Changelog: Mention 3.2 changes to TileMap features
Cf. #28896, #29519, #30231.
(cherry picked from commit 989b48badc
)
This commit is contained in:
parent
012f8ffb36
commit
bc61439306
1 changed files with 3 additions and 0 deletions
|
@ -250,6 +250,7 @@ The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/).
|
|||
- Drag-and-drop support in the TileSet editor.
|
||||
- Ability to attach scripts to nodes by dragging a name from the script list to a node in the scene tree.
|
||||
- Icons are now displayed next to code completion items, making their type easier to distinguish.
|
||||
- TileMap property `centered_textures` can be used to center textures on their tile, instead of using the tile's top-left corner as position for the texture.
|
||||
- "Ignore" flag to ignore specific tiles when autotiling in the TileMap editor.
|
||||
- Keyboard shortcuts to rotate tiles in the TileMap editor.
|
||||
- Default shortcuts are <kbd>A</kbd> (rotate left), <kbd>S</kbd> (rotate right), <kbd>X</kbd> (flip horizontally), <kbd>Y</kbd> (flip vertically).
|
||||
|
@ -519,6 +520,8 @@ The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/).
|
|||
- Graph lines are now thinner and opaque.
|
||||
- Graph line widths are now resized to match the editor scale.
|
||||
- Rounded values now display trailing zeroes to make their precision clearer.
|
||||
- TileMap support for transform operations on cell textures bigger than the cell size has been reworked to properly support isometric tiles.
|
||||
- Breaks compatibility with some TileMaps from previous Godot versions. An opt-in `compatibility_mode` property can be used to restore the previous behavior.
|
||||
- Some TileMap editor options were moved to the toolbar.
|
||||
- The TileMap editor now displays coordinate information in the 2D viewport's bottom-left corner.
|
||||
- This fixes the TileMap editor width changing when hovering tiles in a small window.
|
||||
|
|
Loading…
Reference in a new issue