Merge pull request #41931 from RandomShaper/fix_gdscript_leaks_3.2
Fix leaks in GDScript (3.2)
This commit is contained in:
commit
bca2633f93
6 changed files with 37 additions and 13 deletions
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@ -2244,6 +2244,22 @@ GDScriptLanguage::~GDScriptLanguage() {
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if (_call_stack) {
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memdelete_arr(_call_stack);
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}
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// Clear dependencies between scripts, to ensure cyclic references are broken (to avoid leaks at exit).
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while (script_list.first()) {
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GDScript *script = script_list.first()->self();
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for (Map<StringName, GDScriptFunction *>::Element *E = script->member_functions.front(); E; E = E->next()) {
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GDScriptFunction *func = E->get();
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for (int i = 0; i < func->argument_types.size(); i++) {
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func->argument_types.write[i].script_type_ref = Ref<Script>();
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}
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func->return_type.script_type_ref = Ref<Script>();
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}
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for (Map<StringName, GDScript::MemberInfo>::Element *E = script->member_indices.front(); E; E = E->next()) {
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E->get().data_type.script_type_ref = Ref<Script>();
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}
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}
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singleton = NULL;
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}
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@ -111,7 +111,7 @@ bool GDScriptCompiler::_create_binary_operator(CodeGen &codegen, const GDScriptP
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return true;
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}
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GDScriptDataType GDScriptCompiler::_gdtype_from_datatype(const GDScriptParser::DataType &p_datatype) const {
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GDScriptDataType GDScriptCompiler::_gdtype_from_datatype(const GDScriptParser::DataType &p_datatype, GDScript *p_owner) const {
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if (!p_datatype.has_type) {
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return GDScriptDataType();
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}
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@ -130,12 +130,12 @@ GDScriptDataType GDScriptCompiler::_gdtype_from_datatype(const GDScriptParser::D
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} break;
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case GDScriptParser::DataType::SCRIPT: {
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result.kind = GDScriptDataType::SCRIPT;
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result.script_type = p_datatype.script_type;
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result.script_type = Ref<Script>(p_datatype.script_type).ptr();
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result.native_type = result.script_type->get_instance_base_type();
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} break;
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case GDScriptParser::DataType::GDSCRIPT: {
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result.kind = GDScriptDataType::GDSCRIPT;
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result.script_type = p_datatype.script_type;
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result.script_type = Ref<Script>(p_datatype.script_type).ptr();
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result.native_type = result.script_type->get_instance_base_type();
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} break;
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case GDScriptParser::DataType::CLASS: {
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@ -159,7 +159,7 @@ GDScriptDataType GDScriptCompiler::_gdtype_from_datatype(const GDScriptParser::D
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}
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result.kind = GDScriptDataType::GDSCRIPT;
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result.script_type = script;
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result.script_type = Ref<Script>(script).ptr();
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result.native_type = script->get_instance_base_type();
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} break;
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default: {
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@ -168,6 +168,12 @@ GDScriptDataType GDScriptCompiler::_gdtype_from_datatype(const GDScriptParser::D
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}
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}
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// Only hold strong reference to the script if it's not the owner of the
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// element qualified with this type, to avoid cyclic references (leaks).
