BoneAttachments now position themselves instantly during bind.
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@ -80,6 +80,7 @@ void BoneAttachment::_check_bind() {
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int idx = sk->find_bone(bone_name);
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int idx = sk->find_bone(bone_name);
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if (idx!=-1) {
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if (idx!=-1) {
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sk->bind_child_node_to_bone(idx,this);;
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sk->bind_child_node_to_bone(idx,this);;
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set_transform(sk->get_bone_global_pose(idx));
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bound=true;
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bound=true;
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}
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}
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}
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}
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