diff --git a/doc/classes/SoftBody.xml b/doc/classes/SoftBody.xml
index b840a022a33..5479fb6240d 100644
--- a/doc/classes/SoftBody.xml
+++ b/doc/classes/SoftBody.xml
@@ -37,6 +37,20 @@
Returns an individual bit on the collision mask.
+
+
+
+
+ Returns local translation of a vertex in the surface array.
+
+
+
+
+
+
+ Returns [code]true[/code] if vertex is set to pinned.
+
+
@@ -60,6 +74,15 @@
Sets individual bits on the collision mask. Use this if you only need to change one layer's value.
+
+
+
+
+
+
+ Sets the pinned state of a surface vertex. When set to [code]true[/code], the optional [code]attachment_path[/code] can define a [Spatial] the pinned vertex will be attached to.
+
+
diff --git a/scene/3d/soft_body.cpp b/scene/3d/soft_body.cpp
index 78a6ef2c817..becd3f2f32f 100644
--- a/scene/3d/soft_body.cpp
+++ b/scene/3d/soft_body.cpp
@@ -365,6 +365,11 @@ void SoftBody::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_drag_coefficient", "drag_coefficient"), &SoftBody::set_drag_coefficient);
ClassDB::bind_method(D_METHOD("get_drag_coefficient"), &SoftBody::get_drag_coefficient);
+ ClassDB::bind_method(D_METHOD("get_point_transform", "point_index"), &SoftBody::get_point_transform);
+
+ ClassDB::bind_method(D_METHOD("set_point_pinned", "point_index", "pinned", "attachment_path"), &SoftBody::pin_point, DEFVAL(NodePath()));
+ ClassDB::bind_method(D_METHOD("is_point_pinned", "point_index"), &SoftBody::is_point_pinned);
+
ClassDB::bind_method(D_METHOD("set_ray_pickable", "ray_pickable"), &SoftBody::set_ray_pickable);
ClassDB::bind_method(D_METHOD("is_ray_pickable"), &SoftBody::is_ray_pickable);