fix formatting mistakes in config file warning code block
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
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1 changed files with 5 additions and 4 deletions
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@ -164,15 +164,16 @@
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<description>
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Loads the config file specified as a parameter. The file's contents are parsed and loaded in the [ConfigFile] object which the method was called on.
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Returns [constant OK] on success, or one of the other [enum Error] values if the operation failed.
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[b]Warning:[/b] Loading Data from a Config File may allow for remote code execution. This is non-trivial to midigate, but storing a [readme] file in the same directory can warn users against downloading untrusted configurations:
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[b]Warning:[/b] Loading Data from a Config File may allow for remote code execution. This is non-trivial to midigate, but storing a [code]readme[/code] file in the same directory can warn users against downloading untrusted configurations:
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[codeblocks]
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[gdscript]
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var config_path = "user://"
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var config_file_name = "my_game.config"
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# check if configuration has been initialized:
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# Check if configuration has been initialized:
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if not FileAccess.file_exists("%s%s" % [config_path, config_file_name]):
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var readme := FileAccess.open("%s%s" % [config_path, "README.txt"], FileAccess.WRITE)
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readme.store_string("Caution: It is not advised to use Config-files you find online, as malicious files may compromise your device. ")
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var readme = FileAccess.open("%s%s" % [config_path, "README.txt"], FileAccess.WRITE)
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readme.store_string("Caution: It is not advised to use Config-files you find online, as malicious files may compromise your device.")
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readme.close()
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[/gdscript]
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[/codeblocks]
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</description>
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