Add visual feedback when hovering layer checkboxes in the Inspector
This also changes how checkboxes are selected, which makes it possible to click in the small area between two checkboxes and still toggle a value successfully (which is arguably less frustrating).
This commit is contained in:
parent
19dc5c42d8
commit
bbc435624f
1 changed files with 62 additions and 37 deletions
|
@ -581,6 +581,7 @@ public:
|
|||
Vector<Rect2> flag_rects;
|
||||
Vector<String> names;
|
||||
Vector<String> tooltips;
|
||||
int hovered_index;
|
||||
|
||||
virtual Size2 get_minimum_size() const {
|
||||
Ref<Font> font = get_theme_font("font", "Label");
|
||||
|
@ -596,56 +597,79 @@ public:
|
|||
return String();
|
||||
}
|
||||
void _gui_input(const Ref<InputEvent> &p_ev) {
|
||||
Ref<InputEventMouseButton> mb = p_ev;
|
||||
if (mb.is_valid() && mb->get_button_index() == BUTTON_LEFT && mb->is_pressed()) {
|
||||
const Ref<InputEventMouseMotion> mm = p_ev;
|
||||
|
||||
if (mm.is_valid()) {
|
||||
for (int i = 0; i < flag_rects.size(); i++) {
|
||||
if (flag_rects[i].has_point(mb->get_position())) {
|
||||
//toggle
|
||||
if (value & (1 << i)) {
|
||||
value &= ~(1 << i);
|
||||
} else {
|
||||
value |= (1 << i);
|
||||
if (flag_rects[i].has_point(mm->get_position())) {
|
||||
// Used to highlight the hovered flag in the layers grid.
|
||||
hovered_index = i;
|
||||
update();
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
const Ref<InputEventMouseButton> mb = p_ev;
|
||||
|
||||
if (mb.is_valid() && mb->get_button_index() == BUTTON_LEFT && mb->is_pressed()) {
|
||||
// Toggle the flag.
|
||||
// We base our choice on the hovered flag, so that it always matches the hovered flag.
|
||||
if (value & (1 << hovered_index)) {
|
||||
value &= ~(1 << hovered_index);
|
||||
} else {
|
||||
value |= (1 << hovered_index);
|
||||
}
|
||||
|
||||
emit_signal("flag_changed", value);
|
||||
update();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void _notification(int p_what) {
|
||||
if (p_what == NOTIFICATION_DRAW) {
|
||||
switch (p_what) {
|
||||
case NOTIFICATION_DRAW: {
|
||||
Rect2 rect;
|
||||
rect.size = get_size();
|
||||
flag_rects.clear();
|
||||
|
||||
int bsize = (rect.size.height * 80 / 100) / 2;
|
||||
|
||||
int h = bsize * 2 + 1;
|
||||
int vofs = (rect.size.height - h) / 2;
|
||||
const int bsize = (rect.size.height * 80 / 100) / 2;
|
||||
const int h = bsize * 2 + 1;
|
||||
const int vofs = (rect.size.height - h) / 2;
|
||||
|
||||
Color color = get_theme_color("highlight_color", "Editor");
|
||||
for (int i = 0; i < 2; i++) {
|
||||
Point2 ofs(4, vofs);
|
||||
if (i == 1) {
|
||||
if (i == 1)
|
||||
ofs.y += bsize + 1;
|
||||
}
|
||||
|
||||
ofs += rect.position;
|
||||
for (int j = 0; j < 10; j++) {
|
||||
Point2 o = ofs + Point2(j * (bsize + 1), 0);
|
||||
if (j >= 5) {
|
||||
if (j >= 5)
|
||||
o.x += 1;
|
||||
|
||||
const int idx = i * 10 + j;
|
||||
const bool on = value & (1 << idx);
|
||||
Rect2 rect2 = Rect2(o, Size2(bsize, bsize));
|
||||
|
||||
color.a = on ? 0.6 : 0.2;
|
||||
if (idx == hovered_index) {
|
||||
// Add visual feedback when hovering a flag.
|
||||
color.a += 0.15;
|
||||
}
|
||||
|
||||
uint32_t idx = i * 10 + j;
|
||||
bool on = value & (1 << idx);
|
||||
Rect2 rect2 = Rect2(o, Size2(bsize, bsize));
|
||||
color.a = on ? 0.6 : 0.2;
|
||||
draw_rect(rect2, color);
|
||||
flag_rects.push_back(rect2);
|
||||
}
|
||||
}
|
||||
} break;
|
||||
case NOTIFICATION_MOUSE_EXIT: {
|
||||
hovered_index = -1;
|
||||
update();
|
||||
} break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -661,6 +685,7 @@ public:
|
|||
|
||||
EditorPropertyLayersGrid() {
|
||||
value = 0;
|
||||
hovered_index = -1; // Nothing is hovered.
|
||||
}
|
||||
};
|
||||
void EditorPropertyLayers::_grid_changed(uint32_t p_grid) {
|
||||
|
@ -752,7 +777,7 @@ EditorPropertyLayers::EditorPropertyLayers() {
|
|||
hb->add_child(grid);
|
||||
button = memnew(Button);
|
||||
button->set_toggle_mode(true);
|
||||
button->set_text("..");
|
||||
button->set_text("...");
|
||||
button->connect("pressed", callable_mp(this, &EditorPropertyLayers::_button_pressed));
|
||||
hb->add_child(button);
|
||||
set_bottom_editor(hb);
|
||||
|
|
Loading…
Reference in a new issue