sleeping property now should work properly, fixes #1892

This commit is contained in:
Juan Linietsky 2015-05-16 17:54:36 -03:00
parent 8482611f81
commit bbe9a37f1d
4 changed files with 6 additions and 2 deletions

View file

@ -257,6 +257,8 @@ void BodySW::set_state(PhysicsServer::BodyState p_state, const Variant& p_varian
Transform t = p_variant;
t.orthonormalize();
new_transform=get_transform(); //used as old to compute motion
if (new_transform==t)
break;
_set_transform(t);
_set_inv_transform(get_transform().inverse());

View file

@ -201,7 +201,7 @@ public:
_FORCE_INLINE_ bool is_active() const { return active; }
_FORCE_INLINE_ void wakeup() {
if ((get_space() && active) || mode==PhysicsServer::BODY_MODE_STATIC || mode==PhysicsServer::BODY_MODE_KINEMATIC)
if ((!get_space()) || mode==PhysicsServer::BODY_MODE_STATIC || mode==PhysicsServer::BODY_MODE_KINEMATIC)
return;
set_active(true);
}

View file

@ -275,6 +275,8 @@ void Body2DSW::set_state(Physics2DServer::BodyState p_state, const Variant& p_va
Matrix32 t = p_variant;
t.orthonormalize();
new_transform=get_transform(); //used as old to compute motion
if (t==new_transform)
break;
_set_transform(t);
_set_inv_transform(get_transform().inverse());

View file

@ -203,7 +203,7 @@ public:
_FORCE_INLINE_ bool is_active() const { return active; }
_FORCE_INLINE_ void wakeup() {
if ((get_space() && active) || mode==Physics2DServer::BODY_MODE_STATIC || mode==Physics2DServer::BODY_MODE_KINEMATIC)
if ((!get_space()) || mode==Physics2DServer::BODY_MODE_STATIC || mode==Physics2DServer::BODY_MODE_KINEMATIC)
return;
set_active(true);
}