energy(float p_energy) {
sky_energy = p_energy;
_queue_update();
}
float ProceduralSky::get_sky_energy() const {
return sky_energy;
}
void ProceduralSky::set_ground_bottom_color(const Color &p_ground_bottom) {
ground_bottom_color = p_ground_bottom;
_queue_update();
}
Color ProceduralSky::get_ground_bottom_color() const {
return ground_bottom_color;
}
void ProceduralSky::set_ground_horizon_color(const Color &p_ground_horizon) {
ground_horizon_color = p_ground_horizon;
_queue_update();
}
Color ProceduralSky::get_ground_horizon_color() const {
return ground_horizon_color;
}
void ProceduralSky::set_ground_curve(float p_curve) {
ground_curve = p_curve;
_queue_update();
}
float ProceduralSky::get_ground_curve() const {
return ground_curve;
}
void ProceduralSky::set_ground_energy(float p_energy) {
ground_energy = p_energy;
_queue_update();
}
float ProceduralSky::get_ground_energy() const {
return ground_energy;
}
void ProceduralSky::set_sun_color(const Color &p_sun) {
sun_color = p_sun;
_queue_update();
}
Color ProceduralSky::get_sun_color() const {
return sun_color;
}
void ProceduralSky::set_sun_latitude(float p_angle) {
sun_latitude = p_angle;
_queue_update();
}
float ProceduralSky::get_sun_latitude() const {
return sun_latitude;
}
void ProceduralSky::set_sun_longitude(float p_angle) {
sun_longitude = p_angle;
_queue_update();
}
float ProceduralSky::get_sun_longitude() const {
return sun_longitude;
}
void ProceduralSky::set_sun_angle_min(float p_angle) {
sun_angle_min = p_angle;
_queue_update();
}
float ProceduralSky::get_sun_angle_min() const {
return sun_angle_min;
}
void ProceduralSky::set_sun_angle_max(float p_angle) {
sun_angle_max = p_angle;
_queue_update();
}
float ProceduralSky::get_sun_angle_max() const {
return sun_angle_max;
}
void ProceduralSky::set_sun_curve(float p_curve) {
sun_curve = p_curve;
_queue_update();
}
float ProceduralSky::get_sun_curve() const {
return sun_curve;
}
void ProceduralSky::set_sun_energy(float p_energy) {
sun_energy = p_energy;
_queue_update();
}
float ProceduralSky::get_sun_energy() const {
return sun_energy;
}
void ProceduralSky::set_texture_size(TextureSize p_size) {
ERR_FAIL_INDEX(p_size, TEXTURE_SIZE_MAX);
texture_size = p_size;
_queue_update();
}
ProceduralSky::TextureSize ProceduralSky::get_texture_size() const {
return texture_size;
}
RID ProceduralSky::get_rid() const {
return sky;
}
void ProceduralSky::_queue_update() {
if (update_queued)
return;
update_queued = true;
call_deferred("_update_sky");
}
void ProceduralSky::_bind_methods() {
ClassDB::bind_method(D_METHOD("_update_sky"), &ProceduralSky::_update_sky);
ClassDB::bind_method(D_METHOD("set_sky_top_color", "color"), &ProceduralSky::set_sky_top_color);
ClassDB::bind_method(D_METHOD("get_sky_top_color"), &ProceduralSky::get_sky_top_color);
ClassDB::bind_method(D_METHOD("set_sky_horizon_color", "color"), &ProceduralSky::set_sky_horizon_color);
ClassDB::bind_method(D_METHOD("get_sky_horizon_color"), &ProceduralSky::get_sky_horizon_color);
ClassDB::bind_method(D_METHOD("set_sky_curve", "curve"), &ProceduralSky::set_sky_curve);
ClassDB::bind_method(D_METHOD("get_sky_curve"), &ProceduralSky::get_sky_curve);
ClassDB::bind_method(D_METHOD("set_sky_energy", "energy"), &ProceduralSky::set_sky_energy);
