Fix VisualShaderInput if compiled with MinGW

This commit is contained in:
Yuri Roubinsky 2019-10-04 10:42:18 +03:00
parent 4da5649520
commit bc67a18fe0

View file

@ -2053,7 +2053,7 @@ Variant VisualShaderEditor::get_drag_data_fw(const Point2 &p_point, Control *p_f
Dictionary d;
d["id"] = id;
if (op.sub_func == -1) {
if (op.sub_func_str != "") {
d["sub_func"] = op.sub_func_str;
} else {
d["sub_func"] = op.sub_func;