improve error message when travel() is called on an AnimationNodeStateMachine when the state machine is not playing
(cherry picked from commit 0c968d603a
)
This commit is contained in:
parent
f1bbb4fe3f
commit
bc86f3e27e
1 changed files with 1 additions and 1 deletions
|
@ -324,7 +324,7 @@ float AnimationNodeStateMachinePlayback::process(AnimationNodeStateMachine *p_st
|
|||
// stopped, invalid state
|
||||
String node_name = start_request;
|
||||
start_request = StringName(); //clear start request
|
||||
ERR_FAIL_V_MSG(0, "Can't travel to '" + node_name + "' if state machine is not playing.");
|
||||
ERR_FAIL_V_MSG(0, "Can't travel to '" + node_name + "' if state machine is not playing. Maybe you need to enable Autoplay on Load for one of the nodes in your state machine or call .start() first?");
|
||||
}
|
||||
} else {
|
||||
if (!_travel(p_state_machine, start_request)) {
|
||||
|
|
Loading…
Reference in a new issue