Mono: Fix hot reload build errors and cleanup
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parent
077e489773
commit
bc8b61bb06
6 changed files with 43 additions and 15 deletions
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@ -88,6 +88,9 @@ vars.Update(env_mono)
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if env_mono['mono_glue']:
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env_mono.Append(CPPDEFINES=['MONO_GLUE_ENABLED'])
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if env_mono['tools'] or env_mono['target'] != 'release':
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env_mono.Append(CPPDEFINES=['GD_MONO_HOT_RELOAD'])
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# Configure TLS checks
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import tls_configure
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@ -607,7 +607,7 @@ struct CSharpScriptDepSort {
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void CSharpLanguage::reload_all_scripts() {
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#ifdef DEBUG_ENABLED
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#ifdef GD_MONO_HOT_RELOAD
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if (is_assembly_reloading_needed()) {
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reload_assemblies(false);
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}
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@ -618,15 +618,20 @@ void CSharpLanguage::reload_tool_script(const Ref<Script> &p_script, bool p_soft
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(void)p_script; // UNUSED
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CRASH_COND(!Engine::get_singleton()->is_editor_hint());
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#ifdef TOOLS_ENABLED
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MonoReloadNode::get_singleton()->restart_reload_timer();
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#endif
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#ifdef GD_MONO_HOT_RELOAD
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if (is_assembly_reloading_needed()) {
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reload_assemblies(p_soft_reload);
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}
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#endif
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}
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#ifdef TOOLS_ENABLED
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#ifdef GD_MONO_HOT_RELOAD
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bool CSharpLanguage::is_assembly_reloading_needed() {
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if (!gdmono->is_runtime_initialized())
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@ -658,11 +663,13 @@ bool CSharpLanguage::is_assembly_reloading_needed() {
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return false; // No assembly to load
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}
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#ifdef TOOLS_ENABLED
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if (!gdmono->get_core_api_assembly() && gdmono->metadata_is_api_assembly_invalidated(APIAssembly::API_CORE))
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return false; // The core API assembly to load is invalidated
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if (!gdmono->get_editor_api_assembly() && gdmono->metadata_is_api_assembly_invalidated(APIAssembly::API_EDITOR))
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return false; // The editor API assembly to load is invalidated
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#endif
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return true;
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}
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@ -760,9 +767,11 @@ void CSharpLanguage::reload_assemblies(bool p_soft_reload) {
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PlaceHolderScriptInstance *placeholder = scr->placeholder_instance_create(obj);
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obj->set_script_instance(placeholder);
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#ifdef TOOLS_ENABLED
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// Even though build didn't fail, this tells the placeholder to keep properties and
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// it allows using property_set_fallback for restoring the state without a valid script.
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scr->placeholder_fallback_enabled = true;
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#endif
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// Restore Variant properties state, it will be kept by the placeholder until the next script reloading
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for (List<Pair<StringName, Variant> >::Element *G = scr->pending_reload_state[obj_id].properties.front(); G; G = G->next()) {
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@ -778,13 +787,14 @@ void CSharpLanguage::reload_assemblies(bool p_soft_reload) {
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for (List<Ref<CSharpScript> >::Element *E = to_reload.front(); E; E = E->next()) {
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Ref<CSharpScript> scr = E->get();
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#ifdef TOOLS_ENABLED
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scr->exports_invalidated = true;
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#endif
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scr->signals_invalidated = true;
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scr->reload(p_soft_reload);
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scr->update_exports();
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{
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#ifdef DEBUG_ENABLED
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for (Set<ObjectID>::Element *F = scr->pending_reload_instances.front(); F; F = F->next()) {
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ObjectID obj_id = F->get();
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Object *obj = ObjectDB::get_instance(obj_id);
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@ -843,17 +853,18 @@ void CSharpLanguage::reload_assemblies(bool p_soft_reload) {
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scr->pending_reload_state.erase(obj_id);
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}
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#endif
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scr->pending_reload_instances.clear();
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}
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}
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#ifdef TOOLS_ENABLED
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// FIXME: Hack to refresh editor in order to display new properties and signals. See if there is a better alternative.