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if (result.script_type && result.script_type != p_owner) {
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result.script_type_ref = Ref<Script>(result.script_type);
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}
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return result;
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}
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@ -1684,9 +1690,9 @@ Error GDScriptCompiler::_parse_function(GDScript *p_script, const GDScriptParser
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gdfunc->rpc_mode = p_func->rpc_mode;
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gdfunc->argument_types.resize(p_func->argument_types.size());
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for (int i = 0; i < p_func->argument_types.size(); i++) {
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gdfunc->argument_types.write[i] = _gdtype_from_datatype(p_func->argument_types[i]);
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gdfunc->argument_types.write[i] = _gdtype_from_datatype(p_func->argument_types[i], p_script);
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}
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gdfunc->return_type = _gdtype_from_datatype(p_func->return_type);
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gdfunc->return_type = _gdtype_from_datatype(p_func->return_type, p_script);
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} else {
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gdfunc->_static = false;
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gdfunc->rpc_mode = MultiplayerAPI::RPC_MODE_DISABLED;
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@ -1869,7 +1875,7 @@ Error GDScriptCompiler::_parse_class_level(GDScript *p_script, const GDScriptPar
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p_script->native = native;
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} break;
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case GDScriptDataType::GDSCRIPT: {
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Ref<GDScript> base = base_type.script_type;
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Ref<GDScript> base = Ref<GDScript>(base_type.script_type);
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p_script->base = base;
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p_script->_base = base.ptr();
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p_script->member_indices = base->member_indices;
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@ -1902,7 +1908,7 @@ Error GDScriptCompiler::_parse_class_level(GDScript *p_script, const GDScriptPar
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minfo.setter = p_class->variables[i].setter;
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minfo.getter = p_class->variables[i].getter;
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minfo.rpc_mode = p_class->variables[i].rpc_mode;
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minfo.data_type = _gdtype_from_datatype(p_class->variables[i].data_type);
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minfo.data_type = _gdtype_from_datatype(p_class->variables[i].data_type, p_script);
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PropertyInfo prop_info = minfo.data_type;
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prop_info.name = name;
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@ -142,7 +142,7 @@ class GDScriptCompiler {
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bool _create_unary_operator(CodeGen &codegen, const GDScriptParser::OperatorNode *on, Variant::Operator op, int p_stack_level);
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bool _create_binary_operator(CodeGen &codegen, const GDScriptParser::OperatorNode *on, Variant::Operator op, int p_stack_level, bool p_initializer = false, int p_index_addr = 0);
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GDScriptDataType _gdtype_from_datatype(const GDScriptParser::DataType &p_datatype) const;
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GDScriptDataType _gdtype_from_datatype(const GDScriptParser::DataType &p_datatype, GDScript *p_owner = NULL) const;
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int _parse_assign_right_expression(CodeGen &codegen, const GDScriptParser::OperatorNode *p_expression, int p_stack_level, int p_index_addr = 0);
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int _parse_expression(CodeGen &codegen, const GDScriptParser::Node *p_expression, int p_stack_level, bool p_root = false, bool p_initializer = false, int p_index_addr = 0);
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@ -644,7 +644,7 @@ static GDScriptCompletionIdentifier _type_from_gdtype(const GDScriptDataType &p_
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ci.type.has_type = true;
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ci.type.builtin_type = p_gdtype.builtin_type;
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ci.type.native_type = p_gdtype.native_type;
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ci.type.script_type = p_gdtype.script_type;
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ci.type.script_type = Ref<Script>(p_gdtype.script_type);
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switch (p_gdtype.kind) {
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case GDScriptDataType::UNINITIALIZED: {
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@ -53,7 +53,8 @@ struct GDScriptDataType {
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} kind;
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Variant::Type builtin_type;
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StringName native_type;
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Ref<Script> script_type;
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Script *script_type;
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Ref<Script> script_type_ref;
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bool is_type(const Variant &p_variant, bool p_allow_implicit_conversion = false) const {
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if (!has_type) return true; // Can't type check
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@ -149,7 +150,8 @@ struct GDScriptDataType {
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GDScriptDataType() :
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has_type(false),
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kind(UNINITIALIZED),
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builtin_type(Variant::NIL) {}
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builtin_type(Variant::NIL),
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script_type(NULL) {}
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};
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class GDScriptFunction {
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@ -6055,7 +6055,7 @@ GDScriptParser::DataType GDScriptParser::_type_from_gdtype(const GDScriptDataTyp
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result.has_type = true;
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result.builtin_type = p_gdtype.builtin_type;
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result.native_type = p_gdtype.native_type;
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result.script_type = p_gdtype.script_type;
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result.script_type = Ref<Script>(p_gdtype.script_type);
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switch (p_gdtype.kind) {
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case GDScriptDataType::UNINITIALIZED: {
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