Merge pull request #11311 from FigyTuna/collision_polygon_docs

[DOCS] Modified the docs for CollisionPolygon and CollisionPolygon2D

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Rémi Verschelde 2017-09-17 12:37:01 +02:00 committed by GitHub
commit bc404c093a
2 changed files with 11 additions and 2 deletions

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="CollisionPolygon" inherits="Spatial" category="Core" version="3.0.alpha.custom_build">
<brief_description>
Editor-only class for defining a collision polygon in 3D space.
</brief_description>
<description>
Allows editing a collision polygon's vertices on a selected plane. Can also set a depth perpendicular to that plane. This class is only available in the editor. It will not appear in the scene tree at runtime. Creates a [Shape] for gameplay. Properties modified during gameplay will have no effect.
</description>
<tutorials>
</tutorials>
@ -54,10 +56,13 @@
</methods>
<members>
<member name="depth" type="float" setter="set_depth" getter="get_depth">
Length that the resulting collision extends in either direction perpendicular to its polygon.
</member>
<member name="disabled" type="bool" setter="set_disabled" getter="is_disabled">
If true, no collision will be produced.
</member>
<member name="polygon" type="PoolVector2Array" setter="set_polygon" getter="get_polygon">
Array of vertices which define the polygon.
</member>
</members>
<constants>

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="CollisionPolygon2D" inherits="Node2D" category="Core" version="3.0.alpha.custom_build">
<brief_description>
Editor-only class for easy editing of collision polygons.
Editor-only class for defining a collision polygon in 2D space.
</brief_description>
<description>
Editor-only class. This is not present when running the game. It's used in the editor to properly edit and position collision shapes in [CollisionObject2D]. This is not accessible from regular code. This class is for editing custom shape polygons.
Allows editing a collision polygon's vertices. This class is only available in the editor. It will not appear in the scene tree at runtime. Creates a [Shape2D] for gameplay. Properties modified during gameplay will have no effect.
</description>
<tutorials>
</tutorials>
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</methods>
<members>
<member name="build_mode" type="int" setter="set_build_mode" getter="get_build_mode" enum="CollisionPolygon2D.BuildMode">
If BUILD_SOLIDS, the polygon and the area within it will have collision. If BUILD_SEGMENTS, only the edges of the polygon will have collision.
</member>
<member name="disabled" type="bool" setter="set_disabled" getter="is_disabled">
If true, no collision will be produced.
</member>
<member name="one_way_collision" type="bool" setter="set_one_way_collision" getter="is_one_way_collision_enabled">
If true, only edges that face up, relative to CollisionPolygon2D's rotation, will collide with other objects.
</member>
<member name="polygon" type="PoolVector2Array" setter="set_polygon" getter="get_polygon">
Array of vertices which define the polygon.
</member>
</members>
<constants>