ClassDB::bind_method(D_METHOD("get_sky_energy"), &ProceduralSky::get_sky_energy);
ClassDB::bind_method(D_METHOD("set_ground_bottom_color", "color"), &ProceduralSky::set_ground_bottom_color);
ClassDB::bind_method(D_METHOD("get_ground_bottom_color"), &ProceduralSky::get_ground_bottom_color);
ClassDB::bind_method(D_METHOD("set_ground_horizon_color", "color"), &ProceduralSky::set_ground_horizon_color);
ClassDB::bind_method(D_METHOD("get_ground_horizon_color"), &ProceduralSky::get_ground_horizon_color);
ClassDB::bind_method(D_METHOD("set_ground_curve", "curve"), &ProceduralSky::set_ground_curve);
ClassDB::bind_method(D_METHOD("get_ground_curve"), &ProceduralSky::get_ground_curve);
ClassDB::bind_method(D_METHOD("set_ground_energy", "energy"), &ProceduralSky::set_ground_energy);
ClassDB::bind_method(D_METHOD("get_ground_energy"), &ProceduralSky::get_ground_energy);
ClassDB::bind_method(D_METHOD("set_sun_color", "color"), &ProceduralSky::set_sun_color);
ClassDB::bind_method(D_METHOD("get_sun_color"), &ProceduralSky::get_sun_color);
ClassDB::bind_method(D_METHOD("set_sun_latitude", "degrees"), &ProceduralSky::set_sun_latitude);
ClassDB::bind_method(D_METHOD("get_sun_latitude"), &ProceduralSky::get_sun_latitude);
ClassDB::bind_method(D_METHOD("set_sun_longitude", "degrees"), &ProceduralSky::set_sun_longitude);
ClassDB::bind_method(D_METHOD("get_sun_longitude"), &ProceduralSky::get_sun_longitude);
ClassDB::bind_method(D_METHOD("set_sun_angle_min", "degrees"), &ProceduralSky::set_sun_angle_min);
ClassDB::bind_method(D_METHOD("get_sun_angle_min"), &ProceduralSky::get_sun_angle_min);
ClassDB::bind_method(D_METHOD("set_sun_angle_max", "degrees"), &ProceduralSky::set_sun_angle_max);
ClassDB::bind_method(D_METHOD("get_sun_angle_max"), &ProceduralSky::get_sun_angle_max);
ClassDB::bind_method(D_METHOD("set_sun_curve", "curve"), &ProceduralSky::set_sun_curve);
ClassDB::bind_method(D_METHOD("get_sun_curve"), &ProceduralSky::get_sun_curve);
ClassDB::bind_method(D_METHOD("set_sun_energy", "energy"), &ProceduralSky::set_sun_energy);
ClassDB::bind_method(D_METHOD("get_sun_energy"), &ProceduralSky::get_sun_energy);
ClassDB::bind_method(D_METHOD("set_texture_size", "size"), &ProceduralSky::set_texture_size);
ClassDB::bind_method(D_METHOD("get_texture_size"), &ProceduralSky::get_texture_size);
ADD_GROUP("Sky", "sky_");
ADD_PROPERTY(PropertyInfo(Variant::COLOR, "sky_top_color"), "set_sky_top_color", "get_sky_top_color");
ADD_PROPERTY(PropertyInfo(Variant::COLOR, "sky_horizon_color"), "set_sky_horizon_color", "get_sky_horizon_color");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "sky_curve", PROPERTY_HINT_EXP_EASING), "set_sky_curve", "get_sky_curve");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "sky_energy", PROPERTY_HINT_RANGE, "0,64,0.01"), "set_sky_energy", "get_sky_energy");
ADD_GROUP("Ground", "ground_");
ADD_PROPERTY(PropertyInfo(Variant::COLOR, "ground_bottom_color"), "set_ground_bottom_color", "get_ground_bottom_color");
ADD_PROPERTY(PropertyInfo(Variant::COLOR, "ground_horizon_color"), "set_ground_horizon_color", "get_ground_horizon_color");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "ground_curve", PROPERTY_HINT_EXP_EASING), "set_ground_curve", "get_ground_curve");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "ground_energy", PROPERTY_HINT_RANGE, "0,64,0.01"), "set_ground_energy", "get_ground_energy");
