Merge pull request #67023 from raulsntos/dotnet/fix-signal-callback-generation

C#: Fix signature of generated signal callbacks
This commit is contained in:
Ignacio Roldán Etcheverry 2022-12-02 03:19:49 +01:00 committed by GitHub
commit bcc061edae
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@ -391,10 +391,10 @@ bool CSharpLanguage::supports_builtin_mode() const {
#ifdef TOOLS_ENABLED
static String variant_type_to_managed_name(const String &p_var_type_name) {
if (p_var_type_name.is_empty()) {
return "object";
return "Variant";
}
if (!ClassDB::class_exists(p_var_type_name)) {
if (ClassDB::class_exists(p_var_type_name)) {
return p_var_type_name;
}
@ -402,12 +402,12 @@ static String variant_type_to_managed_name(const String &p_var_type_name) {
return "Godot.Object";
}
if (p_var_type_name == Variant::get_type_name(Variant::INT)) {
return "long";
}
if (p_var_type_name == Variant::get_type_name(Variant::FLOAT)) {
#ifdef REAL_T_IS_DOUBLE
return "double";
#else
return "float";
#endif
}
if (p_var_type_name == Variant::get_type_name(Variant::STRING)) {
@ -485,7 +485,7 @@ static String variant_type_to_managed_name(const String &p_var_type_name) {
}
}
return "object";
return "Variant";
}
String CSharpLanguage::make_function(const String &, const String &p_name, const PackedStringArray &p_args) const {