Fix member properties with getters don't update as subscript chain root
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28174d531b
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1 changed files with 32 additions and 7 deletions
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@ -882,7 +882,13 @@ GDScriptCodeGenerator::Address GDScriptCompiler::_parse_expression(CodeGen &code
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#endif
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/* Find chain of sets */
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StringName assign_property;
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StringName assign_class_member_property;
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GDScriptCodeGenerator::Address target_member_property;
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bool is_member_property = false;
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bool member_property_has_setter = false;
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bool member_property_is_in_setter = false;
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StringName member_property_setter_function;
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List<const GDScriptParser::SubscriptNode *> chain;
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@ -892,11 +898,20 @@ GDScriptCodeGenerator::Address GDScriptCompiler::_parse_expression(CodeGen &code
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while (true) {
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chain.push_back(n);
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if (n->base->type != GDScriptParser::Node::SUBSCRIPT) {
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// Check for a built-in property.
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// Check for a property.
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if (n->base->type == GDScriptParser::Node::IDENTIFIER) {
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GDScriptParser::IdentifierNode *identifier = static_cast<GDScriptParser::IdentifierNode *>(n->base);
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if (_is_class_member_property(codegen, identifier->name)) {
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assign_property = identifier->name;
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StringName var_name = identifier->name;
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if (_is_class_member_property(codegen, var_name)) {
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assign_class_member_property = var_name;
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} else if (!codegen.locals.has(var_name) && codegen.script->member_indices.has(var_name)) {
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is_member_property = true;
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member_property_setter_function = codegen.script->member_indices[var_name].setter;
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member_property_has_setter = member_property_setter_function != StringName();
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member_property_is_in_setter = member_property_has_setter && member_property_setter_function == codegen.function_name;
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target_member_property.mode = GDScriptCodeGenerator::Address::MEMBER;
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target_member_property.address = codegen.script->member_indices[var_name].index;
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target_member_property.type = codegen.script->member_indices[var_name].data_type;
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}
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}
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break;
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@ -1013,10 +1028,20 @@ GDScriptCodeGenerator::Address GDScriptCompiler::_parse_expression(CodeGen &code
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assigned = info.base;
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}
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// If this is a local member, also assign to it.
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// If this is a class member property, also assign to it.
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// This allow things like: position.x += 2.0
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if (assign_property != StringName()) {
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gen->write_set_member(assigned, assign_property);
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if (assign_class_member_property != StringName()) {
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gen->write_set_member(assigned, assign_class_member_property);
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}
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// Same as above but for members
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if (is_member_property) {
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if (member_property_has_setter && !member_property_is_in_setter) {
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Vector<GDScriptCodeGenerator::Address> args;
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args.push_back(assigned);
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gen->write_call(GDScriptCodeGenerator::Address(), GDScriptCodeGenerator::Address(GDScriptCodeGenerator::Address::SELF), member_property_setter_function, args);
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} else {
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gen->write_assign(target_member_property, assigned);
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}
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}
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if (assigned.mode == GDScriptCodeGenerator::Address::TEMPORARY) {
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