ADD_GROUP("Sun", "sun_");
ADD_PROPERTY(PropertyInfo(Variant::COLOR, "sun_color"), "set_sun_color", "get_sun_color");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "sun_latitude", PROPERTY_HINT_RANGE, "-180,180,0.01"), "set_sun_latitude", "get_sun_latitude");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "sun_longitude", PROPERTY_HINT_RANGE, "-180,180,0.01"), "set_sun_longitude", "get_sun_longitude");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "sun_angle_min", PROPERTY_HINT_RANGE, "0,360,0.01"), "set_sun_angle_min", "get_sun_angle_min");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "sun_angle_max", PROPERTY_HINT_RANGE, "0,360,0.01"), "set_sun_angle_max", "get_sun_angle_max");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "sun_curve", PROPERTY_HINT_EXP_EASING), "set_sun_curve", "get_sun_curve");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "sun_energy", PROPERTY_HINT_RANGE, "0,64,0.01"), "set_sun_energy", "get_sun_energy");
ADD_GROUP("Texture", "texture_");
ADD_PROPERTY(PropertyInfo(Variant::INT, "texture_size", PROPERTY_HINT_ENUM, "1024,2048,4096"), "set_texture_size", "get_texture_size");
}
ProceduralSky::ProceduralSky() {
sky = VS::get_singleton()->sky_create();
texture = VS::get_singleton()->texture_create();
update_queued = false;
sky_top_color = Color::hex(0x4d67e8ff);
sky_horizon_color = Color::hex(0x8ed2e8ff);
sky_curve = 0.25;
sky_energy = 1;
ground_bottom_color = Color::hex(0x322719ff);
ground_horizon_color = Color::hex(0x543610ff);
ground_curve = 0.25;
ground_energy = 1;
sun_color = Color(1, 1, 1);
sun_latitude = 35;
sun_longitude = 0;
sun_angle_min = 1;
sun_angle_max = 100;
sun_curve = 0.05;
sun_energy = 16;
texture_size = TEXTURE_SIZE_1024;
_queue_update();
}
ProceduralSky::~ProceduralSky() {
VS::get_singleton()->free(sky);
VS::get_singleton()->free(texture);
}

View file

@ -62,17 +62,6 @@ VARIANT_ENUM_CAST(Sky::RadianceSize)
class PanoramaSky : public Sky {
GDCLASS(PanoramaSky, Sky);
public:
enum ImagePath {
IMAGE_PATH_NEGATIVE_X,
IMAGE_PATH_POSITIVE_X,
IMAGE_PATH_NEGATIVE_Y,
IMAGE_PATH_POSITIVE_Y,
IMAGE_PATH_NEGATIVE_Z,
IMAGE_PATH_POSITIVE_Z,
IMAGE_PATH_MAX
};
private:
RID sky;
Ref<Texture> panorama;
@ -91,6 +80,105 @@ public:
~PanoramaSky();
};
VARIANT_ENUM_CAST(PanoramaSky::ImagePath)
class ProceduralSky : public Sky {
GDCLASS(ProceduralSky, Sky);
public:
enum TextureSize {
TEXTURE_SIZE_1024,
TEXTURE_SIZE_2048,
TEXTURE_SIZE_4096,
TEXTURE_SIZE_MAX
};
private:
Color sky_top_color;
Color sky_horizon_color;
float sky_curve;
float sky_energy;
Color ground_bottom_color;
Color ground_horizon_color;
float ground_curve;
float ground_energy;
Color sun_color;
float sun_latitude;
float sun_longitude;
float sun_angle_min;
float sun_angle_max;
float sun_curve;
float sun_energy;
TextureSize texture_size;
RID sky;
RID texture;
bool update_queued;
protected:
static void _bind_methods();
virtual void _radiance_changed();
void _update_sky();
void _queue_update();
public:
void set_sky_top_color(const Color &p_sky_top);
Color get_sky_top_color() const;
void set_sky_horizon_color(const Color &p_sky_horizon);
Color get_sky_horizon_color() const;
void set_sky_curve(float p_curve);
float get_sky_curve() const;
