Build system: add option for MSVC incremental linking.

This commit is contained in:
ocean (they/them) 2023-08-29 17:56:25 -04:00
parent cfe9cd5cae
commit bbafe14970
2 changed files with 7 additions and 2 deletions

View file

@ -874,6 +874,9 @@ def generate_vs_project(env, num_jobs, project_name="godot"):
if env["precision"] == "double":
common_build_postfix.append("precision=double")
if env["incremental_link"]:
common_build_postfix.append("incremental_link=yes")
result = " ^& ".join(common_build_prefix + [" ".join([commands] + common_build_postfix)])
return result

View file

@ -185,6 +185,7 @@ def get_opts():
BoolVariable("use_static_cpp", "Link MinGW/MSVC C++ runtime libraries statically", True),
BoolVariable("use_asan", "Use address sanitizer (ASAN)", False),
BoolVariable("debug_crt", "Compile with MSVC's debug CRT (/MDd)", False),
BoolVariable("incremental_link", "Use MSVC incremental linking. May increase or decrease build times.", False),
]
@ -355,7 +356,8 @@ def configure_msvc(env, vcvars_msvc_config):
else:
env.AppendUnique(CCFLAGS=["/MD"])
# MSVC incremental linking is broken and _increases_ link time (GH-77968).
# MSVC incremental linking is broken and may _increase_ link time (GH-77968).
if not env["incremental_link"]:
env.Append(LINKFLAGS=["/INCREMENTAL:NO"])
if env["arch"] == "x86_32":