Fix crash in TileMap::update_cell_bitmask

This commit is contained in:
qarmin 2019-10-08 15:46:38 +02:00
parent 02d75f99b9
commit bb685147f9

View file

@ -955,6 +955,7 @@ void TileMap::update_bitmask_region(const Vector2 &p_start, const Vector2 &p_end
void TileMap::update_cell_bitmask(int p_x, int p_y) { void TileMap::update_cell_bitmask(int p_x, int p_y) {
ERR_FAIL_COND_MSG(tile_set.is_null(), "Cannot update cell bitmask if Tileset is not open.");
PosKey p(p_x, p_y); PosKey p(p_x, p_y);
Map<PosKey, Cell>::Element *E = tile_map.find(p); Map<PosKey, Cell>::Element *E = tile_map.find(p);
if (E != NULL) { if (E != NULL) {