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if (Engine::get_singleton()->is_editor_hint()) {
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EditorNode::get_singleton()->get_inspector()->update_tree();
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NodeDock::singleton->update_lists();
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}
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#endif
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}
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#endif
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@ -2810,9 +2821,11 @@ Error ResourceFormatSaverCSharpScript::save(const String &p_path, const RES &p_r
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file->close();
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memdelete(file);
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#ifdef TOOLS_ENABLED
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if (ScriptServer::is_reload_scripts_on_save_enabled()) {
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CSharpLanguage::get_singleton()->reload_tool_script(p_resource, false);
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}
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#endif
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return OK;
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}
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@ -82,10 +82,7 @@ class CSharpScript : public Script {
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Set<Object *> instances;
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#ifdef DEBUG_ENABLED
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Set<ObjectID> pending_reload_instances;
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#endif
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#ifdef GD_MONO_HOT_RELOAD
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struct StateBackup {
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// TODO
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// Replace with buffer containing the serialized state of managed scripts.
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@ -93,8 +90,8 @@ class CSharpScript : public Script {
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List<Pair<StringName, Variant> > properties;
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};
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#ifdef TOOLS_ENABLED
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Map<ObjectID, CSharpScript::StateBackup> pending_reload_state;
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Set<ObjectID> pending_reload_instances;
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Map<ObjectID, StateBackup> pending_reload_state;
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#endif
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String source;
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@ -313,7 +310,7 @@ public:
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bool debug_break(const String &p_error, bool p_allow_continue = true);
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bool debug_break_parse(const String &p_file, int p_line, const String &p_error);
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#ifdef TOOLS_ENABLED
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#ifdef GD_MONO_HOT_RELOAD
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bool is_assembly_reloading_needed();
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void reload_assemblies(bool p_soft_reload);
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#endif
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@ -731,7 +731,9 @@ Error GDMono::_unload_scripts_domain() {
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#endif
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core_api_assembly_out_of_sync = false;
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#ifdef TOOLS_ENABLED
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editor_api_assembly_out_of_sync = false;
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#endif
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MonoDomain *domain = scripts_domain;
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scripts_domain = NULL;
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@ -764,7 +766,7 @@ Error GDMono::_load_tools_domain() {
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}
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#endif
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#ifdef TOOLS_ENABLED
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#ifdef GD_MONO_HOT_RELOAD
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Error GDMono::reload_scripts_domain() {
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ERR_FAIL_COND_V(!runtime_initialized, ERR_BUG);
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@ -785,8 +787,12 @@ Error GDMono::reload_scripts_domain() {
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#ifdef MONO_GLUE_ENABLED
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if (!_load_api_assemblies()) {
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if ((core_api_assembly && (core_api_assembly_out_of_sync || !GDMonoUtils::mono_cache.godot_api_cache_updated)) ||
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(editor_api_assembly && editor_api_assembly_out_of_sync)) {
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if ((core_api_assembly && (core_api_assembly_out_of_sync || !GDMonoUtils::mono_cache.godot_api_cache_updated))
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#ifdef TOOLS_ENABLED
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|| (editor_api_assembly && editor_api_assembly_out_of_sync)
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#endif
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) {
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#ifdef TOOLS_ENABLED
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// The assembly was successfully loaded, but the full api could not be cached.
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// This is most likely an outdated assembly loaded because of an invalid version in the
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// metadata, so we invalidate the version in the metadata and unload the script domain.
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@ -810,6 +816,10 @@ Error GDMono::reload_scripts_domain() {
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}
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return ERR_CANT_RESOLVE;
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#else
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ERR_PRINT("The loaded API assembly is invalid");
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CRASH_NOW();
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#endif
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} else {
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return ERR_CANT_OPEN;
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}
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@ -924,7 +934,9 @@ GDMono::GDMono() {
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#endif
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core_api_assembly_out_of_sync = false;
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#ifdef TOOLS_ENABLED
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editor_api_assembly_out_of_sync = false;
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#endif
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corlib_assembly = NULL;
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core_api_assembly = NULL;
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@ -95,7 +95,9 @@ class GDMono {
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#endif
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bool core_api_assembly_out_of_sync;
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#ifdef TOOLS_ENABLED
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bool editor_api_assembly_out_of_sync;
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#endif
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GDMonoAssembly *corlib_assembly;
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GDMonoAssembly *core_api_assembly;
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@ -193,7 +195,7 @@ public:
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GDMonoClass *get_class(MonoClass *p_raw_class);
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#ifdef TOOLS_ENABLED
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#ifdef GD_MONO_HOT_RELOAD
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Error reload_scripts_domain();
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#endif
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@ -31,6 +31,7 @@
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#include "core/ustring.h"
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#ifndef OSX_UTILS_H
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#define OSX_UTILS_H
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#ifdef OSX_ENABLED
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