void set_sky_energy(float p_energy);
float get_sky_energy() const;
void set_ground_bottom_color(const Color &p_ground_bottom);
Color get_ground_bottom_color() const;
void set_ground_horizon_color(const Color &p_ground_horizon);
Color get_ground_horizon_color() const;
void set_ground_curve(float p_curve);
float get_ground_curve() const;
void set_ground_energy(float p_energy);
float get_ground_energy() const;
void set_sun_color(const Color &p_sun);
Color get_sun_color() const;
void set_sun_latitude(float p_angle);
float get_sun_latitude() const;
void set_sun_longitude(float p_angle);
float get_sun_longitude() const;
void set_sun_angle_min(float p_angle);
float get_sun_angle_min() const;
void set_sun_angle_max(float p_angle);
float get_sun_angle_max() const;
void set_sun_curve(float p_curve);
float get_sun_curve() const;
void set_sun_energy(float p_energy);
float get_sun_energy() const;
void set_texture_size(TextureSize p_size);
TextureSize get_texture_size() const;
virtual RID get_rid() const;
ProceduralSky();
~ProceduralSky();
};
VARIANT_ENUM_CAST(ProceduralSky::TextureSize)
#endif // Sky_H

View file

@ -280,6 +280,20 @@ Ref<Environment> World::get_environment() const {
return environment;
}
void World::set_fallback_environment(const Ref<Environment> &p_environment) {
fallback_environment = p_environment;
if (fallback_environment.is_valid())
VS::get_singleton()->scenario_set_fallback_environment(scenario, p_environment->get_rid());
else
VS::get_singleton()->scenario_set_fallback_environment(scenario, RID());
}
Ref<Environment> World::get_fallback_environment() const {
return fallback_environment;
}
PhysicsDirectSpaceState *World::get_direct_space_state() {
return PhysicsServer::get_singleton()->space_get_direct_state(space);
@ -291,8 +305,11 @@ void World::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_scenario"), &World::get_scenario);
ClassDB::bind_method(D_METHOD("set_environment", "env:Environment"), &World::set_environment);
ClassDB::bind_method(D_METHOD("get_environment:Environment"), &World::get_environment);
ClassDB::bind_method(D_METHOD("set_fallback_environment", "env:Environment"), &World::set_fallback_environment);
ClassDB::bind_method(D_METHOD("get_fallback_environment:Environment"), &World::get_fallback_environment);
ClassDB::bind_method(D_METHOD("get_direct_space_state:PhysicsDirectSpaceState"), &World::get_direct_space_state);
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "environment", PROPERTY_HINT_RESOURCE_TYPE, "Environment"), "set_environment", "get_environment");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "fallback_environment", PROPERTY_HINT_RESOURCE_TYPE, "Environment"), "set_fallback_environment", "get_fallback_environment");
}
World::World() {

View file

@ -48,6 +48,7 @@ private:
RID scenario;
SpatialIndexer *indexer;
Ref<Environment> environment;
Ref<Environment> fallback_environment;
protected:
static void _bind_methods();
@ -68,9 +69,13 @@ protected:
public:
RID get_space() const;
RID get_scenario() const;
void set_environment(const Ref<Environment> &p_environment);
Ref<Environment> get_environment() const;
void set_fallback_environment(const Ref<Environment> &p_environment);
Ref<Environment> get_fallback_environment() const;
PhysicsDirectSpaceState *get_direct_space_state();
World();