Merge pull request #60436 from Scony/fix-map-get-path-crash

Fix crash in `GodotNavigationServer::map_get_path`
This commit is contained in:
Rémi Verschelde 2022-04-25 23:13:59 +02:00 committed by GitHub
commit bc520e443d
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23

View file

@ -142,10 +142,10 @@ Vector<Vector3> NavMap::get_path(Vector3 p_origin, Vector3 p_destination, bool p
bool is_reachable = true;
while (true) {
gd::NavigationPoly *least_cost_poly = &navigation_polys[least_cost_id];
// Takes the current least_cost_poly neighbors (iterating over its edges) and compute the traveled_distance.
for (size_t i = 0; i < least_cost_poly->poly->edges.size(); i++) {
for (size_t i = 0; i < navigation_polys[least_cost_id].poly->edges.size(); i++) {
gd::NavigationPoly *least_cost_poly = &navigation_polys[least_cost_id];
const gd::Edge &edge = least_cost_poly->poly->edges[i];
// Iterate over connections in this edge, then compute the new optimized travel distance assigned to this polygon.